# A vertically-repeated gradient that is too wide to fit into the max texture width # but with enough repetitions that we will chose to bake the the gradient into a # render task. This caused a crash when we didn't ensure that the indirect pattern # task that is fed into the repeating shader was down-scaled until it fit the size # limits. --- root: items: - type: gradient bounds: 0 0 5000 500 start: -10 -10 end: 0 0 stops: [0, [0, 0, 254, 1.0], 1, [0, 0, 255, 1.0]] tile-size: 5000 2