function sqrt_float32(v) { return Math.fround(Math.sqrt(Math.fround(v|0))); } function sqrt_float16(v) { return Math.fround(Math.sqrt(Math.f16round(v|0))); } function abs_float32(v) { return Math.fround(Math.abs(Math.fround(v|0))); } function abs_float16(v) { return Math.fround(Math.abs(Math.f16round(v|0))); } function ceil_float32(v) { return Math.fround(Math.abs(Math.fround(v|0))); } function ceil_float16(v) { return Math.fround(Math.abs(Math.f16round(v|0))); } function mul_float32(v) { return Math.fround(Math.fround(v|0) * 2); } function mul_float16(v) { return Math.fround(Math.f16round(v|0) * 2); } function cmp_float32(v) { return Math.fround(v|0) < 1000; } function cmp_float16(v) { return Math.f16round(v|0) < 1000; } // Don't inline functions into the global scope. with ({}) ; for (let i = 0; i <= 2048; ++i) { assertEq(sqrt_float16(i), sqrt_float32(i)); assertEq(abs_float16(i), abs_float32(i)); assertEq(ceil_float16(i), ceil_float32(i)); assertEq(mul_float16(i), mul_float32(i)); assertEq(cmp_float16(i), cmp_float32(i)); }