--- # Bug 2035734 inset companion test. # Inset shadow with fractional spread/blur. For inset, prim_rect == element_rect, # so prim_rect.round() is a no-op when the element is integer-aligned (after the # scene_building snap). What can still be fractional is dest_rect_offset (since # dest_rect = inner_shadow_rect.inflate(blur_offset) carries the spread's # fractional component). The fix in prepare.rs uses prim_rect.min.round() for # both dest_rect_offset and element_offset_rel_prim, which keeps inset correct. root: items: - type: stacking-context bounds: [0, 0, 700, 360] items: - type: rect bounds: [0, 0, 700, 360] color: [255, 255, 255] # Integer-coord box, integer spread+blur (control, no artifact expected). - type: rect bounds: [50, 50, 200, 200] color: [103, 150, 29] - type: box-shadow bounds: [50, 50, 200, 200] color: [0, 0, 0, 0.47] clip-mode: inset offset: [0, 0] blur-radius: 7 spread-radius: 2 # Integer element, fractional spread+blur (reproduces fractional # dest_rect.p0 / inner_shadow_rect; with the fix both edges stay clean). - type: rect bounds: [350, 50, 250, 250] color: [103, 150, 29] - type: box-shadow bounds: [350, 50, 250, 250] color: [0, 0, 0, 0.47] clip-mode: inset offset: [0, 0] blur-radius: 8.75 spread-radius: 2.5