# Reference for the test of the same name: the clip is applied directly to the # primitive, and an extra unclipped primitive keeps it out of the slice's shared # clips, so this always goes through the per-primitive quad-shader clip path. --- root: items: - type: clip id: 2 complex: - rect: [100, 100, 500, 400] radius: [0, 40, 40, 0] - type: rect bounds: [50, 50, 600, 500] color: white - type: rect bounds: [50, 50, 600, 500] color: green clip-chain: [2]