/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_ASYNC_UDP_SOCKET_H_ #define RTC_BASE_ASYNC_UDP_SOCKET_H_ #include #include #include #include "absl/base/nullability.h" #include "api/environment/environment.h" #include "api/sequence_checker.h" #include "api/units/time_delta.h" #include "rtc_base/async_packet_socket.h" #include "rtc_base/buffer.h" #include "rtc_base/socket.h" #include "rtc_base/socket_address.h" #include "rtc_base/socket_factory.h" #include "rtc_base/system/no_unique_address.h" #include "rtc_base/thread_annotations.h" namespace webrtc { // Provides the ability to receive packets asynchronously. Sends are not // buffered since it is acceptable to drop packets under high load. class AsyncUDPSocket : public AsyncPacketSocket { public: // Creates a new socket for sending asynchronous UDP packets using an // asynchronous socket from the given factory. static absl_nullable std::unique_ptr Create( const Environment& env, const SocketAddress& bind_address, SocketFactory& factory); AsyncUDPSocket(const Environment& env, absl_nonnull std::unique_ptr socket); ~AsyncUDPSocket() override = default; SocketAddress GetLocalAddress() const override; SocketAddress GetRemoteAddress() const override; int Send(const void* pv, size_t cb, const AsyncSocketPacketOptions& options) override; int SendTo(const void* pv, size_t cb, const SocketAddress& addr, const AsyncSocketPacketOptions& options) override; int Close() override; State GetState() const override; int GetOption(Socket::Option opt, int* value) override; int SetOption(Socket::Option opt, int value) override; int GetError() const override; void SetError(int error) override; private: // Called when the underlying socket is ready to be read from. void OnReadEvent(Socket* socket); // Called when the underlying socket is ready to send. void OnWriteEvent(Socket* socket); const Environment env_; RTC_NO_UNIQUE_ADDRESS SequenceChecker sequence_checker_; std::unique_ptr socket_; bool has_set_ect1_options_ = false; Buffer buffer_ RTC_GUARDED_BY(sequence_checker_); std::optional socket_time_offset_ RTC_GUARDED_BY(sequence_checker_); }; } // namespace webrtc #endif // RTC_BASE_ASYNC_UDP_SOCKET_H_