// // Copyright 2023 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EmulateFramebufferFetch.h: Replace inout, gl_LastFragData, gl_LastFragColorARM, // gl_LastFragDepthARM and gl_LastFragStencilARM with usages of input attachments. // #ifndef COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAMEBUFFERFETCH_H_ #define COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAMEBUFFERFETCH_H_ #include "common/angleutils.h" #include "compiler/translator/Compiler.h" #include "compiler/translator/spirv/TranslatorSPIRV.h" namespace sh { class TIntermBlock; // Emulate framebuffer fetch through the use of input attachments. [[nodiscard]] bool EmulateFramebufferFetch(TCompiler *compiler, TIntermBlock *root, InputAttachmentMap *inputAttachmentMapOut); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_SPIRV_REPLACEFORSHADERFRAMEBUFFERFETCH_H_