/* * Copyright (C) 2026 Behdad Esfahbod * * This is part of HarfBuzz, a text shaping library. * * Permission is hereby granted, without written agreement and without * license or royalty fees, to use, copy, modify, and distribute this * software and its documentation for any purpose, provided that the * above copyright notice and the following two paragraphs appear in * all copies of this software. * * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * * Author(s): Behdad Esfahbod */ #ifndef HB_GPU_H #define HB_GPU_H #include "hb.h" HB_BEGIN_DECLS /** * hb_gpu_shader_lang_t: * @HB_GPU_SHADER_LANG_GLSL: GLSL (OpenGL 3.3 / OpenGL ES 3.0 / WebGL 2.0) * @HB_GPU_SHADER_LANG_WGSL: WGSL (WebGPU) * @HB_GPU_SHADER_LANG_MSL: MSL (Metal) * @HB_GPU_SHADER_LANG_HLSL: HLSL (Direct3D) * * Shader language variant. * * Since: 14.0.0 */ typedef enum { HB_GPU_SHADER_LANG_GLSL, HB_GPU_SHADER_LANG_WGSL, HB_GPU_SHADER_LANG_MSL, HB_GPU_SHADER_LANG_HLSL, } hb_gpu_shader_lang_t; HB_EXTERN const char * hb_gpu_shader_fragment_source (hb_gpu_shader_lang_t lang); HB_EXTERN const char * hb_gpu_shader_vertex_source (hb_gpu_shader_lang_t lang); /** * hb_gpu_draw_t: * * An opaque GPU shape encoder. Accumulates outlines via draw * callbacks, then encodes them into a compact blob for GPU * rendering. * * Since: 14.0.0 */ typedef struct hb_gpu_draw_t hb_gpu_draw_t; HB_EXTERN hb_gpu_draw_t * hb_gpu_draw_create_or_fail (void); HB_EXTERN hb_gpu_draw_t * hb_gpu_draw_reference (hb_gpu_draw_t *draw); HB_EXTERN void hb_gpu_draw_destroy (hb_gpu_draw_t *draw); HB_EXTERN hb_bool_t hb_gpu_draw_set_user_data (hb_gpu_draw_t *draw, hb_user_data_key_t *key, void *data, hb_destroy_func_t destroy, hb_bool_t replace); HB_EXTERN void * hb_gpu_draw_get_user_data (hb_gpu_draw_t *draw, hb_user_data_key_t *key); /* Draw */ HB_EXTERN hb_draw_funcs_t * hb_gpu_draw_get_funcs (void); HB_EXTERN void hb_gpu_draw_glyph (hb_gpu_draw_t *draw, hb_font_t *font, hb_codepoint_t codepoint); /* Encode */ HB_EXTERN hb_blob_t * hb_gpu_draw_encode (hb_gpu_draw_t *draw); HB_EXTERN void hb_gpu_draw_get_extents (hb_gpu_draw_t *draw, hb_glyph_extents_t *extents); HB_EXTERN void hb_gpu_draw_reset (hb_gpu_draw_t *draw); HB_EXTERN void hb_gpu_draw_recycle_blob (hb_gpu_draw_t *draw, hb_blob_t *blob); HB_END_DECLS #endif /* HB_GPU_H */