// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderMtl.h: // Defines the class interface for ShaderMtl, implementing ShaderImpl. // #ifndef LIBANGLE_RENDERER_METAL_SHADERMTL_H_ #define LIBANGLE_RENDERER_METAL_SHADERMTL_H_ #include #include "libANGLE/renderer/ShaderImpl.h" #include "libANGLE/renderer/metal/mtl_msl_utils.h" namespace rx { class ShaderMtl : public ShaderImpl { public: ShaderMtl(const gl::ShaderState &state); ~ShaderMtl() override; std::shared_ptr compile(const gl::Context *context, ShCompileOptions *options) override; std::shared_ptr load(const gl::Context *context, gl::BinaryInputStream *stream) override; const SharedCompiledShaderStateMtl &getCompiledState() const { return mCompiledState; } std::string getDebugInfo() const override; private: SharedCompiledShaderStateMtl mCompiledState; }; } // namespace rx #endif /* LIBANGLE_RENDERER_METAL_SHADERMTL_H_ */