/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGArcConverter.h" using namespace mozilla::gfx; namespace mozilla { //----------------------------------------------------------------------- static double CalcVectorAngle(double ux, double uy, double vx, double vy) { double ta = atan2(uy, ux); double tb = atan2(vy, vx); if (tb >= ta) return tb - ta; return 2 * M_PI - (ta - tb); } SVGArcConverter::SVGArcConverter(const Point& from, const Point& to, const Point& radii, double angle, bool largeArcFlag, bool sweepFlag) { MOZ_ASSERT(radii.x != 0.0f && radii.y != 0.0f, "Bad radii"); const double radPerDeg = M_PI / 180.0; mTo = to; if (from == to) { mNumSegs = 0; return; } // Convert to center parameterization as shown in // http://www.w3.org/TR/SVG/implnote.html mRx = fabs(radii.x); mRy = fabs(radii.y); mSinPhi = sin(angle * radPerDeg); mCosPhi = cos(angle * radPerDeg); double x1dash = mCosPhi * (from.x - to.x) / 2.0 + mSinPhi * (from.y - to.y) / 2.0; double y1dash = -mSinPhi * (from.x - to.x) / 2.0 + mCosPhi * (from.y - to.y) / 2.0; double root; double numerator = mRx * mRx * mRy * mRy - mRx * mRx * y1dash * y1dash - mRy * mRy * x1dash * x1dash; if (numerator < 0.0) { // If mRx , mRy and are such that there is no solution (basically, // the ellipse is not big enough to reach from 'from' to 'to' // then the ellipse is scaled up uniformly until there is // exactly one solution (until the ellipse is just big enough). // -> find factor s, such that numerator' with mRx'=s*mRx and // mRy'=s*mRy becomes 0 : double s = sqrt(1.0 - numerator / (mRx * mRx * mRy * mRy)); mRx *= s; mRy *= s; root = 0.0; } else { root = (largeArcFlag == sweepFlag ? -1.0 : 1.0) * sqrt(numerator / (mRx * mRx * y1dash * y1dash + mRy * mRy * x1dash * x1dash)); } double cxdash = root * mRx * y1dash / mRy; double cydash = -root * mRy * x1dash / mRx; mC.x = mCosPhi * cxdash - mSinPhi * cydash + (from.x + to.x) / 2.0; mC.y = mSinPhi * cxdash + mCosPhi * cydash + (from.y + to.y) / 2.0; mTheta = CalcVectorAngle(1.0, 0.0, (x1dash - cxdash) / mRx, (y1dash - cydash) / mRy); double dtheta = CalcVectorAngle((x1dash - cxdash) / mRx, (y1dash - cydash) / mRy, (-x1dash - cxdash) / mRx, (-y1dash - cydash) / mRy); if (!sweepFlag && dtheta > 0) dtheta -= 2.0 * M_PI; else if (sweepFlag && dtheta < 0) dtheta += 2.0 * M_PI; // Convert into cubic bezier segments <= 90deg mNumSegs = static_cast(ceil(fabs(dtheta / (M_PI / 2.0)))); mDelta = dtheta / mNumSegs; mT = 8.0 / 3.0 * sin(mDelta / 4.0) * sin(mDelta / 4.0) / sin(mDelta / 2.0); mFrom = from; if (fabs(dtheta) < 1e-8) { // If the angle dtheta is extremely small, then the resulting portion of the // arc is indistinguishable from a line. // In this situation we are likely dealing with quantities that are large or // small enough (depending on what inputs caused the dtheta to end up this // way) to hit floating point precision issues, so it is safer to special // case this. The threshold may need some adjustments. For reference, skia // handles this case the same way: // https://searchfox.org/firefox-main/rev/d0ff31da7cb418d2d86b0d83fecd7114395e5d46/gfx/skia/skia/src/core/SkPath.cpp#1323 mFallBackToSingleLine = true; mNumSegs = 1; } } bool SVGArcConverter::GetNextSegment(Point* cp1, Point* cp2, Point* to) { if (mSegIndex == mNumSegs) { return false; } if (mFallBackToSingleLine) { Point ctrl = (mFrom + mTo) * 0.5; *cp1 = ctrl; *cp2 = ctrl; *to = mTo; mSegIndex = 1; mFallBackToSingleLine = false; return true; } double cosTheta1 = cos(mTheta); double sinTheta1 = sin(mTheta); double theta2 = mTheta + mDelta; double cosTheta2 = cos(theta2); double sinTheta2 = sin(theta2); if (mSegIndex + 1 == mNumSegs) { // Always set the last segment's `to` endpoint to the exact end of the // arc. This prevents precision issues from "leaking" into the next path // element. *to = mTo; } else { // a) calculate endpoint of the segment: to->x = mCosPhi * mRx * cosTheta2 - mSinPhi * mRy * sinTheta2 + mC.x; to->y = mSinPhi * mRx * cosTheta2 + mCosPhi * mRy * sinTheta2 + mC.y; } // b) calculate gradients at start/end points of segment: cp1->x = mFrom.x + mT * (-mCosPhi * mRx * sinTheta1 - mSinPhi * mRy * cosTheta1); cp1->y = mFrom.y + mT * (-mSinPhi * mRx * sinTheta1 + mCosPhi * mRy * cosTheta1); cp2->x = to->x + mT * (mCosPhi * mRx * sinTheta2 + mSinPhi * mRy * cosTheta2); cp2->y = to->y + mT * (mSinPhi * mRx * sinTheta2 - mCosPhi * mRy * cosTheta2); // do next segment mTheta = theta2; mFrom = *to; ++mSegIndex; return true; } } // namespace mozilla