format and internalformat parameters: SRGB_EXT and SRGB_ALPHA_EXT
format parameter: SRGB_EXT and SRGB_ALPHA_EXT
internalformat parameter: SRGB_ALPHA8_EXT
pname parameter: FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
var ext = gl.getExtension('EXT_sRGB');
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
texImage2D(gl.TEXTURE_2D, 0, ext.SRGB_EXT, 256, 256, 0, ext.SRGB_EXT, gl.UNSIGNED_BYTE, data);