/* * Copyright 2012 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_BASE_PORT_INTERFACE_H_ #define P2P_BASE_PORT_INTERFACE_H_ #include #include #include #include #include #include #include #include "absl/functional/any_invocable.h" #include "absl/strings/string_view.h" #include "api/candidate.h" #include "api/packet_socket_factory.h" #include "api/task_queue/task_queue_base.h" #include "p2p/base/transport_description.h" #include "rtc_base/async_packet_socket.h" #include "rtc_base/dscp.h" #include "rtc_base/net_helper.h" #include "rtc_base/network.h" #include "rtc_base/network/sent_packet.h" #include "rtc_base/socket.h" #include "rtc_base/socket_address.h" namespace webrtc { class Connection; class IceMessage; class StunMessage; class StunStats; // Defines the interface for a port, which represents a local communication // mechanism that can be used to create connections to similar mechanisms of // the other client. Various types of ports will implement this interface. class PortInterface { public: virtual ~PortInterface(); virtual IceCandidateType Type() const = 0; virtual const ::webrtc::Network* Network() const = 0; // Methods to set/get ICE role and tiebreaker values. virtual void SetIceRole(IceRole role) = 0; virtual IceRole GetIceRole() const = 0; virtual void SetIceTiebreaker(uint64_t tiebreaker) = 0; virtual uint64_t IceTiebreaker() const = 0; virtual bool SharedSocket() const = 0; virtual bool SupportsProtocol(absl::string_view protocol) const = 0; // PrepareAddress will attempt to get an address for this port that other // clients can send to. It may take some time before the address is ready. // Once it is ready, we will send SignalAddressReady. If errors are // preventing the port from getting an address, it may send // SignalAddressError. virtual void PrepareAddress() = 0; // Returns the connection to the given address or NULL if none exists. virtual Connection* GetConnection(const SocketAddress& remote_addr) = 0; // Creates a new connection to the given address. enum CandidateOrigin { ORIGIN_THIS_PORT, ORIGIN_OTHER_PORT, ORIGIN_MESSAGE }; virtual Connection* CreateConnection(const Candidate& remote_candidate, CandidateOrigin origin) = 0; // Functions on the underlying socket(s). virtual int SetOption(Socket::Option opt, int value) = 0; virtual int GetOption(Socket::Option opt, int* value) = 0; virtual int GetError() = 0; virtual ProtocolType GetProtocol() const = 0; virtual const std::vector& Candidates() const = 0; // Sends the given packet to the given address, provided that the address is // that of a connection or an address that has sent to us already. virtual int SendTo(const void* data, size_t size, const SocketAddress& addr, const AsyncSocketPacketOptions& options, bool payload) = 0; // Indicates that we received a successful STUN binding request from an // address that doesn't correspond to any current connection. To turn this // into a real connection, call CreateConnection. [[deprecated("Use SubscribeUnknownAddress(const void* tag, ...)")]] virtual void SubscribeUnknownAddress( absl::AnyInvocable callback) = 0; virtual void SubscribeUnknownAddress( const void* tag, absl::AnyInvocable callback) = 0; virtual void NotifyUnknownAddress(PortInterface* port, const SocketAddress& address, ProtocolType proto, IceMessage* msg, const std::string& rf, bool port_muxed) = 0; // Sends a response message (normal or error) to the given request. One of // these methods should be called as a response to SignalUnknownAddress. virtual void SendBindingErrorResponse(StunMessage* message, const SocketAddress& addr, int error_code, absl::string_view reason) = 0; // Signaled when this port decides to delete itself because it no longer has // any usefulness. [[deprecated("Use SubscribePortDestroyed(const void* tag, ...)")]] virtual void SubscribePortDestroyed( std::function callback) = 0; virtual void SubscribePortDestroyed( const void* tag, std::function callback) = 0; // Signaled when Port discovers ice role conflict with the peer. virtual void SubscribeRoleConflict(absl::AnyInvocable callback) = 0; virtual void NotifyRoleConflict() = 0; // Normally, packets arrive through a connection (or they result signaling of // unknown address). Calling this method turns off delivery of packets // through this port. virtual void EnablePortPackets() = 0; [[deprecated("Use SubscribeReadPacket(const void* tag, ...)")]] virtual void SubscribeReadPacket( absl::AnyInvocable< void(PortInterface*, const char*, size_t, const SocketAddress&)> callback) = 0; virtual void SubscribeReadPacket( const void* tag, absl::AnyInvocable< void(PortInterface*, const char*, size_t, const SocketAddress&)> callback) = 0; virtual void NotifyReadPacket(PortInterface* port_interface, const char*, size_t, const SocketAddress&) = 0; // Emitted each time a packet is sent on this port. [[deprecated("Use SubscribeSentPacket(const void* tag, ...)")]] virtual void SubscribeSentPacket( absl::AnyInvocable callback) = 0; virtual void SubscribeSentPacket( const void* tag, absl::AnyInvocable callback) = 0; virtual void NotifySentPacket(const SentPacketInfo& packet) = 0; virtual std::string ToString() const = 0; virtual void GetStunStats(std::optional* stats) = 0; // Removes and deletes a connection object. `DestroyConnection` will // delete the connection object directly whereas `DestroyConnectionAsync` // defers the `delete` operation to when the call stack has been unwound. // Async may be needed when deleting a connection object from within a // callback. virtual void DestroyConnection(Connection* conn) = 0; virtual void DestroyConnectionAsync(Connection* conn) = 0; // The thread on which this port performs its I/O. virtual TaskQueueBase* thread() = 0; // The factory used to create the sockets of this port. virtual PacketSocketFactory* socket_factory() const = 0; // Identifies the generation that this port was created in. virtual uint32_t generation() const = 0; virtual void set_generation(uint32_t generation) = 0; virtual bool send_retransmit_count_attribute() const = 0; // For debugging purposes. virtual const std::string& content_name() const = 0; // Called when the Connection discovers a local peer reflexive candidate. virtual void AddPrflxCandidate(const Candidate& local) = 0; protected: PortInterface(); virtual void UpdateNetworkCost() = 0; // Returns DSCP value packets generated by the port itself should use. virtual DiffServCodePoint StunDscpValue() const = 0; // If the given data comprises a complete and correct STUN message then the // return value is true, otherwise false. If the message username corresponds // with this port's username fragment, msg will contain the parsed STUN // message. Otherwise, the function may send a STUN response internally. // remote_username contains the remote fragment of the STUN username. virtual bool GetStunMessage(const char* data, size_t size, const SocketAddress& addr, std::unique_ptr* out_msg, std::string* out_username) = 0; // This method will return local and remote username fragements from the // stun username attribute if present. virtual bool ParseStunUsername(const StunMessage* stun_msg, std::string* local_username, std::string* remote_username) const = 0; virtual std::string CreateStunUsername( absl::string_view remote_username) const = 0; virtual bool MaybeIceRoleConflict(const SocketAddress& addr, IceMessage* stun_msg, absl::string_view remote_ufrag) = 0; virtual int16_t network_cost() const = 0; // Connection and Port are entangled; functions exposed to Port only // should not be public. friend class Connection; }; } // namespace webrtc #endif // P2P_BASE_PORT_INTERFACE_H_