/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_BASE_PORT_H_ #define P2P_BASE_PORT_H_ #include #include #include #include #include #include #include #include #include #include #include "absl/functional/any_invocable.h" #include "absl/strings/string_view.h" #include "api/candidate.h" #include "api/environment/environment.h" #include "api/local_network_access_permission.h" #include "api/packet_socket_factory.h" #include "api/sequence_checker.h" #include "api/task_queue/task_queue_base.h" #include "api/transport/stun.h" #include "p2p/base/candidate_pair_interface.h" #include "p2p/base/connection.h" #include "p2p/base/p2p_constants.h" // IWYU pragma: keep #include "p2p/base/port_interface.h" #include "p2p/base/transport_description.h" #include "rtc_base/async_packet_socket.h" #include "rtc_base/callback_list.h" #include "rtc_base/dscp.h" #include "rtc_base/net_helper.h" #include "rtc_base/network.h" #include "rtc_base/network/received_packet.h" #include "rtc_base/network/sent_packet.h" #include "rtc_base/socket_address.h" #include "rtc_base/system/rtc_export.h" #include "rtc_base/thread_annotations.h" #include "rtc_base/weak_ptr.h" namespace webrtc { enum class MdnsNameRegistrationStatus { // IP concealment with mDNS is not enabled or the name registration process is // not started yet. kNotStarted, // A request to create and register an mDNS name for a local IP address of a // host candidate is sent to the mDNS responder. kInProgress, // The name registration is complete and the created name is returned by the // mDNS responder. kCompleted, }; // Stats that we can return about the port of a STUN candidate. class StunStats { public: StunStats() = default; StunStats(const StunStats&) = default; ~StunStats() = default; StunStats& operator=(const StunStats& other) = default; int stun_binding_requests_sent = 0; int stun_binding_responses_received = 0; double stun_binding_rtt_ms_total = 0; double stun_binding_rtt_ms_squared_total = 0; }; // Stats that we can return about a candidate. class CandidateStats { public: CandidateStats() = default; CandidateStats(const CandidateStats&) = default; CandidateStats(CandidateStats&&) = default; CandidateStats(Candidate candidate, std::optional stats = std::nullopt) : candidate_(std::move(candidate)), stun_stats_(std::move(stats)) {} ~CandidateStats() = default; CandidateStats& operator=(const CandidateStats& other) = default; const Candidate& candidate() const { return candidate_; } const std::optional& stun_stats() const { return stun_stats_; } private: Candidate candidate_; // STUN port stats if this candidate is a STUN candidate. std::optional stun_stats_; }; typedef std::vector CandidateStatsList; struct ProtocolAddress { SocketAddress address; ProtocolType proto; ProtocolAddress(const SocketAddress& a, ProtocolType p) : address(a), proto(p) {} bool operator==(const ProtocolAddress& o) const { return address == o.address && proto == o.proto; } bool operator!=(const ProtocolAddress& o) const { return !(*this == o); } }; struct IceCandidateErrorEvent { IceCandidateErrorEvent() = default; IceCandidateErrorEvent(absl::string_view address, int port, absl::string_view url, int error_code, absl::string_view error_text) : address(std::move(address)), port(port), url(std::move(url)), error_code(error_code), error_text(std::move(error_text)) {} std::string address; int port = 0; std::string url; int error_code = 0; std::string error_text; }; struct CandidatePairChangeEvent { std::string transport_name; CandidatePair selected_candidate_pair; int64_t last_data_received_ms; std::string reason; // How long do we estimate that we've been disconnected. int64_t estimated_disconnected_time_ms; }; typedef std::set ServerAddresses; // Represents a local communication mechanism that can be used to create // connections to similar mechanisms of the other client. Subclasses of this // one add support for specific mechanisms like local UDP ports. class RTC_EXPORT Port : public PortInterface { public: // A struct containing common arguments to creating a port. See also // CreateRelayPortArgs. struct PortParametersRef { Environment env; TaskQueueBase* network_thread; PacketSocketFactory* socket_factory; const ::webrtc::Network* network; absl::string_view ice_username_fragment; absl::string_view ice_password; absl::string_view content_name; LocalNetworkAccessPermissionFactoryInterface* lna_permission_factory = nullptr; }; protected: // Constructors for use only by via constructors in derived classes. Port(const PortParametersRef& args, IceCandidateType type); Port(const PortParametersRef& args, IceCandidateType type, uint16_t min_port, uint16_t max_port, bool shared_socket = false); public: ~Port() override; // Note that the port type does NOT uniquely identify different subclasses of // Port. Use the 2-tuple of the port type AND the protocol (GetProtocol()) to // uniquely identify subclasses. Whenever a new subclass of Port introduces a // conflict in the value of the 2-tuple, make sure that the implementation // that relies on this 2-tuple for RTTI is properly changed. IceCandidateType Type() const override; const ::webrtc::Network* Network() const override; // Methods to set/get ICE role and tiebreaker values. IceRole GetIceRole() const override; void SetIceRole(IceRole role) override; void SetIceTiebreaker(uint64_t tiebreaker) override; uint64_t IceTiebreaker() const override; bool SharedSocket() const override; void ResetSharedSocket() { RTC_DCHECK_RUN_ON(thread_); shared_socket_ = false; } // Should not destroy the port even if no connection is using it. Called when // a port is ready to use. void KeepAliveUntilPruned(); // Allows a port to be destroyed if no connection is using it. void Prune(); // Call to stop any currently pending operations from running. void CancelPendingTasks(); // The thread on which this port performs its I/O. TaskQueueBase* thread() override { return thread_; } // The factory used to create the sockets of this port. PacketSocketFactory* socket_factory() const override { return factory_; } // For debugging purposes. const std::string& content_name() const override { return content_name_; } void set_content_name(absl::string_view content_name) { RTC_DCHECK_RUN_ON(thread_); content_name_ = std::string(content_name); } int component() const { RTC_DCHECK_RUN_ON(thread_); return component_; } void set_component(int component) { RTC_DCHECK_RUN_ON(thread_); component_ = component; } bool send_retransmit_count_attribute() const override { RTC_DCHECK_RUN_ON(thread_); return send_retransmit_count_attribute_; } void set_send_retransmit_count_attribute(bool enable) { RTC_DCHECK_RUN_ON(thread_); send_retransmit_count_attribute_ = enable; } // Identifies the generation that this port was created in. uint32_t generation() const override { RTC_DCHECK_RUN_ON(thread_); return generation_; } void set_generation(uint32_t generation) override { RTC_DCHECK_RUN_ON(thread_); generation_ = generation; } const std::string& username_fragment() const; const std::string& password() const { return password_; } // May be called when this port was initially created by a pooled // PortAllocatorSession, and is now being assigned to an ICE transport. // Updates the information for candidates as well. void SetIceParameters(int component, absl::string_view username_fragment, absl::string_view password); // Fired when candidates are discovered by the port. When all candidates // are discovered that belong to port SignalAddressReady is fired. [[deprecated("Use SubscribeCandidateReadyCallback(const void* tag, ...)")]] void SubscribeCandidateReadyCallback( absl::AnyInvocable callback); void SubscribeCandidateReadyCallback( const void* tag, absl::AnyInvocable callback); void NotifyCandidateReady(Port* port, const Candidate& candidate) { RTC_DCHECK_RUN_ON(thread_); candidate_ready_callback_list_.Send(this, candidate); } // Provides all of the above information in one handy object. const std::vector& Candidates() const override; // Fired when candidate discovery failed using certain server. [[deprecated("Use SubscribeCandidateError(const void* tag, ...)")]] void SubscribeCandidateError( std::function callback); void SubscribeCandidateError( const void* tag, std::function callback); void SendCandidateError(const IceCandidateErrorEvent& candidate_error_event); // SignalPortComplete is sent when port completes the task of candidates // allocation. [[deprecated("Use SubscribePortComplete(const void* tag, ...)")]] void SubscribePortComplete(absl::AnyInvocable callback); void SubscribePortComplete(const void* tag, absl::AnyInvocable callback); void NotifyPortComplete(Port* port) { RTC_DCHECK_RUN_ON(thread_); port_complete_callback_list_.Send(this); } // This signal sent when port fails to allocate candidates and this port // can't be used in establishing the connections. When port is in shared mode // and port fails to allocate one of the candidates, port shouldn't send // this signal as other candidates might be usefull in establishing the // connection. [[deprecated("Use SubscribePortError(const void* tag, ...)")]] void SubscribePortError(absl::AnyInvocable callback); void SubscribePortError(const void* tag, absl::AnyInvocable callback); void NotifyPortError(Port* port) { RTC_DCHECK_RUN_ON(thread_); port_error_callback_list_.Send(this); } [[deprecated("Use SubscribePortDestroyed(const void* tag, ...)")]] void SubscribePortDestroyed( std::function callback) override; void SubscribePortDestroyed( const void* tag, std::function callback) override; void SendPortDestroyed(Port* port); // Returns a map containing all of the connections of this port, keyed by the // remote address. typedef std::map AddressMap; const AddressMap& connections() { return connections_; } // Returns the connection to the given address or NULL if none exists. Connection* GetConnection(const SocketAddress& remote_addr) override; // Removes and deletes a connection object. `DestroyConnection` will // delete the connection object directly whereas `DestroyConnectionAsync` // defers the `delete` operation to when the call stack has been unwound. // Async may be needed when deleting a connection object from within a // callback. void DestroyConnection(Connection* conn) override { DestroyConnectionInternal(conn, false); } void DestroyConnectionAsync(Connection* conn) override { DestroyConnectionInternal(conn, true); } // In a shared socket mode each port which shares the socket will decide // to accept the packet based on the `remote_addr`. Currently only UDP // port implemented this method. // TODO(mallinath) - Make it pure virtual. virtual bool HandleIncomingPacket(AsyncPacketSocket* socket, const ReceivedIpPacket& packet); // Shall the port handle packet from this `remote_addr`. // This method is overridden by TurnPort. virtual bool CanHandleIncomingPacketsFrom( const SocketAddress& remote_addr) const; // Sends a response error to the given request. void SendBindingErrorResponse(StunMessage* message, const SocketAddress& addr, int error_code, absl::string_view reason) override; void SendUnknownAttributesErrorResponse( StunMessage* message, const SocketAddress& addr, const std::vector& unknown_types); void EnablePortPackets() override; // Called if the port has no connections and is no longer useful. void Destroy(); // Debugging description of this port std::string ToString() const override; uint16_t min_port() { RTC_DCHECK_RUN_ON(thread_); return min_port_; } uint16_t max_port() { RTC_DCHECK_RUN_ON(thread_); return max_port_; } // Timeout shortening function to speed up unit tests. void set_timeout_delay(int delay); // This method will return local and remote username fragments from the // stun username attribute if present. bool ParseStunUsername(const StunMessage* stun_msg, std::string* local_username, std::string* remote_username) const override; std::string CreateStunUsername( absl::string_view remote_username) const override; bool MaybeIceRoleConflict(const SocketAddress& addr, IceMessage* stun_msg, absl::string_view remote_ufrag) override; // Called when a packet has been sent to the socket. // This is made pure virtual to notify subclasses of Port that they MUST // listen to AsyncPacketSocket::SignalSentPacket and then call // PortInterface::OnSentPacket. virtual void OnSentPacket(AsyncPacketSocket* socket, const SentPacketInfo& sent_packet) = 0; // Called when the socket is currently able to send. void OnReadyToSend(); // Called when the Connection discovers a local peer reflexive candidate. void AddPrflxCandidate(const Candidate& local) override; int16_t network_cost() const override { RTC_DCHECK_RUN_ON(thread_); return network_cost_; } void GetStunStats(std::optional* /* stats */) override {} // Signals for ICE role conflicts. void SubscribeRoleConflict(absl::AnyInvocable callback) override; void NotifyRoleConflict() override; [[deprecated("Use SubscribeUnknownAddress(const void* tag, ...)")]] void SubscribeUnknownAddress( absl::AnyInvocable callback) override; void SubscribeUnknownAddress( const void* tag, absl::AnyInvocable callback) override; void NotifyUnknownAddress(PortInterface* port, const SocketAddress& address, ProtocolType proto, IceMessage* msg, const std::string& rf, bool port_muxed) override; [[deprecated("Use SubscribeReadPacket(const void* tag, ...)")]] void SubscribeReadPacket( absl::AnyInvocable< void(PortInterface*, const char*, size_t, const SocketAddress&)> callback) override; void SubscribeReadPacket( const void* tag, absl::AnyInvocable< void(PortInterface*, const char*, size_t, const SocketAddress&)> callback) override; void NotifyReadPacket(PortInterface* prot, const char* data, size_t size, const SocketAddress& remote_address) override; [[deprecated("Use SubscribeSentPacket(const void* tag, ...)")]] void SubscribeSentPacket( absl::AnyInvocable callback) override; void SubscribeSentPacket( const void* tag, absl::AnyInvocable callback) override; void NotifySentPacket(const SentPacketInfo& packet) override; protected: void UpdateNetworkCost() override; WeakPtr NewWeakPtr() { RTC_DCHECK_RUN_ON(thread_); return weak_factory_.GetWeakPtr(); } void AddAddress(const SocketAddress& address, const SocketAddress& base_address, const SocketAddress& related_address, absl::string_view protocol, absl::string_view relay_protocol, absl::string_view tcptype, IceCandidateType type, uint32_t type_preference, uint32_t relay_preference, absl::string_view url, bool is_final); void FinishAddingAddress(const Candidate& c, bool is_final) RTC_RUN_ON(thread_); virtual void PostAddAddress(bool is_final); // Adds the given connection to the map keyed by the remote candidate address. // If an existing connection has the same address, the existing one will be // replaced and destroyed. void AddOrReplaceConnection(Connection* conn); // Called when a packet is received from an unknown address that is not // currently a connection. If this is an authenticated STUN binding request, // then we will signal the client. void OnReadPacket(const ReceivedIpPacket& packet, ProtocolType proto); // If the given data comprises a complete and correct STUN message then the // return value is true, otherwise false. If the message username corresponds // with this port's username fragment, msg will contain the parsed STUN // message. Otherwise, the function may send a STUN response internally. // remote_username contains the remote fragment of the STUN username. bool GetStunMessage(const char* data, size_t size, const SocketAddress& addr, std::unique_ptr* out_msg, std::string* out_username) override; // Checks if the address in addr is compatible with the port's ip. bool IsCompatibleAddress(const SocketAddress& addr); // Returns DSCP value packets generated by the port itself should use. DiffServCodePoint StunDscpValue() const override; // Extra work to be done in subclasses when a connection is destroyed. virtual void HandleConnectionDestroyed(Connection* /* conn */) {} void DestroyAllConnections(); void CopyPortInformationToPacketInfo(PacketInfo* info) const; MdnsNameRegistrationStatus mdns_name_registration_status() const { RTC_DCHECK_RUN_ON(thread_); return mdns_name_registration_status_; } void set_mdns_name_registration_status(MdnsNameRegistrationStatus status) { RTC_DCHECK_RUN_ON(thread_); mdns_name_registration_status_ = status; } const Environment& env() const { return env_; } IceCandidateType type() const { return type_; } // Requests the Local Network Access Permission if necessary. Asynchronously // calls `callback` with the result of requesting the permission. If the // permission is not needed e.g. because `address` is public, it calls // `callback` synchronously. It's guaranteed that the callback won't be called // after this class is destroyed. void MaybeRequestLocalNetworkAccessPermission( const SocketAddress& address, absl::AnyInvocable callback); private: bool MaybeObfuscateAddress(const Candidate& c, bool is_final) RTC_RUN_ON(thread_); void PostDestroyIfDead(bool delayed); void DestroyIfDead(); // Called internally when deleting a connection object. // Returns true if the connection object was removed from the `connections_` // list and the state updated accordingly. If the connection was not found // in the list, the return value is false. Note that this may indicate // incorrect behavior of external code that might be attempting to delete // connection objects from within a 'on destroyed' callback notification // for the connection object itself. bool OnConnectionDestroyed(Connection* conn); // Private implementation of DestroyConnection to keep the async usage // distinct. void DestroyConnectionInternal(Connection* conn, bool async); void OnNetworkTypeChanged(const ::webrtc::Network* network); void OnRequestLocalNetworkAccessPermission( LocalNetworkAccessPermissionInterface* permission_query, absl::AnyInvocable callback, LocalNetworkAccessPermissionStatus status); void SendCandidateReadyCallbackList(Port*, const Candidate&); void SendPortCompleteCallbackList(Port*); void SendPortErrorCallbackList(Port*); const Environment env_; TaskQueueBase* const thread_; PacketSocketFactory* const factory_; LocalNetworkAccessPermissionFactoryInterface* const lna_permission_factory_; const IceCandidateType type_; bool send_retransmit_count_attribute_ RTC_GUARDED_BY(thread_); const ::webrtc::Network* network_; uint16_t min_port_ RTC_GUARDED_BY(thread_); uint16_t max_port_ RTC_GUARDED_BY(thread_); std::string content_name_ RTC_GUARDED_BY(thread_); int component_ RTC_GUARDED_BY(thread_); uint32_t generation_ RTC_GUARDED_BY(thread_); // In order to establish a connection to this Port (so that real data can be // sent through), the other side must send us a STUN binding request that is // authenticated with this username_fragment and password. // PortAllocatorSession will provide these username_fragment and password. std::string ice_username_fragment_ RTC_GUARDED_BY(thread_); std::string password_ RTC_GUARDED_BY(thread_); std::vector candidates_ RTC_GUARDED_BY(thread_); AddressMap connections_ RTC_GUARDED_BY(thread_); int timeout_delay_ RTC_GUARDED_BY(thread_); bool enable_port_packets_ RTC_GUARDED_BY(thread_); IceRole ice_role_ RTC_GUARDED_BY(thread_); uint64_t tiebreaker_ RTC_GUARDED_BY(thread_); bool shared_socket_ RTC_GUARDED_BY(thread_); // A virtual cost perceived by the user, usually based on the network type // (WiFi. vs. Cellular). It takes precedence over the priority when // comparing two connections. int16_t network_cost_ RTC_GUARDED_BY(thread_); // INIT: The state when a port is just created. // KEEP_ALIVE_UNTIL_PRUNED: A port should not be destroyed even if no // connection is using it. // PRUNED: It will be destroyed if no connection is using it for a period of // 30 seconds. enum class State { INIT, KEEP_ALIVE_UNTIL_PRUNED, PRUNED }; State state_ RTC_GUARDED_BY(thread_) = State::INIT; int64_t last_time_all_connections_removed_ RTC_GUARDED_BY(thread_) = 0; MdnsNameRegistrationStatus mdns_name_registration_status_ RTC_GUARDED_BY(thread_) = MdnsNameRegistrationStatus::kNotStarted; std::vector> permission_queries_ RTC_GUARDED_BY(thread_); CallbackList unknown_address_callbacks_; CallbackList read_packet_callbacks_; CallbackList sent_packet_callbacks_; CallbackList port_destroyed_callback_list_ RTC_GUARDED_BY(thread_); CallbackList candidate_error_callback_list_ RTC_GUARDED_BY(thread_); CallbackList candidate_ready_callback_list_ RTC_GUARDED_BY(thread_); CallbackList port_complete_callback_list_ RTC_GUARDED_BY(thread_); CallbackList port_error_callback_list_ RTC_GUARDED_BY(thread_); absl::AnyInvocable role_conflict_callback_ RTC_GUARDED_BY(thread_); // Keep as the last member variable. WeakPtrFactory weak_factory_ RTC_GUARDED_BY(thread_); }; } // namespace webrtc #endif // P2P_BASE_PORT_H_