/* * Copyright (c) 2026 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_ #define MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_ #include "rtc_base/system/rtc_export.h" namespace webrtc { // FrameTexture is a base class for platform-specific texture handles. It stores // the texture handle. class RTC_EXPORT FrameTexture { public: // Platform-specific handle type for the GPU texture resource. // On Windows, this is a HANDLE (e.g., DXGI shared resource handle). // On other platforms, this is an integer file descriptor. #if defined(WEBRTC_WIN) typedef void* Handle; static constexpr Handle kInvalidHandle = nullptr; #else typedef int Handle; static constexpr Handle kInvalidHandle = -1; #endif // Platform-specific handle of the texture. Handle handle() const { return handle_; } virtual ~FrameTexture(); FrameTexture(const FrameTexture&) = delete; FrameTexture& operator=(const FrameTexture&) = delete; protected: explicit FrameTexture(Handle handle); Handle handle_; }; } // namespace webrtc #endif // MODULES_DESKTOP_CAPTURE_FRAME_TEXTURE_H_