# Reference for bitmap-glyph-transform.yaml: local raster space rasterizes the # bitmap glyphs with an identity shape and lets the shader apply the rotation to # the glyph image, which is the correct result the screen path must now match. root: items: - type: stacking-context bounds: [0, 0, 300, 200] transform: rotate(20) transform-origin: [150, 100] raster-space: local(1.0) items: - text: "0123456789" origin: 40 110 size: 20 font: "Proggy.ttf" embedded-bitmaps: true