/* * Copyright (c) 2026 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_DESKTOP_FRAME_H_ #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_DESKTOP_FRAME_H_ #include #include #include #include "modules/desktop_capture/desktop_frame.h" #include "modules/desktop_capture/frame_texture.h" namespace webrtc { // DesktopFrame implementation used by DXGI captures on Windows. // Frame texture is stored in the handle. class DXGIDesktopFrame : public DesktopFrame { public: DXGIDesktopFrame(const DXGIDesktopFrame&) = delete; DXGIDesktopFrame& operator=(const DXGIDesktopFrame&) = delete; // Creates a DXGIDesktopFrame. If `prevent_release` is provided (typically // an IDirect3D11CaptureFrame), it prevents the WGC frame pool from recycling // the underlying texture while downstream consumers still reference this // frame. static std::unique_ptr Create( DesktopSize size, Microsoft::WRL::ComPtr texture, Microsoft::WRL::ComPtr prevent_release); private: DXGIDesktopFrame(DesktopSize size, int stride, uint8_t* data, std::unique_ptr frame_texture); const std::unique_ptr owned_frame_texture_; }; } // namespace webrtc #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_DESKTOP_FRAME_H_