# This test exercises the the quad tiled rendering code with partially # clipped tiles. --- root: items: - type: stacking-context bounds: [0, 0, 800, 800] transform: scale(1.0) transform-style: preserve-3d items: - type: clip id: 100 bounds: [300, 300, 200, 200] - type: clip-chain id: 101 clips: [100] - type: stacking-context bounds: [100, 100, 600, 600] clip-chain: 101 items: - image: solid-color(255, 0, 0, 255, 600, 600) bounds: [100, 100, 600, 600]