/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_WindowsLegacyLocationChild_h_ #define mozilla_dom_WindowsLegacyLocationChild_h_ #include "mozilla/dom/WindowsLocationChild.h" class ILocation; namespace mozilla::dom { // Geolocation actor in utility process. class WindowsLegacyLocationChild final : public WindowsLocationChild { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WindowsLegacyLocationChild, override); public: WindowsLegacyLocationChild(); using IPCResult = ::mozilla::ipc::IPCResult; void ActorDestroy(ActorDestroyReason aWhy) override; protected: ~WindowsLegacyLocationChild() override; mozilla::ipc::IPCResult Startup() override; mozilla::ipc::IPCResult RegisterForReport() override; mozilla::ipc::IPCResult UnregisterForReport() override; mozilla::ipc::IPCResult SetHighAccuracy(const bool& aEnable) override; private: // The COM object the actors are proxying calls for. RefPtr mLocation; bool mHighAccuracy = false; }; } // namespace mozilla::dom #endif // mozilla_dom_WindowsLegacyLocationChild_h_