/* * Copyright (C) 2026 Behdad Esfahbod * * This is part of HarfBuzz, a text shaping library. * * Permission is hereby granted, without written agreement and without * license or royalty fees, to use, copy, modify, and distribute this * software and its documentation for any purpose, provided that the * above copyright notice and the following two paragraphs appear in * all copies of this software. * * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ /* Draw-renderer fragment shader entry. The heavy lifting (Slug * coverage, MSAA, ppem, stem darkening) lives in the shared * hb-gpu-fragment.glsl that must be prepended to this source; * this file only adds the thin hb_gpu_draw() wrapper that lifts * pixelsPerEm out of fwidth() at uniform control flow before * calling the shared _hb_gpu_slug(). */ float hb_gpu_draw (vec2 renderCoord, uint glyphLoc_) { vec2 pixelsPerEm = 1.0 / fwidth (renderCoord); return _hb_gpu_slug (renderCoord, pixelsPerEm, glyphLoc_); }