/* * This is part of HarfBuzz, a text shaping library. * * Permission is hereby granted, without written agreement and without * license or royalty fees, to use, copy, modify, and distribute this * software and its documentation for any purpose, provided that the * above copyright notice and the following two paragraphs appear in * all copies of this software. * * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * * Author(s): Behdad Esfahbod */ #ifndef HB_ALLOC_POOL_HH #define HB_ALLOC_POOL_HH #include "hb-vector.hh" /* Memory pool for persistent small- to medium-sized allocations. * * Some AI musings on this, not necessarily true: * * This is a very simple implementation, but it's good enough for our * purposes. It's not thread-safe. It's not very fast. It's not * very memory efficient. It's not very cache efficient. It's not * very anything efficient. But it's simple and it works. And it's * good enough for our purposes. If you need something more * sophisticated, use a real allocator. Or use a real language. */ struct hb_alloc_pool_t { unsigned ChunkSize = 65536 - 2 * sizeof (void *); void *alloc (size_t size, unsigned alignment = 2 * sizeof (void *)) { if (unlikely (chunks.in_error ())) return nullptr; assert (alignment > 0); assert (alignment <= 2 * sizeof (void *)); assert ((alignment & (alignment - 1)) == 0); /* power of two */ if (size > (ChunkSize) / 4) { /* Big chunk, allocate separately. */ hb_vector_t chunk; if (unlikely (!chunk.resize (size))) return nullptr; void *ret = chunk.arrayZ; chunks.push (std::move (chunk)); if (chunks.in_error ()) return nullptr; if (chunks.length > 1) { // Bring back the previous last chunk to the end, so that // we can continue to allocate from it. hb_swap (chunks.arrayZ[chunks.length - 1], chunks.arrayZ[chunks.length - 2]); } return ret; } unsigned pad = (unsigned)(-(uintptr_t) current_chunk.arrayZ) & (alignment - 1); // Small chunk, allocate from the last chunk. if (current_chunk.length < pad + size) { chunks.push (); if (unlikely (chunks.in_error ())) return nullptr; hb_vector_t &chunk = chunks.arrayZ[chunks.length - 1]; if (unlikely (!chunk.resize (ChunkSize))) return nullptr; current_chunk = chunk; pad = (unsigned)(-(uintptr_t) current_chunk.arrayZ) & (alignment - 1); } current_chunk += pad; assert (current_chunk.length >= size); void *ret = current_chunk.arrayZ; current_chunk += size; return ret; } void discard (void *p_, size_t size) { // Reclaim memory if we can. char *p = (char *) p_; if (current_chunk.arrayZ == p + size && current_chunk.backwards_length >= size) current_chunk -= size; } private: hb_vector_t> chunks; hb_array_t current_chunk; }; #endif /* HB_ALLOC_POOL_HH */