/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Code to sort cells by their colspan, used by BasicTableLayoutStrategy. */ #include "SpanningCellSorter.h" #include "nsTArray.h" using namespace mozilla; // #define DEBUG_SPANNING_CELL_SORTER SpanningCellSorter::SpanningCellSorter() = default; SpanningCellSorter::~SpanningCellSorter() = default; bool SpanningCellSorter::AddCell(int32_t aColSpan, int32_t aRow, int32_t aCol) { NS_ASSERTION(mState == ADDING, "cannot call AddCell after GetNext"); NS_ASSERTION(aColSpan >= ARRAY_BASE, "cannot add cells with colspan<2"); Item* i = (Item*)mozilla::AutoStackArena::Allocate(sizeof(Item)); NS_ENSURE_TRUE(i != nullptr, false); i->row = aRow; i->col = aCol; if (UseArrayForSpan(aColSpan)) { int32_t index = SpanToIndex(aColSpan); i->next = mArray[index]; mArray[index] = i; } else { Item*& entryItems = mHashTable.LookupOrInsert(aColSpan, nullptr); i->next = entryItems; entryItems = i; } return true; } SpanningCellSorter::Item* SpanningCellSorter::GetNext(int32_t* aColSpan) { NS_ASSERTION(mState != DONE, "done enumerating, stop calling"); // Our comparator needs the SpanningCellSorter private HashTableEntry class HashTableEntryComparator { public: bool Equals(HashTableEntry* left, HashTableEntry* right) const { return left->GetKey() == right->GetKey(); } bool LessThan(HashTableEntry* left, HashTableEntry* right) const { return left->GetKey() < right->GetKey(); } }; switch (mState) { case ADDING: /* prepare to enumerate the array */ mState = ENUMERATING_ARRAY; mEnumerationIndex = 0; [[fallthrough]]; case ENUMERATING_ARRAY: while (mEnumerationIndex < ARRAY_SIZE && !mArray[mEnumerationIndex]) { ++mEnumerationIndex; } if (mEnumerationIndex < ARRAY_SIZE) { Item* result = mArray[mEnumerationIndex]; *aColSpan = IndexToSpan(mEnumerationIndex); NS_ASSERTION(result, "logic error"); #ifdef DEBUG_SPANNING_CELL_SORTER printf( "SpanningCellSorter[%p]:" " returning list for colspan=%d from array\n", static_cast(this), *aColSpan); #endif ++mEnumerationIndex; return result; } /* prepare to enumerate the hash */ mState = ENUMERATING_HASH; mEnumerationIndex = 0; if (!mHashTable.IsEmpty()) { // This clear is a no-op if the array is empty and it makes us // resilient against re-entrance. mSortedHashTable.ClearAndRetainStorage(); mSortedHashTable.SetCapacity(mHashTable.Count()); for (HashTableEntry& entry : mHashTable) { mSortedHashTable.AppendElement(&entry); } mSortedHashTable.Sort(HashTableEntryComparator()); } [[fallthrough]]; case ENUMERATING_HASH: if (mEnumerationIndex < mSortedHashTable.Length()) { Item* result = mSortedHashTable[mEnumerationIndex]->GetData(); *aColSpan = mSortedHashTable[mEnumerationIndex]->GetKey(); NS_ASSERTION(result, "holes in hash table"); #ifdef DEBUG_SPANNING_CELL_SORTER printf( "SpanningCellSorter[%p]:" " returning list for colspan=%d from hash\n", static_cast(this), *aColSpan); #endif ++mEnumerationIndex; return result; } mState = DONE; [[fallthrough]]; case DONE:; } return nullptr; }