/* * Copyright 2020 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef PC_CONNECTION_CONTEXT_H_ #define PC_CONNECTION_CONTEXT_H_ #include #include #include "api/environment/environment.h" #include "api/packet_socket_factory.h" #include "api/peer_connection_interface.h" #include "api/ref_counted_base.h" #include "api/scoped_refptr.h" #include "api/sequence_checker.h" #include "api/transport/sctp_transport_factory_interface.h" #include "media/base/media_engine.h" #include "rtc_base/memory/always_valid_pointer.h" #include "rtc_base/network.h" #include "rtc_base/network_monitor_factory.h" #include "rtc_base/socket_factory.h" #include "rtc_base/thread.h" #include "rtc_base/thread_annotations.h" #include "rtc_base/unique_id_generator.h" namespace webrtc { // This class contains resources needed by PeerConnection and associated // objects. A reference to this object is passed to each PeerConnection. The // methods on this object are assumed not to change the state in any way that // interferes with the operation of other PeerConnections. // // This class must be created and destroyed on the signaling thread. class ConnectionContext final : public RefCountedNonVirtual { public: // Creates a ConnectionContext. May return null if initialization fails. // The Dependencies class allows simple management of all new dependencies // being added to the ConnectionContext. static scoped_refptr Create( const Environment& env, PeerConnectionFactoryDependencies* dependencies); class MediaEngineReference { public: explicit MediaEngineReference(scoped_refptr c) : c_(std::move(c)) { if (c_->media_engine()) { c_->AddRefMediaEngine(); } } ~MediaEngineReference() { if (c_->media_engine()) { c_->ReleaseMediaEngine(); } } // Ideally, access to the media engine should be constrained to the worker // thread. This accessor is provided to help ensure that a reference is held // and that the call is being issued on the worker thread. MediaEngineInterface* media_engine() const; private: const scoped_refptr c_; }; // This class is not copyable or movable. ConnectionContext(const ConnectionContext&) = delete; ConnectionContext& operator=(const ConnectionContext&) = delete; // Functions called from PeerConnection and friends SctpTransportFactoryInterface* sctp_transport_factory() const { return sctp_factory_.get(); } // Const access to the media engine is allowed from the signaling thread. const MediaEngineInterface* media_engine() const { return media_engine_.get(); } bool is_configured_for_media() const { return is_configured_for_media_; } Thread* signaling_thread() { return signaling_thread_; } const Thread* signaling_thread() const { return signaling_thread_; } Thread* worker_thread() { return worker_thread_.get(); } const Thread* worker_thread() const { return worker_thread_.get(); } Thread* network_thread() { return network_thread_; } const Thread* network_thread() const { return network_thread_; } // Accessors only used from the PeerConnectionFactory class NetworkManager* default_network_manager() const { RTC_DCHECK_RUN_ON(signaling_thread_); return default_network_manager_.get(); } PacketSocketFactory* default_socket_factory() const { RTC_DCHECK_RUN_ON(signaling_thread_); return default_socket_factory_.get(); } MediaFactory* call_factory() { RTC_DCHECK_RUN_ON(worker_thread()); return call_factory_.get(); } UniqueRandomIdGenerator* ssrc_generator() { return &ssrc_generator_; } // Note: There is lots of code that wants to know whether or not we // use RTX, but so far, no code has been found that sets it to false. // Kept in the API in order to ease introduction if we want to resurrect // the functionality. bool use_rtx() const { return use_rtx_; } // For use by tests. void set_use_rtx(bool use_rtx) { use_rtx_ = use_rtx; } protected: friend class MediaEngineReference; // Registers a media engine usage. Calls Init() to initialize the media engine // on the first reference. Must be called on the worker thread. void AddRefMediaEngine(); // Unregisters a media engine usage. Calls Terminate() to uninitialize the // media engine on the last reference. Must be called on the worker thread. void ReleaseMediaEngine(); // Non-const access requires using MediaEngineReference and calling methods // on the worker thread. MediaEngineInterface* media_engine_w(); ConnectionContext(const Environment& env, PeerConnectionFactoryDependencies* dependencies); friend class RefCountedNonVirtual; ~ConnectionContext(); private: // The following four variables are used to communicate between the // constructor and the destructor, and are never exposed externally. bool wraps_current_thread_; const bool is_configured_for_media_; std::unique_ptr owned_socket_factory_; std::unique_ptr owned_network_thread_ RTC_GUARDED_BY(signaling_thread_); bool blocking_media_engine_destruction_; Thread* const network_thread_; AlwaysValidPointer const worker_thread_; Thread* const signaling_thread_; // This object is const over the lifetime of the ConnectionContext, and is // only altered in the destructor. std::unique_ptr media_engine_; int media_engine_reference_count_ RTC_GUARDED_BY(worker_thread()) = 0; // This object should be used to generate any SSRC that is not explicitly // specified by the user (or by the remote party). // TODO(bugs.webrtc.org/12666): This variable is used from both the signaling // and worker threads. See if we can't restrict usage to a single thread. UniqueRandomIdGenerator ssrc_generator_; std::unique_ptr const network_monitor_factory_ RTC_GUARDED_BY(signaling_thread_); std::unique_ptr default_network_manager_ RTC_GUARDED_BY(signaling_thread_); std::unique_ptr const call_factory_ RTC_GUARDED_BY(worker_thread()); std::unique_ptr default_socket_factory_ RTC_GUARDED_BY(signaling_thread_); std::unique_ptr const sctp_factory_; // Controls whether to announce support for the the rfc4588 payload format // for retransmitted video packets. bool use_rtx_; }; } // namespace webrtc #endif // PC_CONNECTION_CONTEXT_H_