/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! # Visibility pass //! //! TODO: document what this pass does! //! use api::DebugFlags; use api::units::*; use std::usize; use crate::clip::ClipStore; use crate::composite::CompositeState; use crate::profiler::TransactionProfile; use crate::renderer::GpuBufferBuilder; use crate::spatial_tree::{SpatialTree, SpatialNodeIndex}; use crate::clip::{ClipChainInstance, ClipTree}; use crate::frame_builder::FrameBuilderConfig; use crate::picture::{PictureCompositeMode, ClusterFlags, SurfaceInfo}; use crate::tile_cache::TileCacheInstance; use crate::picture::{SurfaceIndex, RasterConfig}; use crate::tile_cache::SubSliceIndex; use crate::prim_store::{ClipTaskIndex, PictureIndex, PrimitiveInstanceKind}; use crate::prim_store::{PrimitiveStore, PrimitiveInstance}; use crate::render_backend::{DataStores, ScratchBuffer}; use crate::render_task_graph::RenderTaskGraphBuilder; use crate::resource_cache::ResourceCache; use crate::scene::SceneProperties; use crate::space::SpaceMapper; use crate::util::MaxRect; pub struct FrameVisibilityContext<'a> { pub spatial_tree: &'a SpatialTree, pub global_screen_world_rect: WorldRect, pub global_device_pixel_scale: DevicePixelScale, pub debug_flags: DebugFlags, pub scene_properties: &'a SceneProperties, pub config: FrameBuilderConfig, pub root_spatial_node_index: SpatialNodeIndex, } pub struct FrameVisibilityState<'a> { pub clip_store: &'a mut ClipStore, pub resource_cache: &'a mut ResourceCache, pub frame_gpu_data: &'a mut GpuBufferBuilder, pub data_stores: &'a mut DataStores, pub clip_tree: &'a mut ClipTree, pub composite_state: &'a mut CompositeState, pub rg_builder: &'a mut RenderTaskGraphBuilder, pub prim_instances: &'a mut [PrimitiveInstance], pub surfaces: &'a mut [SurfaceInfo], /// A stack of currently active off-screen surfaces during the /// visibility frame traversal. pub surface_stack: Vec<(PictureIndex, SurfaceIndex)>, pub profile: &'a mut TransactionProfile, pub scratch: &'a mut ScratchBuffer, pub visited_pictures: &'a mut[bool], } impl<'a> FrameVisibilityState<'a> { pub fn push_surface( &mut self, pic_index: PictureIndex, surface_index: SurfaceIndex, ) { self.surface_stack.push((pic_index, surface_index)); } pub fn pop_surface(&mut self) { self.surface_stack.pop().unwrap(); } } bitflags! { /// A set of bitflags that can be set in the visibility information /// for a primitive instance. This can be used to control how primitives /// are treated during batching. // TODO(gw): We should also move `is_compositor_surface` to be part of // this flags struct. #[cfg_attr(feature = "capture", derive(Serialize))] #[derive(Debug, Copy, PartialEq, Eq, Clone, PartialOrd, Ord, Hash)] pub struct PrimitiveVisibilityFlags: u8 { /// Implies that this primitive covers the entire picture cache slice, /// and can thus be dropped during batching and drawn with clear color. const IS_BACKDROP = 1; } } /// Contains the current state of the primitive's visibility. #[derive(Debug)] #[cfg_attr(feature = "capture", derive(Serialize))] pub enum VisibilityState { /// Uninitialized - this should never be encountered after prim reset Unset, /// Culled for being off-screen, or not possible to render (e.g. missing image resource) Culled, /// A picture that doesn't have a surface - primitives are composed into the /// parent picture with a surface. PassThrough, /// A primitive that has been found to be visible Visible { /// A set of flags that define how this primitive should be handled /// during batching of visible primitives. vis_flags: PrimitiveVisibilityFlags, /// Sub-slice within the picture cache that this prim exists on sub_slice_index: SubSliceIndex, }, } /// Information stored for a visible primitive about the visible /// rect and associated clip information. #[derive(Debug)] #[cfg_attr(feature = "capture", derive(Serialize))] pub struct PrimitiveVisibility { /// The clip chain instance that was built for this primitive. pub clip_chain: ClipChainInstance, /// Current visibility state of the primitive. // TODO(gw): Move more of the fields from this struct into // the state enum. pub state: VisibilityState, /// An index into the clip task instances array in the primitive /// store. If this is ClipTaskIndex::INVALID, then the primitive /// has no clip mask. Otherwise, it may store the offset of the /// global clip mask task for this primitive, or the first of /// a list of clip task ids (one per segment). pub clip_task_index: ClipTaskIndex, } impl PrimitiveVisibility { pub fn new() -> Self { PrimitiveVisibility { state: VisibilityState::Unset, clip_chain: ClipChainInstance::empty(), clip_task_index: ClipTaskIndex::INVALID, } } pub fn reset(&mut self) { self.state = VisibilityState::Culled; self.clip_task_index = ClipTaskIndex::INVALID; } } pub fn update_prim_visibility( pic_index: PictureIndex, parent_surface_index: Option, world_culling_rect: &WorldRect, store: &PrimitiveStore, is_root_tile_cache: bool, frame_context: &FrameVisibilityContext, frame_state: &mut FrameVisibilityState, tile_cache: &mut Option<&mut TileCacheInstance>, ) { if frame_state.visited_pictures[pic_index.0] { return; } frame_state.visited_pictures[pic_index.0] = true; let pic = &store.pictures[pic_index.0]; let (surface_index, pop_surface) = match pic.raster_config { Some(RasterConfig { surface_index, composite_mode: PictureCompositeMode::TileCache { .. }, .. }) => { (surface_index, false) } Some(ref raster_config) => { frame_state.push_surface( pic_index, raster_config.surface_index, ); if let Some(parent_surface_index) = parent_surface_index { let parent_culling_rect = frame_state .surfaces[parent_surface_index.0] .culling_rect; let surface = &mut frame_state .surfaces[raster_config.surface_index.0 as usize]; surface.update_culling_rect( parent_culling_rect, &raster_config.composite_mode, frame_context, ); } let surface_local_rect = frame_state.surfaces[raster_config.surface_index.0] .unclipped_local_rect .cast_unit(); // Let the picture cache know that we are pushing an off-screen // surface, so it can treat dependencies of surface atomically. if let Some(tile_cache) = tile_cache { tile_cache.push_surface( surface_local_rect, pic.spatial_node_index, frame_context.spatial_tree, ); } (raster_config.surface_index, true) } None => { (parent_surface_index.expect("bug: pass-through with no parent"), false) } }; let surface = &frame_state.surfaces[surface_index.0 as usize]; let surface_culling_rect = surface.culling_rect; let device_pixel_scale = surface.device_pixel_scale; let mut map_local_to_picture = surface.map_local_to_picture.clone(); let map_surface_to_vis = SpaceMapper::new_with_target( // TODO: switch from root to raster space. frame_context.root_spatial_node_index, surface.surface_spatial_node_index, surface.culling_rect, frame_context.spatial_tree, ); let visibility_spatial_node_index = surface.visibility_spatial_node_index; for cluster in &pic.prim_list.clusters { profile_scope!("cluster"); // Each prim instance must have reset called each frame, to clear // indices into various scratch buffers. If this doesn't occur, // the primitive may incorrectly be considered visible, which can // cause unexpected conditions to occur later during the frame. // Primitive instances are normally reset in the main loop below, // but we must also reset them in the rare case that the cluster // visibility has changed (due to an invalid transform and/or // backface visibility changing for this cluster). // TODO(gw): This is difficult to test for in CI - as a follow up, // we should add a debug flag that validates the prim // instance is always reset every frame to catch similar // issues in future. for prim_instance in &mut frame_state.prim_instances[cluster.prim_range()] { prim_instance.reset(); } // Get the cluster and see if is visible if !cluster.flags.contains(ClusterFlags::IS_VISIBLE) { continue; } map_local_to_picture.set_target_spatial_node( cluster.spatial_node_index, frame_context.spatial_tree, ); for prim_instance_index in cluster.prim_range() { if let PrimitiveInstanceKind::Picture { pic_index, .. } = frame_state.prim_instances[prim_instance_index].kind { if !store.pictures[pic_index.0].is_visible(frame_context.spatial_tree) { continue; } let is_passthrough = match store.pictures[pic_index.0].raster_config { Some(..) => false, None => true, }; if !is_passthrough { let clip_root = store .pictures[pic_index.0] .clip_root .unwrap_or_else(|| { // If we couldn't find a common ancestor then just use the // clip node of the picture primitive itself let leaf_id = frame_state.prim_instances[prim_instance_index].clip_leaf_id; frame_state.clip_tree.get_leaf(leaf_id).node_id } ); frame_state.clip_tree.push_clip_root_node(clip_root); } update_prim_visibility( pic_index, Some(surface_index), world_culling_rect, store, false, frame_context, frame_state, tile_cache, ); if is_passthrough { // Pass through pictures are always considered visible in all dirty tiles. frame_state.prim_instances[prim_instance_index].vis.state = VisibilityState::PassThrough; continue; } else { frame_state.clip_tree.pop_clip_root(); } } let prim_instance = &mut frame_state.prim_instances[prim_instance_index]; let local_coverage_rect = frame_state.data_stores.get_local_prim_coverage_rect( prim_instance, &store.pictures, frame_state.surfaces, ); frame_state.clip_store.set_active_clips( cluster.spatial_node_index, map_local_to_picture.ref_spatial_node_index, visibility_spatial_node_index, prim_instance.clip_leaf_id, &frame_context.spatial_tree, &frame_state.data_stores.clip, frame_state.clip_tree, ); let clip_chain = frame_state .clip_store .build_clip_chain_instance( local_coverage_rect, &map_local_to_picture, &map_surface_to_vis, &frame_context.spatial_tree, &mut frame_state.frame_gpu_data.f32, frame_state.resource_cache, device_pixel_scale, &surface_culling_rect, &mut frame_state.data_stores.clip, frame_state.rg_builder, true, ); prim_instance.vis.clip_chain = match clip_chain { Some(clip_chain) => clip_chain, None => { continue; } }; { let prim_surface_index = frame_state.surface_stack.last().unwrap().1; let prim_clip_chain = &prim_instance.vis.clip_chain; // Accumulate the exact (clipped) local rect into the parent surface. let surface = &mut frame_state.surfaces[prim_surface_index.0]; surface.clipped_local_rect = surface.clipped_local_rect.union(&prim_clip_chain.pic_coverage_rect); } prim_instance.vis.state = match tile_cache { Some(tile_cache) => { tile_cache.update_prim_dependencies( prim_instance, cluster.spatial_node_index, // It's OK to pass the local_coverage_rect here as it's only // used by primitives (for compositor surfaces) that don't // have inflation anyway. local_coverage_rect, frame_context, frame_state.data_stores, frame_state.clip_store, &store.pictures, frame_state.resource_cache, &store.color_bindings, &frame_state.surface_stack, &mut frame_state.composite_state, &mut frame_state.frame_gpu_data.f32, &mut frame_state.scratch.primitive, is_root_tile_cache, frame_state.surfaces, frame_state.profile, ) } None => { VisibilityState::Visible { vis_flags: PrimitiveVisibilityFlags::empty(), sub_slice_index: SubSliceIndex::DEFAULT, } } }; } } if let Some(snapshot) = &pic.snapshot { if snapshot.detached { // If the snapshot is detached, then the contents of the stacking // context will only be shown via the snapshot, so there is no point // to rendering anything outside of the snapshot area. let prim_surface_index = frame_state.surface_stack.last().unwrap().1; let surface = &mut frame_state.surfaces[prim_surface_index.0]; let clip = snapshot.area.round_out().cast_unit(); surface.clipped_local_rect = surface.clipped_local_rect.intersection_unchecked(&clip); } } if pop_surface { frame_state.pop_surface(); } if let Some(ref rc) = pic.raster_config { if let Some(tile_cache) = tile_cache { match rc.composite_mode { PictureCompositeMode::TileCache { .. } => {} _ => { // Pop the off-screen surface from the picture cache stack tile_cache.pop_surface(); } } } } } pub fn compute_conservative_visible_rect( clip_chain: &ClipChainInstance, culling_rect: VisRect, visibility_node_index: SpatialNodeIndex, prim_spatial_node_index: SpatialNodeIndex, spatial_tree: &SpatialTree, ) -> LayoutRect { // Mapping from picture space -> world space let map_pic_to_vis: SpaceMapper = SpaceMapper::new_with_target( visibility_node_index, clip_chain.pic_spatial_node_index, culling_rect, spatial_tree, ); // Mapping from local space -> picture space let map_local_to_pic: SpaceMapper = SpaceMapper::new_with_target( clip_chain.pic_spatial_node_index, prim_spatial_node_index, PictureRect::max_rect(), spatial_tree, ); // Unmap the world culling rect from world -> picture space. If this mapping fails due // to matrix weirdness, best we can do is use the clip chain's local clip rect. let pic_culling_rect = match map_pic_to_vis.unmap(&culling_rect) { Some(rect) => rect, None => return clip_chain.local_clip_rect, }; // Intersect the unmapped world culling rect with the primitive's clip chain rect that // is in picture space (the clip-chain already takes into account the bounds of the // primitive local_rect and local_clip_rect). If there is no intersection here, the // primitive is not visible at all. let pic_culling_rect = match pic_culling_rect.intersection(&clip_chain.pic_coverage_rect) { Some(rect) => rect, None => return LayoutRect::zero(), }; // Unmap the picture culling rect from picture -> local space. If this mapping fails due // to matrix weirdness, best we can do is use the clip chain's local clip rect. match map_local_to_pic.unmap(&pic_culling_rect) { Some(rect) => rect, None => clip_chain.local_clip_rect, } }