/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_GAMEPAD_IPC_GAMEPADTESTCHANNELPARENT_H_ #define DOM_GAMEPAD_IPC_GAMEPADTESTCHANNELPARENT_H_ #include "mozilla/WeakPtr.h" #include "mozilla/dom/PGamepadTestChannelParent.h" #ifndef mozilla_dom_GamepadTestChannelParent_h_ # define mozilla_dom_GamepadTestChannelParent_h_ namespace mozilla::dom { class GamepadTestChannelParent final : public PGamepadTestChannelParent, public SupportsWeakPtr { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadTestChannelParent) static already_AddRefed Create(); mozilla::ipc::IPCResult RecvGamepadTestEvent( const uint32_t& aID, const GamepadChangeEvent& aGamepadEvent); void OnMonitoringStateChanged(bool aNewState); GamepadTestChannelParent(const GamepadTestChannelParent&) = delete; GamepadTestChannelParent(GamepadTestChannelParent&&) = delete; GamepadTestChannelParent& operator=(const GamepadTestChannelParent&) = delete; GamepadTestChannelParent& operator=(GamepadTestChannelParent&&) = delete; private: struct DeferredGamepadAdded { uint32_t promiseId; GamepadAdded gamepadAdded; }; GamepadTestChannelParent(); ~GamepadTestChannelParent(); void AddGamepadToPlatformService(uint32_t aPromiseId, const GamepadAdded& aGamepadAdded); nsTArray mDeferredGamepadAdded; }; } // namespace mozilla::dom #endif #endif // DOM_GAMEPAD_IPC_GAMEPADTESTCHANNELPARENT_H_