# A perspective surface whose content is coplanar is mapped affinely, so it must be # rasterized at the scale its content is actually drawn at. Rasterizing at the parent # scale and bilinear-upscaling loses the nearest-neighbour sampling of `pixelated`. --- root: items: - type: "stacking-context" perspective: 1000 transform-style: preserve-3d items: - type: "stacking-context" transform-origin: 0 0 transform: scale(40) items: - image: checkerboard(0, 1, 1, 8, 8) bounds: [0, 0, 8, 8] rendering: pixelated