// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TransformFeedbackMtl.h: // Defines the class interface for TransformFeedbackMtl, implementing TransformFeedbackImpl. // #ifndef LIBANGLE_RENDERER_METAL_TRANSFORMFEEDBACKMTL_H_ #define LIBANGLE_RENDERER_METAL_TRANSFORMFEEDBACKMTL_H_ #include "libANGLE/renderer/TransformFeedbackImpl.h" namespace rx { class ContextMtl; class TransformFeedbackMtl : public TransformFeedbackImpl { public: TransformFeedbackMtl(const gl::TransformFeedbackState &state); ~TransformFeedbackMtl() override; angle::Result begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) override; angle::Result end(const gl::Context *context) override; angle::Result pause(const gl::Context *context) override; angle::Result resume(const gl::Context *context) override; angle::Result bindIndexedBuffer(const gl::Context *context, size_t index, const gl::OffsetBindingPointer &binding) override; // Params: // - drawCallFirstVertex is first vertex used by glDrawArrays*. This is important because // gl_VertexIndex is starting from this. // - skippedVertices is number of skipped vertices (useful for multiple metal draws per GL draw // call). angle::Result getBufferOffsets(ContextMtl *contextMtl, GLint drawCallFirstVertex, uint32_t skippedVertices, int32_t *offsetsOut); private: }; } // namespace rx #endif // LIBANGLE_RENDERER_METAL_TRANSFORMFEEDBACKMTL_H_