//! This file has been automatically generated by `objc2`'s `header-translator`. //! DO NOT EDIT use objc2_core_foundation::*; use crate::*; extern "C" { /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgaffinetransformidentity?language=objc) pub static CGAffineTransformIdentity: CGAffineTransform; } #[inline] pub extern "C-unwind" fn CGAffineTransformMake( a: CGFloat, b: CGFloat, c: CGFloat, d: CGFloat, tx: CGFloat, ty: CGFloat, ) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformMake( a: CGFloat, b: CGFloat, c: CGFloat, d: CGFloat, tx: CGFloat, ty: CGFloat, ) -> CGAffineTransform; } unsafe { CGAffineTransformMake(a, b, c, d, tx, ty) } } #[inline] pub extern "C-unwind" fn CGAffineTransformMakeTranslation( tx: CGFloat, ty: CGFloat, ) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformMakeTranslation(tx: CGFloat, ty: CGFloat) -> CGAffineTransform; } unsafe { CGAffineTransformMakeTranslation(tx, ty) } } #[inline] pub extern "C-unwind" fn CGAffineTransformMakeScale(sx: CGFloat, sy: CGFloat) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformMakeScale(sx: CGFloat, sy: CGFloat) -> CGAffineTransform; } unsafe { CGAffineTransformMakeScale(sx, sy) } } #[inline] pub extern "C-unwind" fn CGAffineTransformMakeRotation(angle: CGFloat) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformMakeRotation(angle: CGFloat) -> CGAffineTransform; } unsafe { CGAffineTransformMakeRotation(angle) } } #[inline] pub extern "C-unwind" fn CGAffineTransformIsIdentity(t: CGAffineTransform) -> bool { extern "C-unwind" { fn CGAffineTransformIsIdentity(t: CGAffineTransform) -> bool; } unsafe { CGAffineTransformIsIdentity(t) } } #[inline] pub extern "C-unwind" fn CGAffineTransformTranslate( t: CGAffineTransform, tx: CGFloat, ty: CGFloat, ) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformTranslate( t: CGAffineTransform, tx: CGFloat, ty: CGFloat, ) -> CGAffineTransform; } unsafe { CGAffineTransformTranslate(t, tx, ty) } } #[inline] pub extern "C-unwind" fn CGAffineTransformScale( t: CGAffineTransform, sx: CGFloat, sy: CGFloat, ) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformScale( t: CGAffineTransform, sx: CGFloat, sy: CGFloat, ) -> CGAffineTransform; } unsafe { CGAffineTransformScale(t, sx, sy) } } #[inline] pub extern "C-unwind" fn CGAffineTransformRotate( t: CGAffineTransform, angle: CGFloat, ) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformRotate(t: CGAffineTransform, angle: CGFloat) -> CGAffineTransform; } unsafe { CGAffineTransformRotate(t, angle) } } #[inline] pub extern "C-unwind" fn CGAffineTransformInvert(t: CGAffineTransform) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformInvert(t: CGAffineTransform) -> CGAffineTransform; } unsafe { CGAffineTransformInvert(t) } } #[inline] pub extern "C-unwind" fn CGAffineTransformConcat( t1: CGAffineTransform, t2: CGAffineTransform, ) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformConcat( t1: CGAffineTransform, t2: CGAffineTransform, ) -> CGAffineTransform; } unsafe { CGAffineTransformConcat(t1, t2) } } #[inline] pub extern "C-unwind" fn CGAffineTransformEqualToTransform( t1: CGAffineTransform, t2: CGAffineTransform, ) -> bool { extern "C-unwind" { fn CGAffineTransformEqualToTransform(t1: CGAffineTransform, t2: CGAffineTransform) -> bool; } unsafe { CGAffineTransformEqualToTransform(t1, t2) } } #[inline] pub extern "C-unwind" fn CGPointApplyAffineTransform( point: CGPoint, t: CGAffineTransform, ) -> CGPoint { extern "C-unwind" { fn CGPointApplyAffineTransform(point: CGPoint, t: CGAffineTransform) -> CGPoint; } unsafe { CGPointApplyAffineTransform(point, t) } } #[inline] pub extern "C-unwind" fn CGSizeApplyAffineTransform(size: CGSize, t: CGAffineTransform) -> CGSize { extern "C-unwind" { fn CGSizeApplyAffineTransform(size: CGSize, t: CGAffineTransform) -> CGSize; } unsafe { CGSizeApplyAffineTransform(size, t) } } #[inline] pub extern "C-unwind" fn CGRectApplyAffineTransform(rect: CGRect, t: CGAffineTransform) -> CGRect { extern "C-unwind" { fn CGRectApplyAffineTransform(rect: CGRect, t: CGAffineTransform) -> CGRect; } unsafe { CGRectApplyAffineTransform(rect, t) } } /// Decompose a CGAffineTransform into a scale * shear * rotation * translation /// /// This decomposition method may be used to provide insight into what a /// arbitrary CGAffineTransform does. This may be necessary, for example, because /// an algorithm would like to know what the scaling portion of a transform is before rotation, /// or perhaps because some part of a transform is undesired and your application would like /// to replace a portion of it with a different transformation. /// /// Since there are many ways to make a affine transform out of other affine transforms /// this method can not tell us the ordering of geometric steps used to create the original /// CGAffineTransform. It tells us what the transform does, not how it was made. /// /// /// Parameter `transform`: The CGAffineTransform to decompose /// /// Returns: A decomposed set of geometric operations, the product of which is the CGAffineTransform. #[inline] pub extern "C-unwind" fn CGAffineTransformDecompose( transform: CGAffineTransform, ) -> CGAffineTransformComponents { extern "C-unwind" { fn CGAffineTransformDecompose(transform: CGAffineTransform) -> CGAffineTransformComponents; } unsafe { CGAffineTransformDecompose(transform) } } /// Create CGAffineTransform from scale * shear * rotation * translation CGAffineTransformComponents /// /// Parameter `components`: The set of CGAffineTransformComponents to use to create a new CGAffineTransform /// /// Returns: A new CGAffineTransform built from the provided components #[inline] pub extern "C-unwind" fn CGAffineTransformMakeWithComponents( components: CGAffineTransformComponents, ) -> CGAffineTransform { extern "C-unwind" { fn CGAffineTransformMakeWithComponents( components: CGAffineTransformComponents, ) -> CGAffineTransform; } unsafe { CGAffineTransformMakeWithComponents(components) } } // TODO: pub fn __CGAffineTransformMake(a: CGFloat,b: CGFloat,c: CGFloat,d: CGFloat,tx: CGFloat,ty: CGFloat,) -> CGAffineTransform; // TODO: pub fn __CGPointApplyAffineTransform(point: CGPoint,t: CGAffineTransform,) -> CGPoint; // TODO: pub fn __CGSizeApplyAffineTransform(size: CGSize,t: CGAffineTransform,) -> CGSize;