function sqrt_float32(v) { return Math.fround(Math.sqrt(Math.fround(v))); } function sqrt_float16(v) { return Math.fround(Math.sqrt(Math.f16round(v))); } function abs_float32(v) { return Math.fround(Math.abs(Math.fround(v))); } function abs_float16(v) { return Math.fround(Math.abs(Math.f16round(v))); } function ceil_float32(v) { return Math.fround(Math.abs(Math.fround(v))); } function ceil_float16(v) { return Math.fround(Math.abs(Math.f16round(v))); } function mul_float32(v) { return Math.fround(Math.fround(v) * 2); } function mul_float16(v) { return Math.fround(Math.f16round(v) * 2); } function cmp_float32(v) { return Math.fround(v) < 1000; } function cmp_float16(v) { return Math.f16round(v) < 1000; } // Don't inline functions into the global scope. with ({}) ; for (let i = 0; i < 1024; ++i) { assertEq(sqrt_float16(i + 0.5), sqrt_float32(i + 0.5)); assertEq(abs_float16(i + 0.5), abs_float32(i + 0.5)); assertEq(ceil_float16(i + 0.5), ceil_float32(i + 0.5)); assertEq(mul_float16(i + 0.5), mul_float32(i + 0.5)); assertEq(cmp_float16(i + 0.5), cmp_float32(i + 0.5)); }