/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_TEST_CLIENT_H_ #define RTC_BASE_TEST_CLIENT_H_ #include #include #include #include #include "api/transport/ecn_marking.h" #include "api/units/time_delta.h" #include "api/units/timestamp.h" #include "rtc_base/async_packet_socket.h" #include "rtc_base/buffer.h" #include "rtc_base/network/received_packet.h" #include "rtc_base/socket.h" #include "rtc_base/socket_address.h" #include "rtc_base/synchronization/mutex.h" #include "test/wait_until.h" namespace webrtc { // A simple client that can send TCP or UDP data and check that it receives // what it expects to receive. Useful for testing server functionality. class TestClient { public: // Records the contents of a packet that was received. struct Packet { Packet(const ReceivedIpPacket& received_packet); Packet(const Packet& p); SocketAddress addr; Buffer buf; EcnMarking ecn; std::optional packet_time; }; // Default timeout for NextPacket reads. static constexpr int kTimeoutMs = 5000; // Creates a client that will send and receive with the given socket and // will post itself messages with the given thread. explicit TestClient(std::unique_ptr socket); // Create a test client that will use a fake clock. NextPacket needs to wait // for a packet to be received, and thus it needs to advance the fake clock // if the test is using one, rather than just sleeping. TestClient(std::unique_ptr socket, ClockVariant clock); ~TestClient(); TestClient(const TestClient&) = delete; TestClient& operator=(const TestClient&) = delete; SocketAddress address() const { return socket_->GetLocalAddress(); } SocketAddress remote_address() const { return socket_->GetRemoteAddress(); } // Checks that the socket moves to the specified connect state. bool CheckConnState(AsyncPacketSocket::State state); // Checks that the socket is connected to the remote side. bool CheckConnected() { return CheckConnState(AsyncPacketSocket::STATE_CONNECTED); } // Sends using the clients socket. int Send(const char* buf, size_t size); // Sends using the clients socket to the given destination. int SendTo(const char* buf, size_t size, const SocketAddress& dest); // Returns the next packet received by the client or null if none is received // within the specified timeout. std::unique_ptr NextPacket(int timeout_ms = kTimeoutMs); // Checks that the next packet has the given contents. Returns the remote // address that the packet was sent from. bool CheckNextPacket(const char* buf, size_t size, SocketAddress* addr); // Checks that no packets have arrived or will arrive in the next second. bool CheckNoPacket(); int GetError(); int SetOption(Socket::Option opt, int value); bool ready_to_send() const { return ready_to_send_count() > 0; } // How many times SignalReadyToSend has been fired. int ready_to_send_count() const { return ready_to_send_count_; } private: // Timeout for reads when no packet is expected. static constexpr TimeDelta kNoPacketTimeout = TimeDelta::Seconds(1); // Workaround for the fact that AsyncPacketSocket::GetConnState doesn't exist. Socket::ConnState GetState(); void OnPacket(AsyncPacketSocket* socket, const ReceivedIpPacket& received_packet); void OnReadyToSend(AsyncPacketSocket* socket); bool CheckTimestamp(std::optional packet_timestamp); ClockVariant clock_; Mutex mutex_; std::unique_ptr socket_; std::vector> packets_; int ready_to_send_count_ = 0; std::optional prev_packet_timestamp_; }; } // namespace webrtc #endif // RTC_BASE_TEST_CLIENT_H_