/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_SmoothScrollAnimation_h_ #define mozilla_layers_SmoothScrollAnimation_h_ #include "AsyncPanZoomAnimation.h" #include "InputData.h" #include "ScrollPositionUpdate.h" #include "mozilla/AlreadyAddRefed.h" #include "mozilla/RelativeTo.h" #include "mozilla/ScrollOrigin.h" #include "mozilla/layers/APZPublicUtils.h" #include "mozilla/layers/KeyboardScrollAction.h" namespace mozilla { class ScrollAnimationPhysics; namespace layers { class AsyncPanZoomController; class SmoothScrollAnimation : public AsyncPanZoomAnimation { public: using ScrollAnimationKind = apz::ScrollAnimationKind; // Create a SmoothScrollAnimation of kind Smooth or SmoothMsd. // The origin is ignored for SmoothMsd animations. static already_AddRefed Create( AsyncPanZoomController& aApzc, ScrollAnimationKind aKind, ViewportType aViewportToScroll, ScrollOrigin aOrigin); // Create a SmoothScrollAnimation of kind Keyboard. static already_AddRefed CreateForKeyboard( AsyncPanZoomController& aApzc, ScrollOrigin aOrigin); // Create a SmoothScrollAnimation of kind Wheel. static already_AddRefed CreateForWheel( AsyncPanZoomController& aApzc, ScrollWheelInput::ScrollDeltaType aDeltaType); void UpdateDestinationAndSnapTargets( TimeStamp aTime, const nsPoint& aDestination, const nsSize& aCurrentVelocity, ScrollSnapTargetIds&& aSnapTargetIds, ScrollTriggeredByScript aTriggeredByScript); SmoothScrollAnimation* AsSmoothScrollAnimation() override; bool WasTriggeredByScript() const override { return mTriggeredByScript == ScrollTriggeredByScript::Yes; } ScrollAnimationKind Kind() const { return mKind; } ViewportType ViewportToScroll() const { return mViewportToScroll; } ScrollSnapTargetIds TakeSnapTargetIds() { return std::move(mSnapTargetIds); } ScrollOrigin GetScrollOrigin() const; static ScrollOrigin GetScrollOriginForAction( KeyboardScrollAction::KeyboardScrollActionType aAction); bool DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta) override; bool HandleScrollOffsetUpdate(const Maybe& aRelativeDelta) override; void UpdateDelta(TimeStamp aTime, const nsPoint& aDelta, const nsSize& aCurrentVelocity); void UpdateDestination(TimeStamp aTime, const nsPoint& aDestination, const nsSize& aCurrentVelocity); CSSPoint GetDestination() const { return CSSPoint::FromAppUnits(mFinalDestination); } // If we need to perform an animation of the same kind and the specified // parameters, can we extend this existing animation? bool CanExtend(ViewportType aViewportToScroll, ScrollOrigin aOrigin) const; private: SmoothScrollAnimation(ScrollAnimationKind aKind, AsyncPanZoomController& aApzc, ViewportType aViewportToScroll, ScrollOrigin aOrigin); void Update(TimeStamp aTime, const nsSize& aCurrentVelocity); CSSPoint GetViewportOffset(const FrameMetrics& aMetrics) const; ScrollAnimationKind mKind; // Whether the animation is scroling the visual viewport or the layout // viewport. ViewportType mViewportToScroll; AsyncPanZoomController& mApzc; UniquePtr mAnimationPhysics; nsPoint mFinalDestination; // If a direction is forced to overscroll, it means it's axis in that // direction is locked, and scroll in that direction is treated as overscroll // of an equal amount, which, for example, may then bubble up a scroll action // to its parent, or may behave as whatever an overscroll occurence requires // to behave Maybe mDirectionForcedToOverscroll; ScrollOrigin mOrigin; // These fields are only used for animations of kind Smooth and SmoothMsd. ScrollSnapTargetIds mSnapTargetIds; ScrollTriggeredByScript mTriggeredByScript; }; } // namespace layers } // namespace mozilla #endif // mozilla_layers_SmoothScrollAnimation_h_