# A static scene rendered repeatedly. Once the picture cache tiles have # settled, each frame produces byte-identical prim headers, transform palette # and render task data, so the vertex data textures must not be re-uploaded. # Creating a texture uploader probes the upload PBO pool's fences, which # flushes the GPU command stream on some drivers. --- root: items: - type: rect bounds: [10, 10, 100, 100] color: [0, 128, 255, 1] - type: rect bounds: [40, 40, 100, 100] color: [255, 128, 0, 1]