// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_ #define COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_ #include "compiler/translator/tree_util/IntermTraverse.h" namespace sh { static const int GLSL_VERSION_150 = 150; static const int GLSL_VERSION_330 = 330; static const int GLSL_VERSION_400 = 400; static const int GLSL_VERSION_410 = 410; static const int GLSL_VERSION_420 = 420; static const int GLSL_VERSION_430 = 430; static const int GLSL_VERSION_440 = 440; static const int GLSL_VERSION_450 = 450; int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); } // namespace sh #endif // COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_