/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_DEVICE_INCLUDE_AUDIO_DEVICE_FACTORY_H_ #define MODULES_AUDIO_DEVICE_INCLUDE_AUDIO_DEVICE_FACTORY_H_ #include "api/audio/audio_device.h" #include "api/environment/environment.h" #include "api/scoped_refptr.h" namespace webrtc { // Creates an AudioDeviceModule (ADM) for Windows based on the Core Audio API. // The creating thread must be a COM thread; otherwise nullptr will be returned. // By default `automatic_restart` is set to true and it results in support for // automatic restart of audio if e.g. the existing device is removed. If set to // false, no attempt to restart audio is performed under these conditions. // // Example (assuming webrtc namespace): // // public: // scoped_refptr CreateAudioDevice() { // Environment env = CreateEnvironment(); // // Tell COM that this thread shall live in the MTA. // com_initializer_ = std::make_unique( // ScopedCOMInitializer::kMTA); // if (!com_initializer_->Succeeded()) { // return nullptr; // } // // Create the ADM with support for automatic restart if devices are // // unplugged. // return CreateWindowsCoreAudioAudioDeviceModule(env); // } // // private: // std::unique_ptr com_initializer_; // std::unique_ptr task_queue_factory_; // webrtc::scoped_refptr CreateWindowsCoreAudioAudioDeviceModule(const Environment& env, bool automatic_restart = true); webrtc::scoped_refptr CreateWindowsCoreAudioAudioDeviceModuleForTest(const Environment& env, bool automatic_restart = true); } // namespace webrtc #endif // MODULES_AUDIO_DEVICE_INCLUDE_AUDIO_DEVICE_FACTORY_H_