//! This file has been automatically generated by `objc2`'s `header-translator`. //! DO NOT EDIT use core::cell::UnsafeCell; use core::ffi::*; use core::marker::{PhantomData, PhantomPinned}; use core::ptr::NonNull; #[cfg(feature = "objc2")] use objc2::__framework_prelude::*; use objc2_core_foundation::*; use crate::*; /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgcontext?language=objc) #[doc(alias = "CGContextRef")] #[repr(C)] pub struct CGContext { inner: [u8; 0], _p: UnsafeCell, PhantomPinned)>>, } cf_type!( unsafe impl CGContext {} ); #[cfg(feature = "objc2")] cf_objc2_type!( unsafe impl RefEncode<"CGContext"> for CGContext {} ); /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgpathdrawingmode?language=objc) // NS_ENUM #[repr(transparent)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)] pub struct CGPathDrawingMode(pub i32); impl CGPathDrawingMode { #[doc(alias = "kCGPathFill")] pub const Fill: Self = Self(0); #[doc(alias = "kCGPathEOFill")] pub const EOFill: Self = Self(1); #[doc(alias = "kCGPathStroke")] pub const Stroke: Self = Self(2); #[doc(alias = "kCGPathFillStroke")] pub const FillStroke: Self = Self(3); #[doc(alias = "kCGPathEOFillStroke")] pub const EOFillStroke: Self = Self(4); } #[cfg(feature = "objc2")] unsafe impl Encode for CGPathDrawingMode { const ENCODING: Encoding = i32::ENCODING; } #[cfg(feature = "objc2")] unsafe impl RefEncode for CGPathDrawingMode { const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING); } /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgtextdrawingmode?language=objc) // NS_ENUM #[repr(transparent)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)] pub struct CGTextDrawingMode(pub i32); impl CGTextDrawingMode { #[doc(alias = "kCGTextFill")] pub const Fill: Self = Self(0); #[doc(alias = "kCGTextStroke")] pub const Stroke: Self = Self(1); #[doc(alias = "kCGTextFillStroke")] pub const FillStroke: Self = Self(2); #[doc(alias = "kCGTextInvisible")] pub const Invisible: Self = Self(3); #[doc(alias = "kCGTextFillClip")] pub const FillClip: Self = Self(4); #[doc(alias = "kCGTextStrokeClip")] pub const StrokeClip: Self = Self(5); #[doc(alias = "kCGTextFillStrokeClip")] pub const FillStrokeClip: Self = Self(6); #[doc(alias = "kCGTextClip")] pub const Clip: Self = Self(7); } #[cfg(feature = "objc2")] unsafe impl Encode for CGTextDrawingMode { const ENCODING: Encoding = i32::ENCODING; } #[cfg(feature = "objc2")] unsafe impl RefEncode for CGTextDrawingMode { const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING); } /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgtextencoding?language=objc) // NS_ENUM #[deprecated = "No longer supported"] #[repr(transparent)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)] pub struct CGTextEncoding(pub i32); impl CGTextEncoding { #[doc(alias = "kCGEncodingFontSpecific")] #[deprecated = "No longer supported"] pub const EncodingFontSpecific: Self = Self(0); #[doc(alias = "kCGEncodingMacRoman")] #[deprecated = "No longer supported"] pub const EncodingMacRoman: Self = Self(1); } #[cfg(feature = "objc2")] unsafe impl Encode for CGTextEncoding { const ENCODING: Encoding = i32::ENCODING; } #[cfg(feature = "objc2")] unsafe impl RefEncode for CGTextEncoding { const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING); } /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cginterpolationquality?language=objc) // NS_ENUM #[repr(transparent)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)] pub struct CGInterpolationQuality(pub i32); impl CGInterpolationQuality { #[doc(alias = "kCGInterpolationDefault")] pub const Default: Self = Self(0); #[doc(alias = "kCGInterpolationNone")] pub const None: Self = Self(1); #[doc(alias = "kCGInterpolationLow")] pub const Low: Self = Self(2); #[doc(alias = "kCGInterpolationMedium")] pub const Medium: Self = Self(4); #[doc(alias = "kCGInterpolationHigh")] pub const High: Self = Self(3); } #[cfg(feature = "objc2")] unsafe impl Encode for CGInterpolationQuality { const ENCODING: Encoding = i32::ENCODING; } #[cfg(feature = "objc2")] unsafe impl RefEncode for CGInterpolationQuality { const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING); } /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgblendmode?language=objc) // NS_ENUM #[repr(transparent)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)] pub struct CGBlendMode(pub i32); impl CGBlendMode { #[doc(alias = "kCGBlendModeNormal")] pub const Normal: Self = Self(0); #[doc(alias = "kCGBlendModeMultiply")] pub const Multiply: Self = Self(1); #[doc(alias = "kCGBlendModeScreen")] pub const Screen: Self = Self(2); #[doc(alias = "kCGBlendModeOverlay")] pub const Overlay: Self = Self(3); #[doc(alias = "kCGBlendModeDarken")] pub const Darken: Self = Self(4); #[doc(alias = "kCGBlendModeLighten")] pub const Lighten: Self = Self(5); #[doc(alias = "kCGBlendModeColorDodge")] pub const ColorDodge: Self = Self(6); #[doc(alias = "kCGBlendModeColorBurn")] pub const ColorBurn: Self = Self(7); #[doc(alias = "kCGBlendModeSoftLight")] pub const SoftLight: Self = Self(8); #[doc(alias = "kCGBlendModeHardLight")] pub const HardLight: Self = Self(9); #[doc(alias = "kCGBlendModeDifference")] pub const Difference: Self = Self(10); #[doc(alias = "kCGBlendModeExclusion")] pub const Exclusion: Self = Self(11); #[doc(alias = "kCGBlendModeHue")] pub const Hue: Self = Self(12); #[doc(alias = "kCGBlendModeSaturation")] pub const Saturation: Self = Self(13); #[doc(alias = "kCGBlendModeColor")] pub const Color: Self = Self(14); #[doc(alias = "kCGBlendModeLuminosity")] pub const Luminosity: Self = Self(15); #[doc(alias = "kCGBlendModeClear")] pub const Clear: Self = Self(16); #[doc(alias = "kCGBlendModeCopy")] pub const Copy: Self = Self(17); #[doc(alias = "kCGBlendModeSourceIn")] pub const SourceIn: Self = Self(18); #[doc(alias = "kCGBlendModeSourceOut")] pub const SourceOut: Self = Self(19); #[doc(alias = "kCGBlendModeSourceAtop")] pub const SourceAtop: Self = Self(20); #[doc(alias = "kCGBlendModeDestinationOver")] pub const DestinationOver: Self = Self(21); #[doc(alias = "kCGBlendModeDestinationIn")] pub const DestinationIn: Self = Self(22); #[doc(alias = "kCGBlendModeDestinationOut")] pub const DestinationOut: Self = Self(23); #[doc(alias = "kCGBlendModeDestinationAtop")] pub const DestinationAtop: Self = Self(24); #[doc(alias = "kCGBlendModeXOR")] pub const XOR: Self = Self(25); #[doc(alias = "kCGBlendModePlusDarker")] pub const PlusDarker: Self = Self(26); #[doc(alias = "kCGBlendModePlusLighter")] pub const PlusLighter: Self = Self(27); } #[cfg(feature = "objc2")] unsafe impl Encode for CGBlendMode { const ENCODING: Encoding = i32::ENCODING; } #[cfg(feature = "objc2")] unsafe impl RefEncode for CGBlendMode { const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING); } unsafe impl ConcreteType for CGContext { #[doc(alias = "CGContextGetTypeID")] #[inline] fn type_id() -> CFTypeID { extern "C-unwind" { fn CGContextGetTypeID() -> CFTypeID; } unsafe { CGContextGetTypeID() } } } impl CGContext { /// Graphics state functions. * #[doc(alias = "CGContextSaveGState")] #[inline] pub fn save_g_state(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextSaveGState(c: Option<&CGContext>); } unsafe { CGContextSaveGState(c) } } #[doc(alias = "CGContextRestoreGState")] #[inline] pub fn restore_g_state(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextRestoreGState(c: Option<&CGContext>); } unsafe { CGContextRestoreGState(c) } } /// Coordinate space transformations. * #[doc(alias = "CGContextScaleCTM")] #[inline] pub fn scale_ctm(c: Option<&CGContext>, sx: CGFloat, sy: CGFloat) { extern "C-unwind" { fn CGContextScaleCTM(c: Option<&CGContext>, sx: CGFloat, sy: CGFloat); } unsafe { CGContextScaleCTM(c, sx, sy) } } #[doc(alias = "CGContextTranslateCTM")] #[inline] pub fn translate_ctm(c: Option<&CGContext>, tx: CGFloat, ty: CGFloat) { extern "C-unwind" { fn CGContextTranslateCTM(c: Option<&CGContext>, tx: CGFloat, ty: CGFloat); } unsafe { CGContextTranslateCTM(c, tx, ty) } } #[doc(alias = "CGContextRotateCTM")] #[inline] pub fn rotate_ctm(c: Option<&CGContext>, angle: CGFloat) { extern "C-unwind" { fn CGContextRotateCTM(c: Option<&CGContext>, angle: CGFloat); } unsafe { CGContextRotateCTM(c, angle) } } #[doc(alias = "CGContextConcatCTM")] #[inline] pub fn concat_ctm(c: Option<&CGContext>, transform: CGAffineTransform) { extern "C-unwind" { fn CGContextConcatCTM(c: Option<&CGContext>, transform: CGAffineTransform); } unsafe { CGContextConcatCTM(c, transform) } } #[doc(alias = "CGContextGetCTM")] #[inline] pub fn ctm(c: Option<&CGContext>) -> CGAffineTransform { extern "C-unwind" { fn CGContextGetCTM(c: Option<&CGContext>) -> CGAffineTransform; } unsafe { CGContextGetCTM(c) } } /// Drawing attribute functions. * #[doc(alias = "CGContextSetLineWidth")] #[inline] pub fn set_line_width(c: Option<&CGContext>, width: CGFloat) { extern "C-unwind" { fn CGContextSetLineWidth(c: Option<&CGContext>, width: CGFloat); } unsafe { CGContextSetLineWidth(c, width) } } #[doc(alias = "CGContextSetLineCap")] #[cfg(feature = "CGPath")] #[inline] pub fn set_line_cap(c: Option<&CGContext>, cap: CGLineCap) { extern "C-unwind" { fn CGContextSetLineCap(c: Option<&CGContext>, cap: CGLineCap); } unsafe { CGContextSetLineCap(c, cap) } } #[doc(alias = "CGContextSetLineJoin")] #[cfg(feature = "CGPath")] #[inline] pub fn set_line_join(c: Option<&CGContext>, join: CGLineJoin) { extern "C-unwind" { fn CGContextSetLineJoin(c: Option<&CGContext>, join: CGLineJoin); } unsafe { CGContextSetLineJoin(c, join) } } #[doc(alias = "CGContextSetMiterLimit")] #[inline] pub fn set_miter_limit(c: Option<&CGContext>, limit: CGFloat) { extern "C-unwind" { fn CGContextSetMiterLimit(c: Option<&CGContext>, limit: CGFloat); } unsafe { CGContextSetMiterLimit(c, limit) } } /// # Safety /// /// `lengths` must be a valid pointer or null. #[doc(alias = "CGContextSetLineDash")] #[inline] pub unsafe fn set_line_dash( c: Option<&CGContext>, phase: CGFloat, lengths: *const CGFloat, count: usize, ) { extern "C-unwind" { fn CGContextSetLineDash( c: Option<&CGContext>, phase: CGFloat, lengths: *const CGFloat, count: usize, ); } unsafe { CGContextSetLineDash(c, phase, lengths, count) } } #[doc(alias = "CGContextSetFlatness")] #[inline] pub fn set_flatness(c: Option<&CGContext>, flatness: CGFloat) { extern "C-unwind" { fn CGContextSetFlatness(c: Option<&CGContext>, flatness: CGFloat); } unsafe { CGContextSetFlatness(c, flatness) } } #[doc(alias = "CGContextSetAlpha")] #[inline] pub fn set_alpha(c: Option<&CGContext>, alpha: CGFloat) { extern "C-unwind" { fn CGContextSetAlpha(c: Option<&CGContext>, alpha: CGFloat); } unsafe { CGContextSetAlpha(c, alpha) } } #[doc(alias = "CGContextSetBlendMode")] #[inline] pub fn set_blend_mode(c: Option<&CGContext>, mode: CGBlendMode) { extern "C-unwind" { fn CGContextSetBlendMode(c: Option<&CGContext>, mode: CGBlendMode); } unsafe { CGContextSetBlendMode(c, mode) } } /// Path construction functions. * #[doc(alias = "CGContextBeginPath")] #[inline] pub fn begin_path(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextBeginPath(c: Option<&CGContext>); } unsafe { CGContextBeginPath(c) } } #[doc(alias = "CGContextMoveToPoint")] #[inline] pub fn move_to_point(c: Option<&CGContext>, x: CGFloat, y: CGFloat) { extern "C-unwind" { fn CGContextMoveToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat); } unsafe { CGContextMoveToPoint(c, x, y) } } #[doc(alias = "CGContextAddLineToPoint")] #[inline] pub fn add_line_to_point(c: Option<&CGContext>, x: CGFloat, y: CGFloat) { extern "C-unwind" { fn CGContextAddLineToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat); } unsafe { CGContextAddLineToPoint(c, x, y) } } #[doc(alias = "CGContextAddCurveToPoint")] #[inline] pub fn add_curve_to_point( c: Option<&CGContext>, cp1x: CGFloat, cp1y: CGFloat, cp2x: CGFloat, cp2y: CGFloat, x: CGFloat, y: CGFloat, ) { extern "C-unwind" { fn CGContextAddCurveToPoint( c: Option<&CGContext>, cp1x: CGFloat, cp1y: CGFloat, cp2x: CGFloat, cp2y: CGFloat, x: CGFloat, y: CGFloat, ); } unsafe { CGContextAddCurveToPoint(c, cp1x, cp1y, cp2x, cp2y, x, y) } } #[doc(alias = "CGContextAddQuadCurveToPoint")] #[inline] pub fn add_quad_curve_to_point( c: Option<&CGContext>, cpx: CGFloat, cpy: CGFloat, x: CGFloat, y: CGFloat, ) { extern "C-unwind" { fn CGContextAddQuadCurveToPoint( c: Option<&CGContext>, cpx: CGFloat, cpy: CGFloat, x: CGFloat, y: CGFloat, ); } unsafe { CGContextAddQuadCurveToPoint(c, cpx, cpy, x, y) } } #[doc(alias = "CGContextClosePath")] #[inline] pub fn close_path(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextClosePath(c: Option<&CGContext>); } unsafe { CGContextClosePath(c) } } /// Path construction convenience functions. * #[doc(alias = "CGContextAddRect")] #[inline] pub fn add_rect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextAddRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextAddRect(c, rect) } } /// # Safety /// /// `rects` must be a valid pointer or null. #[doc(alias = "CGContextAddRects")] #[inline] pub unsafe fn add_rects(c: Option<&CGContext>, rects: *const CGRect, count: usize) { extern "C-unwind" { fn CGContextAddRects(c: Option<&CGContext>, rects: *const CGRect, count: usize); } unsafe { CGContextAddRects(c, rects, count) } } /// # Safety /// /// `points` must be a valid pointer or null. #[doc(alias = "CGContextAddLines")] #[inline] pub unsafe fn add_lines(c: Option<&CGContext>, points: *const CGPoint, count: usize) { extern "C-unwind" { fn CGContextAddLines(c: Option<&CGContext>, points: *const CGPoint, count: usize); } unsafe { CGContextAddLines(c, points, count) } } #[doc(alias = "CGContextAddEllipseInRect")] #[inline] pub fn add_ellipse_in_rect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextAddEllipseInRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextAddEllipseInRect(c, rect) } } #[doc(alias = "CGContextAddArc")] #[inline] pub fn add_arc( c: Option<&CGContext>, x: CGFloat, y: CGFloat, radius: CGFloat, start_angle: CGFloat, end_angle: CGFloat, clockwise: c_int, ) { extern "C-unwind" { fn CGContextAddArc( c: Option<&CGContext>, x: CGFloat, y: CGFloat, radius: CGFloat, start_angle: CGFloat, end_angle: CGFloat, clockwise: c_int, ); } unsafe { CGContextAddArc(c, x, y, radius, start_angle, end_angle, clockwise) } } #[doc(alias = "CGContextAddArcToPoint")] #[inline] pub fn add_arc_to_point( c: Option<&CGContext>, x1: CGFloat, y1: CGFloat, x2: CGFloat, y2: CGFloat, radius: CGFloat, ) { extern "C-unwind" { fn CGContextAddArcToPoint( c: Option<&CGContext>, x1: CGFloat, y1: CGFloat, x2: CGFloat, y2: CGFloat, radius: CGFloat, ); } unsafe { CGContextAddArcToPoint(c, x1, y1, x2, y2, radius) } } #[doc(alias = "CGContextAddPath")] #[cfg(feature = "CGPath")] #[inline] pub fn add_path(c: Option<&CGContext>, path: Option<&CGPath>) { extern "C-unwind" { fn CGContextAddPath(c: Option<&CGContext>, path: Option<&CGPath>); } unsafe { CGContextAddPath(c, path) } } #[doc(alias = "CGContextReplacePathWithStrokedPath")] #[inline] pub fn replace_path_with_stroked_path(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextReplacePathWithStrokedPath(c: Option<&CGContext>); } unsafe { CGContextReplacePathWithStrokedPath(c) } } /// Path information functions. * #[doc(alias = "CGContextIsPathEmpty")] #[inline] pub fn is_path_empty(c: Option<&CGContext>) -> bool { extern "C-unwind" { fn CGContextIsPathEmpty(c: Option<&CGContext>) -> bool; } unsafe { CGContextIsPathEmpty(c) } } #[doc(alias = "CGContextGetPathCurrentPoint")] #[inline] pub fn path_current_point(c: Option<&CGContext>) -> CGPoint { extern "C-unwind" { fn CGContextGetPathCurrentPoint(c: Option<&CGContext>) -> CGPoint; } unsafe { CGContextGetPathCurrentPoint(c) } } #[doc(alias = "CGContextGetPathBoundingBox")] #[inline] pub fn path_bounding_box(c: Option<&CGContext>) -> CGRect { extern "C-unwind" { fn CGContextGetPathBoundingBox(c: Option<&CGContext>) -> CGRect; } unsafe { CGContextGetPathBoundingBox(c) } } #[doc(alias = "CGContextCopyPath")] #[cfg(feature = "CGPath")] #[inline] pub fn path(c: Option<&CGContext>) -> Option> { extern "C-unwind" { fn CGContextCopyPath(c: Option<&CGContext>) -> Option>; } let ret = unsafe { CGContextCopyPath(c) }; ret.map(|ret| unsafe { CFRetained::from_raw(ret) }) } #[doc(alias = "CGContextPathContainsPoint")] #[inline] pub fn path_contains_point( c: Option<&CGContext>, point: CGPoint, mode: CGPathDrawingMode, ) -> bool { extern "C-unwind" { fn CGContextPathContainsPoint( c: Option<&CGContext>, point: CGPoint, mode: CGPathDrawingMode, ) -> bool; } unsafe { CGContextPathContainsPoint(c, point, mode) } } /// Path drawing functions. * #[doc(alias = "CGContextDrawPath")] #[inline] pub fn draw_path(c: Option<&CGContext>, mode: CGPathDrawingMode) { extern "C-unwind" { fn CGContextDrawPath(c: Option<&CGContext>, mode: CGPathDrawingMode); } unsafe { CGContextDrawPath(c, mode) } } /// Path drawing convenience functions. * #[doc(alias = "CGContextFillPath")] #[inline] pub fn fill_path(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextFillPath(c: Option<&CGContext>); } unsafe { CGContextFillPath(c) } } #[doc(alias = "CGContextEOFillPath")] #[inline] pub fn eo_fill_path(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextEOFillPath(c: Option<&CGContext>); } unsafe { CGContextEOFillPath(c) } } #[doc(alias = "CGContextStrokePath")] #[inline] pub fn stroke_path(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextStrokePath(c: Option<&CGContext>); } unsafe { CGContextStrokePath(c) } } #[doc(alias = "CGContextFillRect")] #[inline] pub fn fill_rect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextFillRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextFillRect(c, rect) } } /// # Safety /// /// `rects` must be a valid pointer or null. #[doc(alias = "CGContextFillRects")] #[inline] pub unsafe fn fill_rects(c: Option<&CGContext>, rects: *const CGRect, count: usize) { extern "C-unwind" { fn CGContextFillRects(c: Option<&CGContext>, rects: *const CGRect, count: usize); } unsafe { CGContextFillRects(c, rects, count) } } #[doc(alias = "CGContextStrokeRect")] #[inline] pub fn stroke_rect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextStrokeRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextStrokeRect(c, rect) } } #[doc(alias = "CGContextStrokeRectWithWidth")] #[inline] pub fn stroke_rect_with_width(c: Option<&CGContext>, rect: CGRect, width: CGFloat) { extern "C-unwind" { fn CGContextStrokeRectWithWidth(c: Option<&CGContext>, rect: CGRect, width: CGFloat); } unsafe { CGContextStrokeRectWithWidth(c, rect, width) } } #[doc(alias = "CGContextClearRect")] #[inline] pub fn clear_rect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextClearRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextClearRect(c, rect) } } #[doc(alias = "CGContextFillEllipseInRect")] #[inline] pub fn fill_ellipse_in_rect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextFillEllipseInRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextFillEllipseInRect(c, rect) } } #[doc(alias = "CGContextStrokeEllipseInRect")] #[inline] pub fn stroke_ellipse_in_rect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextStrokeEllipseInRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextStrokeEllipseInRect(c, rect) } } /// # Safety /// /// `points` must be a valid pointer or null. #[doc(alias = "CGContextStrokeLineSegments")] #[inline] pub unsafe fn stroke_line_segments( c: Option<&CGContext>, points: *const CGPoint, count: usize, ) { extern "C-unwind" { fn CGContextStrokeLineSegments( c: Option<&CGContext>, points: *const CGPoint, count: usize, ); } unsafe { CGContextStrokeLineSegments(c, points, count) } } /// Clipping functions. * #[doc(alias = "CGContextClip")] #[inline] pub fn clip(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextClip(c: Option<&CGContext>); } unsafe { CGContextClip(c) } } #[doc(alias = "CGContextEOClip")] #[inline] pub fn eo_clip(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextEOClip(c: Option<&CGContext>); } unsafe { CGContextEOClip(c) } } #[doc(alias = "CGContextResetClip")] #[inline] pub fn reset_clip(&self) { extern "C-unwind" { fn CGContextResetClip(c: &CGContext); } unsafe { CGContextResetClip(self) } } #[doc(alias = "CGContextClipToMask")] #[cfg(feature = "CGImage")] #[inline] pub fn clip_to_mask(c: Option<&CGContext>, rect: CGRect, mask: Option<&CGImage>) { extern "C-unwind" { fn CGContextClipToMask(c: Option<&CGContext>, rect: CGRect, mask: Option<&CGImage>); } unsafe { CGContextClipToMask(c, rect, mask) } } #[doc(alias = "CGContextGetClipBoundingBox")] #[inline] pub fn clip_bounding_box(c: Option<&CGContext>) -> CGRect { extern "C-unwind" { fn CGContextGetClipBoundingBox(c: Option<&CGContext>) -> CGRect; } unsafe { CGContextGetClipBoundingBox(c) } } /// Clipping convenience functions. * #[doc(alias = "CGContextClipToRect")] #[inline] pub fn clip_to_rect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextClipToRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextClipToRect(c, rect) } } /// # Safety /// /// `rects` must be a valid pointer. #[doc(alias = "CGContextClipToRects")] #[inline] pub unsafe fn clip_to_rects(c: Option<&CGContext>, rects: NonNull, count: usize) { extern "C-unwind" { fn CGContextClipToRects(c: Option<&CGContext>, rects: NonNull, count: usize); } unsafe { CGContextClipToRects(c, rects, count) } } /// Primitive color functions. * #[doc(alias = "CGContextSetFillColorWithColor")] #[cfg(feature = "CGColor")] #[inline] pub fn set_fill_color_with_color(c: Option<&CGContext>, color: Option<&CGColor>) { extern "C-unwind" { fn CGContextSetFillColorWithColor(c: Option<&CGContext>, color: Option<&CGColor>); } unsafe { CGContextSetFillColorWithColor(c, color) } } #[doc(alias = "CGContextSetStrokeColorWithColor")] #[cfg(feature = "CGColor")] #[inline] pub fn set_stroke_color_with_color(c: Option<&CGContext>, color: Option<&CGColor>) { extern "C-unwind" { fn CGContextSetStrokeColorWithColor(c: Option<&CGContext>, color: Option<&CGColor>); } unsafe { CGContextSetStrokeColorWithColor(c, color) } } /// Color space functions. * #[doc(alias = "CGContextSetFillColorSpace")] #[cfg(feature = "CGColorSpace")] #[inline] pub fn set_fill_color_space(c: Option<&CGContext>, space: Option<&CGColorSpace>) { extern "C-unwind" { fn CGContextSetFillColorSpace(c: Option<&CGContext>, space: Option<&CGColorSpace>); } unsafe { CGContextSetFillColorSpace(c, space) } } #[doc(alias = "CGContextSetStrokeColorSpace")] #[cfg(feature = "CGColorSpace")] #[inline] pub fn set_stroke_color_space(c: Option<&CGContext>, space: Option<&CGColorSpace>) { extern "C-unwind" { fn CGContextSetStrokeColorSpace(c: Option<&CGContext>, space: Option<&CGColorSpace>); } unsafe { CGContextSetStrokeColorSpace(c, space) } } /// Color functions. * /// /// # Safety /// /// `components` must be a valid pointer or null. #[doc(alias = "CGContextSetFillColor")] #[inline] pub unsafe fn set_fill_color(c: Option<&CGContext>, components: *const CGFloat) { extern "C-unwind" { fn CGContextSetFillColor(c: Option<&CGContext>, components: *const CGFloat); } unsafe { CGContextSetFillColor(c, components) } } /// # Safety /// /// `components` must be a valid pointer or null. #[doc(alias = "CGContextSetStrokeColor")] #[inline] pub unsafe fn set_stroke_color(c: Option<&CGContext>, components: *const CGFloat) { extern "C-unwind" { fn CGContextSetStrokeColor(c: Option<&CGContext>, components: *const CGFloat); } unsafe { CGContextSetStrokeColor(c, components) } } /// Pattern functions. * /// /// # Safety /// /// `components` must be a valid pointer or null. #[doc(alias = "CGContextSetFillPattern")] #[cfg(feature = "CGPattern")] #[inline] pub unsafe fn set_fill_pattern( c: Option<&CGContext>, pattern: Option<&CGPattern>, components: *const CGFloat, ) { extern "C-unwind" { fn CGContextSetFillPattern( c: Option<&CGContext>, pattern: Option<&CGPattern>, components: *const CGFloat, ); } unsafe { CGContextSetFillPattern(c, pattern, components) } } /// # Safety /// /// `components` must be a valid pointer or null. #[doc(alias = "CGContextSetStrokePattern")] #[cfg(feature = "CGPattern")] #[inline] pub unsafe fn set_stroke_pattern( c: Option<&CGContext>, pattern: Option<&CGPattern>, components: *const CGFloat, ) { extern "C-unwind" { fn CGContextSetStrokePattern( c: Option<&CGContext>, pattern: Option<&CGPattern>, components: *const CGFloat, ); } unsafe { CGContextSetStrokePattern(c, pattern, components) } } #[doc(alias = "CGContextSetPatternPhase")] #[inline] pub fn set_pattern_phase(c: Option<&CGContext>, phase: CGSize) { extern "C-unwind" { fn CGContextSetPatternPhase(c: Option<&CGContext>, phase: CGSize); } unsafe { CGContextSetPatternPhase(c, phase) } } /// Color convenience functions. * #[doc(alias = "CGContextSetGrayFillColor")] #[inline] pub fn set_gray_fill_color(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat) { extern "C-unwind" { fn CGContextSetGrayFillColor(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat); } unsafe { CGContextSetGrayFillColor(c, gray, alpha) } } #[doc(alias = "CGContextSetGrayStrokeColor")] #[inline] pub fn set_gray_stroke_color(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat) { extern "C-unwind" { fn CGContextSetGrayStrokeColor(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat); } unsafe { CGContextSetGrayStrokeColor(c, gray, alpha) } } #[doc(alias = "CGContextSetRGBFillColor")] #[inline] pub fn set_rgb_fill_color( c: Option<&CGContext>, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetRGBFillColor( c: Option<&CGContext>, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat, ); } unsafe { CGContextSetRGBFillColor(c, red, green, blue, alpha) } } #[doc(alias = "CGContextSetRGBStrokeColor")] #[inline] pub fn set_rgb_stroke_color( c: Option<&CGContext>, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetRGBStrokeColor( c: Option<&CGContext>, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat, ); } unsafe { CGContextSetRGBStrokeColor(c, red, green, blue, alpha) } } #[doc(alias = "CGContextSetCMYKFillColor")] #[inline] pub fn set_cmyk_fill_color( c: Option<&CGContext>, cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetCMYKFillColor( c: Option<&CGContext>, cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat, ); } unsafe { CGContextSetCMYKFillColor(c, cyan, magenta, yellow, black, alpha) } } #[doc(alias = "CGContextSetCMYKStrokeColor")] #[inline] pub fn set_cmyk_stroke_color( c: Option<&CGContext>, cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetCMYKStrokeColor( c: Option<&CGContext>, cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat, ); } unsafe { CGContextSetCMYKStrokeColor(c, cyan, magenta, yellow, black, alpha) } } /// Rendering intent. * #[doc(alias = "CGContextSetRenderingIntent")] #[cfg(feature = "CGColorSpace")] #[inline] pub fn set_rendering_intent(c: Option<&CGContext>, intent: CGColorRenderingIntent) { extern "C-unwind" { fn CGContextSetRenderingIntent(c: Option<&CGContext>, intent: CGColorRenderingIntent); } unsafe { CGContextSetRenderingIntent(c, intent) } } #[doc(alias = "CGContextSetEDRTargetHeadroom")] #[inline] pub fn set_edr_target_headroom(&self, headroom: c_float) -> bool { extern "C-unwind" { fn CGContextSetEDRTargetHeadroom(c: &CGContext, headroom: c_float) -> bool; } unsafe { CGContextSetEDRTargetHeadroom(self, headroom) } } #[doc(alias = "CGContextGetEDRTargetHeadroom")] #[inline] pub fn edr_target_headroom(&self) -> c_float { extern "C-unwind" { fn CGContextGetEDRTargetHeadroom(c: &CGContext) -> c_float; } unsafe { CGContextGetEDRTargetHeadroom(self) } } /// Image functions. * #[doc(alias = "CGContextDrawImage")] #[cfg(feature = "CGImage")] #[inline] pub fn draw_image(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>) { extern "C-unwind" { fn CGContextDrawImage(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>); } unsafe { CGContextDrawImage(c, rect, image) } } #[doc(alias = "CGContextDrawTiledImage")] #[cfg(feature = "CGImage")] #[inline] pub fn draw_tiled_image(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>) { extern "C-unwind" { fn CGContextDrawTiledImage( c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>, ); } unsafe { CGContextDrawTiledImage(c, rect, image) } } /// # Safety /// /// `options` generics must be of the correct type. #[doc(alias = "CGContextDrawImageApplyingToneMapping")] #[cfg(all(feature = "CGImage", feature = "CGToneMapping"))] #[inline] pub unsafe fn draw_image_applying_tone_mapping( &self, r: CGRect, image: &CGImage, method: CGToneMapping, options: Option<&CFDictionary>, ) -> bool { extern "C-unwind" { fn CGContextDrawImageApplyingToneMapping( c: &CGContext, r: CGRect, image: &CGImage, method: CGToneMapping, options: Option<&CFDictionary>, ) -> bool; } unsafe { CGContextDrawImageApplyingToneMapping(self, r, image, method, options) } } #[doc(alias = "CGContextGetContentToneMappingInfo")] #[cfg(feature = "CGToneMapping")] #[inline] pub fn content_tone_mapping_info(&self) -> CGContentToneMappingInfo { extern "C-unwind" { fn CGContextGetContentToneMappingInfo(c: &CGContext) -> CGContentToneMappingInfo; } unsafe { CGContextGetContentToneMappingInfo(self) } } /// # Safety /// /// `info` struct field 2 must be a valid pointer or null. #[doc(alias = "CGContextSetContentToneMappingInfo")] #[cfg(feature = "CGToneMapping")] #[inline] pub unsafe fn set_content_tone_mapping_info(&self, info: CGContentToneMappingInfo) { extern "C-unwind" { fn CGContextSetContentToneMappingInfo(c: &CGContext, info: CGContentToneMappingInfo); } unsafe { CGContextSetContentToneMappingInfo(self, info) } } #[doc(alias = "CGContextGetInterpolationQuality")] #[inline] pub fn interpolation_quality(c: Option<&CGContext>) -> CGInterpolationQuality { extern "C-unwind" { fn CGContextGetInterpolationQuality(c: Option<&CGContext>) -> CGInterpolationQuality; } unsafe { CGContextGetInterpolationQuality(c) } } #[doc(alias = "CGContextSetInterpolationQuality")] #[inline] pub fn set_interpolation_quality(c: Option<&CGContext>, quality: CGInterpolationQuality) { extern "C-unwind" { fn CGContextSetInterpolationQuality( c: Option<&CGContext>, quality: CGInterpolationQuality, ); } unsafe { CGContextSetInterpolationQuality(c, quality) } } #[doc(alias = "CGContextSetShadowWithColor")] #[cfg(feature = "CGColor")] #[inline] pub fn set_shadow_with_color( c: Option<&CGContext>, offset: CGSize, blur: CGFloat, color: Option<&CGColor>, ) { extern "C-unwind" { fn CGContextSetShadowWithColor( c: Option<&CGContext>, offset: CGSize, blur: CGFloat, color: Option<&CGColor>, ); } unsafe { CGContextSetShadowWithColor(c, offset, blur, color) } } #[doc(alias = "CGContextSetShadow")] #[inline] pub fn set_shadow(c: Option<&CGContext>, offset: CGSize, blur: CGFloat) { extern "C-unwind" { fn CGContextSetShadow(c: Option<&CGContext>, offset: CGSize, blur: CGFloat); } unsafe { CGContextSetShadow(c, offset, blur) } } #[doc(alias = "CGContextDrawLinearGradient")] #[cfg(feature = "CGGradient")] #[inline] pub fn draw_linear_gradient( c: Option<&CGContext>, gradient: Option<&CGGradient>, start_point: CGPoint, end_point: CGPoint, options: CGGradientDrawingOptions, ) { extern "C-unwind" { fn CGContextDrawLinearGradient( c: Option<&CGContext>, gradient: Option<&CGGradient>, start_point: CGPoint, end_point: CGPoint, options: CGGradientDrawingOptions, ); } unsafe { CGContextDrawLinearGradient(c, gradient, start_point, end_point, options) } } #[doc(alias = "CGContextDrawRadialGradient")] #[cfg(feature = "CGGradient")] #[inline] pub fn draw_radial_gradient( c: Option<&CGContext>, gradient: Option<&CGGradient>, start_center: CGPoint, start_radius: CGFloat, end_center: CGPoint, end_radius: CGFloat, options: CGGradientDrawingOptions, ) { extern "C-unwind" { fn CGContextDrawRadialGradient( c: Option<&CGContext>, gradient: Option<&CGGradient>, start_center: CGPoint, start_radius: CGFloat, end_center: CGPoint, end_radius: CGFloat, options: CGGradientDrawingOptions, ); } unsafe { CGContextDrawRadialGradient( c, gradient, start_center, start_radius, end_center, end_radius, options, ) } } #[doc(alias = "CGContextDrawConicGradient")] #[cfg(feature = "CGGradient")] #[inline] pub fn draw_conic_gradient( &self, gradient: Option<&CGGradient>, center: CGPoint, angle: CGFloat, ) { extern "C-unwind" { fn CGContextDrawConicGradient( c: &CGContext, gradient: Option<&CGGradient>, center: CGPoint, angle: CGFloat, ); } unsafe { CGContextDrawConicGradient(self, gradient, center, angle) } } #[doc(alias = "CGContextDrawShading")] #[cfg(feature = "CGShading")] #[inline] pub fn draw_shading(c: Option<&CGContext>, shading: Option<&CGShading>) { extern "C-unwind" { fn CGContextDrawShading(c: Option<&CGContext>, shading: Option<&CGShading>); } unsafe { CGContextDrawShading(c, shading) } } /// Text functions. * #[doc(alias = "CGContextSetCharacterSpacing")] #[inline] pub fn set_character_spacing(c: Option<&CGContext>, spacing: CGFloat) { extern "C-unwind" { fn CGContextSetCharacterSpacing(c: Option<&CGContext>, spacing: CGFloat); } unsafe { CGContextSetCharacterSpacing(c, spacing) } } #[doc(alias = "CGContextSetTextPosition")] #[inline] pub fn set_text_position(c: Option<&CGContext>, x: CGFloat, y: CGFloat) { extern "C-unwind" { fn CGContextSetTextPosition(c: Option<&CGContext>, x: CGFloat, y: CGFloat); } unsafe { CGContextSetTextPosition(c, x, y) } } #[doc(alias = "CGContextGetTextPosition")] #[inline] pub fn text_position(c: Option<&CGContext>) -> CGPoint { extern "C-unwind" { fn CGContextGetTextPosition(c: Option<&CGContext>) -> CGPoint; } unsafe { CGContextGetTextPosition(c) } } #[doc(alias = "CGContextSetTextMatrix")] #[inline] pub fn set_text_matrix(c: Option<&CGContext>, t: CGAffineTransform) { extern "C-unwind" { fn CGContextSetTextMatrix(c: Option<&CGContext>, t: CGAffineTransform); } unsafe { CGContextSetTextMatrix(c, t) } } #[doc(alias = "CGContextGetTextMatrix")] #[inline] pub fn text_matrix(c: Option<&CGContext>) -> CGAffineTransform { extern "C-unwind" { fn CGContextGetTextMatrix(c: Option<&CGContext>) -> CGAffineTransform; } unsafe { CGContextGetTextMatrix(c) } } #[doc(alias = "CGContextSetTextDrawingMode")] #[inline] pub fn set_text_drawing_mode(c: Option<&CGContext>, mode: CGTextDrawingMode) { extern "C-unwind" { fn CGContextSetTextDrawingMode(c: Option<&CGContext>, mode: CGTextDrawingMode); } unsafe { CGContextSetTextDrawingMode(c, mode) } } #[doc(alias = "CGContextSetFont")] #[cfg(feature = "CGFont")] #[inline] pub fn set_font(c: Option<&CGContext>, font: Option<&CGFont>) { extern "C-unwind" { fn CGContextSetFont(c: Option<&CGContext>, font: Option<&CGFont>); } unsafe { CGContextSetFont(c, font) } } #[doc(alias = "CGContextSetFontSize")] #[inline] pub fn set_font_size(c: Option<&CGContext>, size: CGFloat) { extern "C-unwind" { fn CGContextSetFontSize(c: Option<&CGContext>, size: CGFloat); } unsafe { CGContextSetFontSize(c, size) } } /// # Safety /// /// - `glyphs` must be a valid pointer or null. /// - `lpositions` must be a valid pointer or null. #[doc(alias = "CGContextShowGlyphsAtPositions")] #[cfg(feature = "CGFont")] #[inline] pub unsafe fn show_glyphs_at_positions( c: Option<&CGContext>, glyphs: *const CGGlyph, lpositions: *const CGPoint, count: usize, ) { extern "C-unwind" { fn CGContextShowGlyphsAtPositions( c: Option<&CGContext>, glyphs: *const CGGlyph, lpositions: *const CGPoint, count: usize, ); } unsafe { CGContextShowGlyphsAtPositions(c, glyphs, lpositions, count) } } /// PDF functions. * #[doc(alias = "CGContextDrawPDFPage")] #[cfg(feature = "CGPDFPage")] #[inline] pub fn draw_pdf_page(c: Option<&CGContext>, page: Option<&CGPDFPage>) { extern "C-unwind" { fn CGContextDrawPDFPage(c: Option<&CGContext>, page: Option<&CGPDFPage>); } unsafe { CGContextDrawPDFPage(c, page) } } /// Output page functions. * /// /// # Safety /// /// `media_box` must be a valid pointer or null. #[doc(alias = "CGContextBeginPage")] #[inline] pub unsafe fn begin_page(c: Option<&CGContext>, media_box: *const CGRect) { extern "C-unwind" { fn CGContextBeginPage(c: Option<&CGContext>, media_box: *const CGRect); } unsafe { CGContextBeginPage(c, media_box) } } #[doc(alias = "CGContextEndPage")] #[inline] pub fn end_page(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextEndPage(c: Option<&CGContext>); } unsafe { CGContextEndPage(c) } } #[doc(alias = "CGContextFlush")] #[inline] pub fn flush(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextFlush(c: Option<&CGContext>); } unsafe { CGContextFlush(c) } } #[doc(alias = "CGContextSynchronize")] #[inline] pub fn synchronize(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextSynchronize(c: Option<&CGContext>); } unsafe { CGContextSynchronize(c) } } #[doc(alias = "CGContextSynchronizeAttributes")] #[inline] pub fn synchronize_attributes(&self) { extern "C-unwind" { fn CGContextSynchronizeAttributes(c: &CGContext); } unsafe { CGContextSynchronizeAttributes(self) } } #[doc(alias = "CGContextSetShouldAntialias")] #[inline] pub fn set_should_antialias(c: Option<&CGContext>, should_antialias: bool) { extern "C-unwind" { fn CGContextSetShouldAntialias(c: Option<&CGContext>, should_antialias: bool); } unsafe { CGContextSetShouldAntialias(c, should_antialias) } } #[doc(alias = "CGContextSetAllowsAntialiasing")] #[inline] pub fn set_allows_antialiasing(c: Option<&CGContext>, allows_antialiasing: bool) { extern "C-unwind" { fn CGContextSetAllowsAntialiasing(c: Option<&CGContext>, allows_antialiasing: bool); } unsafe { CGContextSetAllowsAntialiasing(c, allows_antialiasing) } } #[doc(alias = "CGContextSetShouldSmoothFonts")] #[inline] pub fn set_should_smooth_fonts(c: Option<&CGContext>, should_smooth_fonts: bool) { extern "C-unwind" { fn CGContextSetShouldSmoothFonts(c: Option<&CGContext>, should_smooth_fonts: bool); } unsafe { CGContextSetShouldSmoothFonts(c, should_smooth_fonts) } } #[doc(alias = "CGContextSetAllowsFontSmoothing")] #[inline] pub fn set_allows_font_smoothing(c: Option<&CGContext>, allows_font_smoothing: bool) { extern "C-unwind" { fn CGContextSetAllowsFontSmoothing(c: Option<&CGContext>, allows_font_smoothing: bool); } unsafe { CGContextSetAllowsFontSmoothing(c, allows_font_smoothing) } } #[doc(alias = "CGContextSetShouldSubpixelPositionFonts")] #[inline] pub fn set_should_subpixel_position_fonts( c: Option<&CGContext>, should_subpixel_position_fonts: bool, ) { extern "C-unwind" { fn CGContextSetShouldSubpixelPositionFonts( c: Option<&CGContext>, should_subpixel_position_fonts: bool, ); } unsafe { CGContextSetShouldSubpixelPositionFonts(c, should_subpixel_position_fonts) } } #[doc(alias = "CGContextSetAllowsFontSubpixelPositioning")] #[inline] pub fn set_allows_font_subpixel_positioning( c: Option<&CGContext>, allows_font_subpixel_positioning: bool, ) { extern "C-unwind" { fn CGContextSetAllowsFontSubpixelPositioning( c: Option<&CGContext>, allows_font_subpixel_positioning: bool, ); } unsafe { CGContextSetAllowsFontSubpixelPositioning(c, allows_font_subpixel_positioning) } } #[doc(alias = "CGContextSetShouldSubpixelQuantizeFonts")] #[inline] pub fn set_should_subpixel_quantize_fonts( c: Option<&CGContext>, should_subpixel_quantize_fonts: bool, ) { extern "C-unwind" { fn CGContextSetShouldSubpixelQuantizeFonts( c: Option<&CGContext>, should_subpixel_quantize_fonts: bool, ); } unsafe { CGContextSetShouldSubpixelQuantizeFonts(c, should_subpixel_quantize_fonts) } } #[doc(alias = "CGContextSetAllowsFontSubpixelQuantization")] #[inline] pub fn set_allows_font_subpixel_quantization( c: Option<&CGContext>, allows_font_subpixel_quantization: bool, ) { extern "C-unwind" { fn CGContextSetAllowsFontSubpixelQuantization( c: Option<&CGContext>, allows_font_subpixel_quantization: bool, ); } unsafe { CGContextSetAllowsFontSubpixelQuantization(c, allows_font_subpixel_quantization) } } /// Transparency layer support. * /// /// # Safety /// /// `auxiliary_info` generics must be of the correct type. #[doc(alias = "CGContextBeginTransparencyLayer")] #[inline] pub unsafe fn begin_transparency_layer( c: Option<&CGContext>, auxiliary_info: Option<&CFDictionary>, ) { extern "C-unwind" { fn CGContextBeginTransparencyLayer( c: Option<&CGContext>, auxiliary_info: Option<&CFDictionary>, ); } unsafe { CGContextBeginTransparencyLayer(c, auxiliary_info) } } /// # Safety /// /// `aux_info` generics must be of the correct type. #[doc(alias = "CGContextBeginTransparencyLayerWithRect")] #[inline] pub unsafe fn begin_transparency_layer_with_rect( c: Option<&CGContext>, rect: CGRect, aux_info: Option<&CFDictionary>, ) { extern "C-unwind" { fn CGContextBeginTransparencyLayerWithRect( c: Option<&CGContext>, rect: CGRect, aux_info: Option<&CFDictionary>, ); } unsafe { CGContextBeginTransparencyLayerWithRect(c, rect, aux_info) } } #[doc(alias = "CGContextEndTransparencyLayer")] #[inline] pub fn end_transparency_layer(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextEndTransparencyLayer(c: Option<&CGContext>); } unsafe { CGContextEndTransparencyLayer(c) } } /// User space to device space tranformations. * #[doc(alias = "CGContextGetUserSpaceToDeviceSpaceTransform")] #[inline] pub fn user_space_to_device_space_transform(c: Option<&CGContext>) -> CGAffineTransform { extern "C-unwind" { fn CGContextGetUserSpaceToDeviceSpaceTransform( c: Option<&CGContext>, ) -> CGAffineTransform; } unsafe { CGContextGetUserSpaceToDeviceSpaceTransform(c) } } #[doc(alias = "CGContextConvertPointToDeviceSpace")] #[inline] pub fn convert_point_to_device_space(c: Option<&CGContext>, point: CGPoint) -> CGPoint { extern "C-unwind" { fn CGContextConvertPointToDeviceSpace(c: Option<&CGContext>, point: CGPoint) -> CGPoint; } unsafe { CGContextConvertPointToDeviceSpace(c, point) } } #[doc(alias = "CGContextConvertPointToUserSpace")] #[inline] pub fn convert_point_to_user_space(c: Option<&CGContext>, point: CGPoint) -> CGPoint { extern "C-unwind" { fn CGContextConvertPointToUserSpace(c: Option<&CGContext>, point: CGPoint) -> CGPoint; } unsafe { CGContextConvertPointToUserSpace(c, point) } } #[doc(alias = "CGContextConvertSizeToDeviceSpace")] #[inline] pub fn convert_size_to_device_space(c: Option<&CGContext>, size: CGSize) -> CGSize { extern "C-unwind" { fn CGContextConvertSizeToDeviceSpace(c: Option<&CGContext>, size: CGSize) -> CGSize; } unsafe { CGContextConvertSizeToDeviceSpace(c, size) } } #[doc(alias = "CGContextConvertSizeToUserSpace")] #[inline] pub fn convert_size_to_user_space(c: Option<&CGContext>, size: CGSize) -> CGSize { extern "C-unwind" { fn CGContextConvertSizeToUserSpace(c: Option<&CGContext>, size: CGSize) -> CGSize; } unsafe { CGContextConvertSizeToUserSpace(c, size) } } #[doc(alias = "CGContextConvertRectToDeviceSpace")] #[inline] pub fn convert_rect_to_device_space(c: Option<&CGContext>, rect: CGRect) -> CGRect { extern "C-unwind" { fn CGContextConvertRectToDeviceSpace(c: Option<&CGContext>, rect: CGRect) -> CGRect; } unsafe { CGContextConvertRectToDeviceSpace(c, rect) } } #[doc(alias = "CGContextConvertRectToUserSpace")] #[inline] pub fn convert_rect_to_user_space(c: Option<&CGContext>, rect: CGRect) -> CGRect { extern "C-unwind" { fn CGContextConvertRectToUserSpace(c: Option<&CGContext>, rect: CGRect) -> CGRect; } unsafe { CGContextConvertRectToUserSpace(c, rect) } } /// # Safety /// /// `name` must be a valid pointer or null. #[doc(alias = "CGContextSelectFont")] #[deprecated = "No longer supported"] #[inline] pub unsafe fn select_font( c: Option<&CGContext>, name: *const c_char, size: CGFloat, text_encoding: CGTextEncoding, ) { extern "C-unwind" { fn CGContextSelectFont( c: Option<&CGContext>, name: *const c_char, size: CGFloat, text_encoding: CGTextEncoding, ); } unsafe { CGContextSelectFont(c, name, size, text_encoding) } } /// # Safety /// /// `string` must be a valid pointer or null. #[doc(alias = "CGContextShowText")] #[deprecated = "No longer supported"] #[inline] pub unsafe fn show_text(c: Option<&CGContext>, string: *const c_char, length: usize) { extern "C-unwind" { fn CGContextShowText(c: Option<&CGContext>, string: *const c_char, length: usize); } unsafe { CGContextShowText(c, string, length) } } /// # Safety /// /// `string` must be a valid pointer or null. #[doc(alias = "CGContextShowTextAtPoint")] #[deprecated = "No longer supported"] #[inline] pub unsafe fn show_text_at_point( c: Option<&CGContext>, x: CGFloat, y: CGFloat, string: *const c_char, length: usize, ) { extern "C-unwind" { fn CGContextShowTextAtPoint( c: Option<&CGContext>, x: CGFloat, y: CGFloat, string: *const c_char, length: usize, ); } unsafe { CGContextShowTextAtPoint(c, x, y, string, length) } } /// # Safety /// /// `g` must be a valid pointer or null. #[doc(alias = "CGContextShowGlyphs")] #[cfg(feature = "CGFont")] #[deprecated = "No longer supported"] #[inline] pub unsafe fn show_glyphs(c: Option<&CGContext>, g: *const CGGlyph, count: usize) { extern "C-unwind" { fn CGContextShowGlyphs(c: Option<&CGContext>, g: *const CGGlyph, count: usize); } unsafe { CGContextShowGlyphs(c, g, count) } } /// # Safety /// /// `glyphs` must be a valid pointer or null. #[doc(alias = "CGContextShowGlyphsAtPoint")] #[cfg(feature = "CGFont")] #[deprecated = "No longer supported"] #[inline] pub unsafe fn show_glyphs_at_point( c: Option<&CGContext>, x: CGFloat, y: CGFloat, glyphs: *const CGGlyph, count: usize, ) { extern "C-unwind" { fn CGContextShowGlyphsAtPoint( c: Option<&CGContext>, x: CGFloat, y: CGFloat, glyphs: *const CGGlyph, count: usize, ); } unsafe { CGContextShowGlyphsAtPoint(c, x, y, glyphs, count) } } /// # Safety /// /// - `glyphs` must be a valid pointer or null. /// - `advances` must be a valid pointer or null. #[doc(alias = "CGContextShowGlyphsWithAdvances")] #[cfg(feature = "CGFont")] #[deprecated = "No longer supported"] #[inline] pub unsafe fn show_glyphs_with_advances( c: Option<&CGContext>, glyphs: *const CGGlyph, advances: *const CGSize, count: usize, ) { extern "C-unwind" { fn CGContextShowGlyphsWithAdvances( c: Option<&CGContext>, glyphs: *const CGGlyph, advances: *const CGSize, count: usize, ); } unsafe { CGContextShowGlyphsWithAdvances(c, glyphs, advances, count) } } #[doc(alias = "CGContextDrawPDFDocument")] #[cfg(feature = "CGPDFDocument")] #[deprecated = "No longer supported"] #[inline] pub fn draw_pdf_document( c: Option<&CGContext>, rect: CGRect, document: Option<&CGPDFDocument>, page: c_int, ) { extern "C-unwind" { fn CGContextDrawPDFDocument( c: Option<&CGContext>, rect: CGRect, document: Option<&CGPDFDocument>, page: c_int, ); } unsafe { CGContextDrawPDFDocument(c, rect, document, page) } } } #[deprecated = "renamed to `CGContext::save_g_state`"] #[inline] pub extern "C-unwind" fn CGContextSaveGState(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextSaveGState(c: Option<&CGContext>); } unsafe { CGContextSaveGState(c) } } #[deprecated = "renamed to `CGContext::restore_g_state`"] #[inline] pub extern "C-unwind" fn CGContextRestoreGState(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextRestoreGState(c: Option<&CGContext>); } unsafe { CGContextRestoreGState(c) } } #[deprecated = "renamed to `CGContext::scale_ctm`"] #[inline] pub extern "C-unwind" fn CGContextScaleCTM(c: Option<&CGContext>, sx: CGFloat, sy: CGFloat) { extern "C-unwind" { fn CGContextScaleCTM(c: Option<&CGContext>, sx: CGFloat, sy: CGFloat); } unsafe { CGContextScaleCTM(c, sx, sy) } } #[deprecated = "renamed to `CGContext::translate_ctm`"] #[inline] pub extern "C-unwind" fn CGContextTranslateCTM(c: Option<&CGContext>, tx: CGFloat, ty: CGFloat) { extern "C-unwind" { fn CGContextTranslateCTM(c: Option<&CGContext>, tx: CGFloat, ty: CGFloat); } unsafe { CGContextTranslateCTM(c, tx, ty) } } #[deprecated = "renamed to `CGContext::rotate_ctm`"] #[inline] pub extern "C-unwind" fn CGContextRotateCTM(c: Option<&CGContext>, angle: CGFloat) { extern "C-unwind" { fn CGContextRotateCTM(c: Option<&CGContext>, angle: CGFloat); } unsafe { CGContextRotateCTM(c, angle) } } #[deprecated = "renamed to `CGContext::concat_ctm`"] #[inline] pub extern "C-unwind" fn CGContextConcatCTM(c: Option<&CGContext>, transform: CGAffineTransform) { extern "C-unwind" { fn CGContextConcatCTM(c: Option<&CGContext>, transform: CGAffineTransform); } unsafe { CGContextConcatCTM(c, transform) } } #[deprecated = "renamed to `CGContext::ctm`"] #[inline] pub extern "C-unwind" fn CGContextGetCTM(c: Option<&CGContext>) -> CGAffineTransform { extern "C-unwind" { fn CGContextGetCTM(c: Option<&CGContext>) -> CGAffineTransform; } unsafe { CGContextGetCTM(c) } } #[deprecated = "renamed to `CGContext::set_line_width`"] #[inline] pub extern "C-unwind" fn CGContextSetLineWidth(c: Option<&CGContext>, width: CGFloat) { extern "C-unwind" { fn CGContextSetLineWidth(c: Option<&CGContext>, width: CGFloat); } unsafe { CGContextSetLineWidth(c, width) } } #[cfg(feature = "CGPath")] #[deprecated = "renamed to `CGContext::set_line_cap`"] #[inline] pub extern "C-unwind" fn CGContextSetLineCap(c: Option<&CGContext>, cap: CGLineCap) { extern "C-unwind" { fn CGContextSetLineCap(c: Option<&CGContext>, cap: CGLineCap); } unsafe { CGContextSetLineCap(c, cap) } } #[cfg(feature = "CGPath")] #[deprecated = "renamed to `CGContext::set_line_join`"] #[inline] pub extern "C-unwind" fn CGContextSetLineJoin(c: Option<&CGContext>, join: CGLineJoin) { extern "C-unwind" { fn CGContextSetLineJoin(c: Option<&CGContext>, join: CGLineJoin); } unsafe { CGContextSetLineJoin(c, join) } } #[deprecated = "renamed to `CGContext::set_miter_limit`"] #[inline] pub extern "C-unwind" fn CGContextSetMiterLimit(c: Option<&CGContext>, limit: CGFloat) { extern "C-unwind" { fn CGContextSetMiterLimit(c: Option<&CGContext>, limit: CGFloat); } unsafe { CGContextSetMiterLimit(c, limit) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::set_line_dash`"] pub fn CGContextSetLineDash( c: Option<&CGContext>, phase: CGFloat, lengths: *const CGFloat, count: usize, ); } #[deprecated = "renamed to `CGContext::set_flatness`"] #[inline] pub extern "C-unwind" fn CGContextSetFlatness(c: Option<&CGContext>, flatness: CGFloat) { extern "C-unwind" { fn CGContextSetFlatness(c: Option<&CGContext>, flatness: CGFloat); } unsafe { CGContextSetFlatness(c, flatness) } } #[deprecated = "renamed to `CGContext::set_alpha`"] #[inline] pub extern "C-unwind" fn CGContextSetAlpha(c: Option<&CGContext>, alpha: CGFloat) { extern "C-unwind" { fn CGContextSetAlpha(c: Option<&CGContext>, alpha: CGFloat); } unsafe { CGContextSetAlpha(c, alpha) } } #[deprecated = "renamed to `CGContext::set_blend_mode`"] #[inline] pub extern "C-unwind" fn CGContextSetBlendMode(c: Option<&CGContext>, mode: CGBlendMode) { extern "C-unwind" { fn CGContextSetBlendMode(c: Option<&CGContext>, mode: CGBlendMode); } unsafe { CGContextSetBlendMode(c, mode) } } #[deprecated = "renamed to `CGContext::begin_path`"] #[inline] pub extern "C-unwind" fn CGContextBeginPath(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextBeginPath(c: Option<&CGContext>); } unsafe { CGContextBeginPath(c) } } #[deprecated = "renamed to `CGContext::move_to_point`"] #[inline] pub extern "C-unwind" fn CGContextMoveToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat) { extern "C-unwind" { fn CGContextMoveToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat); } unsafe { CGContextMoveToPoint(c, x, y) } } #[deprecated = "renamed to `CGContext::add_line_to_point`"] #[inline] pub extern "C-unwind" fn CGContextAddLineToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat) { extern "C-unwind" { fn CGContextAddLineToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat); } unsafe { CGContextAddLineToPoint(c, x, y) } } #[deprecated = "renamed to `CGContext::add_curve_to_point`"] #[inline] pub extern "C-unwind" fn CGContextAddCurveToPoint( c: Option<&CGContext>, cp1x: CGFloat, cp1y: CGFloat, cp2x: CGFloat, cp2y: CGFloat, x: CGFloat, y: CGFloat, ) { extern "C-unwind" { fn CGContextAddCurveToPoint( c: Option<&CGContext>, cp1x: CGFloat, cp1y: CGFloat, cp2x: CGFloat, cp2y: CGFloat, x: CGFloat, y: CGFloat, ); } unsafe { CGContextAddCurveToPoint(c, cp1x, cp1y, cp2x, cp2y, x, y) } } #[deprecated = "renamed to `CGContext::add_quad_curve_to_point`"] #[inline] pub extern "C-unwind" fn CGContextAddQuadCurveToPoint( c: Option<&CGContext>, cpx: CGFloat, cpy: CGFloat, x: CGFloat, y: CGFloat, ) { extern "C-unwind" { fn CGContextAddQuadCurveToPoint( c: Option<&CGContext>, cpx: CGFloat, cpy: CGFloat, x: CGFloat, y: CGFloat, ); } unsafe { CGContextAddQuadCurveToPoint(c, cpx, cpy, x, y) } } #[deprecated = "renamed to `CGContext::close_path`"] #[inline] pub extern "C-unwind" fn CGContextClosePath(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextClosePath(c: Option<&CGContext>); } unsafe { CGContextClosePath(c) } } #[deprecated = "renamed to `CGContext::add_rect`"] #[inline] pub extern "C-unwind" fn CGContextAddRect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextAddRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextAddRect(c, rect) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::add_rects`"] pub fn CGContextAddRects(c: Option<&CGContext>, rects: *const CGRect, count: usize); } extern "C-unwind" { #[deprecated = "renamed to `CGContext::add_lines`"] pub fn CGContextAddLines(c: Option<&CGContext>, points: *const CGPoint, count: usize); } #[deprecated = "renamed to `CGContext::add_ellipse_in_rect`"] #[inline] pub extern "C-unwind" fn CGContextAddEllipseInRect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextAddEllipseInRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextAddEllipseInRect(c, rect) } } #[deprecated = "renamed to `CGContext::add_arc`"] #[inline] pub extern "C-unwind" fn CGContextAddArc( c: Option<&CGContext>, x: CGFloat, y: CGFloat, radius: CGFloat, start_angle: CGFloat, end_angle: CGFloat, clockwise: c_int, ) { extern "C-unwind" { fn CGContextAddArc( c: Option<&CGContext>, x: CGFloat, y: CGFloat, radius: CGFloat, start_angle: CGFloat, end_angle: CGFloat, clockwise: c_int, ); } unsafe { CGContextAddArc(c, x, y, radius, start_angle, end_angle, clockwise) } } #[deprecated = "renamed to `CGContext::add_arc_to_point`"] #[inline] pub extern "C-unwind" fn CGContextAddArcToPoint( c: Option<&CGContext>, x1: CGFloat, y1: CGFloat, x2: CGFloat, y2: CGFloat, radius: CGFloat, ) { extern "C-unwind" { fn CGContextAddArcToPoint( c: Option<&CGContext>, x1: CGFloat, y1: CGFloat, x2: CGFloat, y2: CGFloat, radius: CGFloat, ); } unsafe { CGContextAddArcToPoint(c, x1, y1, x2, y2, radius) } } #[cfg(feature = "CGPath")] #[deprecated = "renamed to `CGContext::add_path`"] #[inline] pub extern "C-unwind" fn CGContextAddPath(c: Option<&CGContext>, path: Option<&CGPath>) { extern "C-unwind" { fn CGContextAddPath(c: Option<&CGContext>, path: Option<&CGPath>); } unsafe { CGContextAddPath(c, path) } } #[deprecated = "renamed to `CGContext::replace_path_with_stroked_path`"] #[inline] pub extern "C-unwind" fn CGContextReplacePathWithStrokedPath(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextReplacePathWithStrokedPath(c: Option<&CGContext>); } unsafe { CGContextReplacePathWithStrokedPath(c) } } #[deprecated = "renamed to `CGContext::is_path_empty`"] #[inline] pub extern "C-unwind" fn CGContextIsPathEmpty(c: Option<&CGContext>) -> bool { extern "C-unwind" { fn CGContextIsPathEmpty(c: Option<&CGContext>) -> bool; } unsafe { CGContextIsPathEmpty(c) } } #[deprecated = "renamed to `CGContext::path_current_point`"] #[inline] pub extern "C-unwind" fn CGContextGetPathCurrentPoint(c: Option<&CGContext>) -> CGPoint { extern "C-unwind" { fn CGContextGetPathCurrentPoint(c: Option<&CGContext>) -> CGPoint; } unsafe { CGContextGetPathCurrentPoint(c) } } #[deprecated = "renamed to `CGContext::path_bounding_box`"] #[inline] pub extern "C-unwind" fn CGContextGetPathBoundingBox(c: Option<&CGContext>) -> CGRect { extern "C-unwind" { fn CGContextGetPathBoundingBox(c: Option<&CGContext>) -> CGRect; } unsafe { CGContextGetPathBoundingBox(c) } } #[cfg(feature = "CGPath")] #[deprecated = "renamed to `CGContext::path`"] #[inline] pub extern "C-unwind" fn CGContextCopyPath(c: Option<&CGContext>) -> Option> { extern "C-unwind" { fn CGContextCopyPath(c: Option<&CGContext>) -> Option>; } let ret = unsafe { CGContextCopyPath(c) }; ret.map(|ret| unsafe { CFRetained::from_raw(ret) }) } #[deprecated = "renamed to `CGContext::path_contains_point`"] #[inline] pub extern "C-unwind" fn CGContextPathContainsPoint( c: Option<&CGContext>, point: CGPoint, mode: CGPathDrawingMode, ) -> bool { extern "C-unwind" { fn CGContextPathContainsPoint( c: Option<&CGContext>, point: CGPoint, mode: CGPathDrawingMode, ) -> bool; } unsafe { CGContextPathContainsPoint(c, point, mode) } } #[deprecated = "renamed to `CGContext::draw_path`"] #[inline] pub extern "C-unwind" fn CGContextDrawPath(c: Option<&CGContext>, mode: CGPathDrawingMode) { extern "C-unwind" { fn CGContextDrawPath(c: Option<&CGContext>, mode: CGPathDrawingMode); } unsafe { CGContextDrawPath(c, mode) } } #[deprecated = "renamed to `CGContext::fill_path`"] #[inline] pub extern "C-unwind" fn CGContextFillPath(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextFillPath(c: Option<&CGContext>); } unsafe { CGContextFillPath(c) } } #[deprecated = "renamed to `CGContext::eo_fill_path`"] #[inline] pub extern "C-unwind" fn CGContextEOFillPath(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextEOFillPath(c: Option<&CGContext>); } unsafe { CGContextEOFillPath(c) } } #[deprecated = "renamed to `CGContext::stroke_path`"] #[inline] pub extern "C-unwind" fn CGContextStrokePath(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextStrokePath(c: Option<&CGContext>); } unsafe { CGContextStrokePath(c) } } #[deprecated = "renamed to `CGContext::fill_rect`"] #[inline] pub extern "C-unwind" fn CGContextFillRect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextFillRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextFillRect(c, rect) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::fill_rects`"] pub fn CGContextFillRects(c: Option<&CGContext>, rects: *const CGRect, count: usize); } #[deprecated = "renamed to `CGContext::stroke_rect`"] #[inline] pub extern "C-unwind" fn CGContextStrokeRect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextStrokeRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextStrokeRect(c, rect) } } #[deprecated = "renamed to `CGContext::stroke_rect_with_width`"] #[inline] pub extern "C-unwind" fn CGContextStrokeRectWithWidth( c: Option<&CGContext>, rect: CGRect, width: CGFloat, ) { extern "C-unwind" { fn CGContextStrokeRectWithWidth(c: Option<&CGContext>, rect: CGRect, width: CGFloat); } unsafe { CGContextStrokeRectWithWidth(c, rect, width) } } #[deprecated = "renamed to `CGContext::clear_rect`"] #[inline] pub extern "C-unwind" fn CGContextClearRect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextClearRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextClearRect(c, rect) } } #[deprecated = "renamed to `CGContext::fill_ellipse_in_rect`"] #[inline] pub extern "C-unwind" fn CGContextFillEllipseInRect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextFillEllipseInRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextFillEllipseInRect(c, rect) } } #[deprecated = "renamed to `CGContext::stroke_ellipse_in_rect`"] #[inline] pub extern "C-unwind" fn CGContextStrokeEllipseInRect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextStrokeEllipseInRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextStrokeEllipseInRect(c, rect) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::stroke_line_segments`"] pub fn CGContextStrokeLineSegments(c: Option<&CGContext>, points: *const CGPoint, count: usize); } #[deprecated = "renamed to `CGContext::clip`"] #[inline] pub extern "C-unwind" fn CGContextClip(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextClip(c: Option<&CGContext>); } unsafe { CGContextClip(c) } } #[deprecated = "renamed to `CGContext::eo_clip`"] #[inline] pub extern "C-unwind" fn CGContextEOClip(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextEOClip(c: Option<&CGContext>); } unsafe { CGContextEOClip(c) } } #[deprecated = "renamed to `CGContext::reset_clip`"] #[inline] pub extern "C-unwind" fn CGContextResetClip(c: &CGContext) { extern "C-unwind" { fn CGContextResetClip(c: &CGContext); } unsafe { CGContextResetClip(c) } } #[cfg(feature = "CGImage")] #[deprecated = "renamed to `CGContext::clip_to_mask`"] #[inline] pub extern "C-unwind" fn CGContextClipToMask( c: Option<&CGContext>, rect: CGRect, mask: Option<&CGImage>, ) { extern "C-unwind" { fn CGContextClipToMask(c: Option<&CGContext>, rect: CGRect, mask: Option<&CGImage>); } unsafe { CGContextClipToMask(c, rect, mask) } } #[deprecated = "renamed to `CGContext::clip_bounding_box`"] #[inline] pub extern "C-unwind" fn CGContextGetClipBoundingBox(c: Option<&CGContext>) -> CGRect { extern "C-unwind" { fn CGContextGetClipBoundingBox(c: Option<&CGContext>) -> CGRect; } unsafe { CGContextGetClipBoundingBox(c) } } #[deprecated = "renamed to `CGContext::clip_to_rect`"] #[inline] pub extern "C-unwind" fn CGContextClipToRect(c: Option<&CGContext>, rect: CGRect) { extern "C-unwind" { fn CGContextClipToRect(c: Option<&CGContext>, rect: CGRect); } unsafe { CGContextClipToRect(c, rect) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::clip_to_rects`"] pub fn CGContextClipToRects(c: Option<&CGContext>, rects: NonNull, count: usize); } #[cfg(feature = "CGColor")] #[deprecated = "renamed to `CGContext::set_fill_color_with_color`"] #[inline] pub extern "C-unwind" fn CGContextSetFillColorWithColor( c: Option<&CGContext>, color: Option<&CGColor>, ) { extern "C-unwind" { fn CGContextSetFillColorWithColor(c: Option<&CGContext>, color: Option<&CGColor>); } unsafe { CGContextSetFillColorWithColor(c, color) } } #[cfg(feature = "CGColor")] #[deprecated = "renamed to `CGContext::set_stroke_color_with_color`"] #[inline] pub extern "C-unwind" fn CGContextSetStrokeColorWithColor( c: Option<&CGContext>, color: Option<&CGColor>, ) { extern "C-unwind" { fn CGContextSetStrokeColorWithColor(c: Option<&CGContext>, color: Option<&CGColor>); } unsafe { CGContextSetStrokeColorWithColor(c, color) } } #[cfg(feature = "CGColorSpace")] #[deprecated = "renamed to `CGContext::set_fill_color_space`"] #[inline] pub extern "C-unwind" fn CGContextSetFillColorSpace( c: Option<&CGContext>, space: Option<&CGColorSpace>, ) { extern "C-unwind" { fn CGContextSetFillColorSpace(c: Option<&CGContext>, space: Option<&CGColorSpace>); } unsafe { CGContextSetFillColorSpace(c, space) } } #[cfg(feature = "CGColorSpace")] #[deprecated = "renamed to `CGContext::set_stroke_color_space`"] #[inline] pub extern "C-unwind" fn CGContextSetStrokeColorSpace( c: Option<&CGContext>, space: Option<&CGColorSpace>, ) { extern "C-unwind" { fn CGContextSetStrokeColorSpace(c: Option<&CGContext>, space: Option<&CGColorSpace>); } unsafe { CGContextSetStrokeColorSpace(c, space) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::set_fill_color`"] pub fn CGContextSetFillColor(c: Option<&CGContext>, components: *const CGFloat); } extern "C-unwind" { #[deprecated = "renamed to `CGContext::set_stroke_color`"] pub fn CGContextSetStrokeColor(c: Option<&CGContext>, components: *const CGFloat); } extern "C-unwind" { #[cfg(feature = "CGPattern")] #[deprecated = "renamed to `CGContext::set_fill_pattern`"] pub fn CGContextSetFillPattern( c: Option<&CGContext>, pattern: Option<&CGPattern>, components: *const CGFloat, ); } extern "C-unwind" { #[cfg(feature = "CGPattern")] #[deprecated = "renamed to `CGContext::set_stroke_pattern`"] pub fn CGContextSetStrokePattern( c: Option<&CGContext>, pattern: Option<&CGPattern>, components: *const CGFloat, ); } #[deprecated = "renamed to `CGContext::set_pattern_phase`"] #[inline] pub extern "C-unwind" fn CGContextSetPatternPhase(c: Option<&CGContext>, phase: CGSize) { extern "C-unwind" { fn CGContextSetPatternPhase(c: Option<&CGContext>, phase: CGSize); } unsafe { CGContextSetPatternPhase(c, phase) } } #[deprecated = "renamed to `CGContext::set_gray_fill_color`"] #[inline] pub extern "C-unwind" fn CGContextSetGrayFillColor( c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetGrayFillColor(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat); } unsafe { CGContextSetGrayFillColor(c, gray, alpha) } } #[deprecated = "renamed to `CGContext::set_gray_stroke_color`"] #[inline] pub extern "C-unwind" fn CGContextSetGrayStrokeColor( c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetGrayStrokeColor(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat); } unsafe { CGContextSetGrayStrokeColor(c, gray, alpha) } } #[deprecated = "renamed to `CGContext::set_rgb_fill_color`"] #[inline] pub extern "C-unwind" fn CGContextSetRGBFillColor( c: Option<&CGContext>, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetRGBFillColor( c: Option<&CGContext>, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat, ); } unsafe { CGContextSetRGBFillColor(c, red, green, blue, alpha) } } #[deprecated = "renamed to `CGContext::set_rgb_stroke_color`"] #[inline] pub extern "C-unwind" fn CGContextSetRGBStrokeColor( c: Option<&CGContext>, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetRGBStrokeColor( c: Option<&CGContext>, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat, ); } unsafe { CGContextSetRGBStrokeColor(c, red, green, blue, alpha) } } #[deprecated = "renamed to `CGContext::set_cmyk_fill_color`"] #[inline] pub extern "C-unwind" fn CGContextSetCMYKFillColor( c: Option<&CGContext>, cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetCMYKFillColor( c: Option<&CGContext>, cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat, ); } unsafe { CGContextSetCMYKFillColor(c, cyan, magenta, yellow, black, alpha) } } #[deprecated = "renamed to `CGContext::set_cmyk_stroke_color`"] #[inline] pub extern "C-unwind" fn CGContextSetCMYKStrokeColor( c: Option<&CGContext>, cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat, ) { extern "C-unwind" { fn CGContextSetCMYKStrokeColor( c: Option<&CGContext>, cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat, ); } unsafe { CGContextSetCMYKStrokeColor(c, cyan, magenta, yellow, black, alpha) } } #[cfg(feature = "CGColorSpace")] #[deprecated = "renamed to `CGContext::set_rendering_intent`"] #[inline] pub extern "C-unwind" fn CGContextSetRenderingIntent( c: Option<&CGContext>, intent: CGColorRenderingIntent, ) { extern "C-unwind" { fn CGContextSetRenderingIntent(c: Option<&CGContext>, intent: CGColorRenderingIntent); } unsafe { CGContextSetRenderingIntent(c, intent) } } #[deprecated = "renamed to `CGContext::set_edr_target_headroom`"] #[inline] pub extern "C-unwind" fn CGContextSetEDRTargetHeadroom(c: &CGContext, headroom: c_float) -> bool { extern "C-unwind" { fn CGContextSetEDRTargetHeadroom(c: &CGContext, headroom: c_float) -> bool; } unsafe { CGContextSetEDRTargetHeadroom(c, headroom) } } #[deprecated = "renamed to `CGContext::edr_target_headroom`"] #[inline] pub extern "C-unwind" fn CGContextGetEDRTargetHeadroom(c: &CGContext) -> c_float { extern "C-unwind" { fn CGContextGetEDRTargetHeadroom(c: &CGContext) -> c_float; } unsafe { CGContextGetEDRTargetHeadroom(c) } } #[cfg(feature = "CGImage")] #[deprecated = "renamed to `CGContext::draw_image`"] #[inline] pub extern "C-unwind" fn CGContextDrawImage( c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>, ) { extern "C-unwind" { fn CGContextDrawImage(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>); } unsafe { CGContextDrawImage(c, rect, image) } } #[cfg(feature = "CGImage")] #[deprecated = "renamed to `CGContext::draw_tiled_image`"] #[inline] pub extern "C-unwind" fn CGContextDrawTiledImage( c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>, ) { extern "C-unwind" { fn CGContextDrawTiledImage(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>); } unsafe { CGContextDrawTiledImage(c, rect, image) } } extern "C-unwind" { #[cfg(all(feature = "CGImage", feature = "CGToneMapping"))] #[deprecated = "renamed to `CGContext::draw_image_applying_tone_mapping`"] pub fn CGContextDrawImageApplyingToneMapping( c: &CGContext, r: CGRect, image: &CGImage, method: CGToneMapping, options: Option<&CFDictionary>, ) -> bool; } #[cfg(feature = "CGToneMapping")] #[deprecated = "renamed to `CGContext::content_tone_mapping_info`"] #[inline] pub extern "C-unwind" fn CGContextGetContentToneMappingInfo( c: &CGContext, ) -> CGContentToneMappingInfo { extern "C-unwind" { fn CGContextGetContentToneMappingInfo(c: &CGContext) -> CGContentToneMappingInfo; } unsafe { CGContextGetContentToneMappingInfo(c) } } extern "C-unwind" { #[cfg(feature = "CGToneMapping")] #[deprecated = "renamed to `CGContext::set_content_tone_mapping_info`"] pub fn CGContextSetContentToneMappingInfo(c: &CGContext, info: CGContentToneMappingInfo); } #[deprecated = "renamed to `CGContext::interpolation_quality`"] #[inline] pub extern "C-unwind" fn CGContextGetInterpolationQuality( c: Option<&CGContext>, ) -> CGInterpolationQuality { extern "C-unwind" { fn CGContextGetInterpolationQuality(c: Option<&CGContext>) -> CGInterpolationQuality; } unsafe { CGContextGetInterpolationQuality(c) } } #[deprecated = "renamed to `CGContext::set_interpolation_quality`"] #[inline] pub extern "C-unwind" fn CGContextSetInterpolationQuality( c: Option<&CGContext>, quality: CGInterpolationQuality, ) { extern "C-unwind" { fn CGContextSetInterpolationQuality(c: Option<&CGContext>, quality: CGInterpolationQuality); } unsafe { CGContextSetInterpolationQuality(c, quality) } } #[cfg(feature = "CGColor")] #[deprecated = "renamed to `CGContext::set_shadow_with_color`"] #[inline] pub extern "C-unwind" fn CGContextSetShadowWithColor( c: Option<&CGContext>, offset: CGSize, blur: CGFloat, color: Option<&CGColor>, ) { extern "C-unwind" { fn CGContextSetShadowWithColor( c: Option<&CGContext>, offset: CGSize, blur: CGFloat, color: Option<&CGColor>, ); } unsafe { CGContextSetShadowWithColor(c, offset, blur, color) } } #[deprecated = "renamed to `CGContext::set_shadow`"] #[inline] pub extern "C-unwind" fn CGContextSetShadow(c: Option<&CGContext>, offset: CGSize, blur: CGFloat) { extern "C-unwind" { fn CGContextSetShadow(c: Option<&CGContext>, offset: CGSize, blur: CGFloat); } unsafe { CGContextSetShadow(c, offset, blur) } } #[cfg(feature = "CGGradient")] #[deprecated = "renamed to `CGContext::draw_linear_gradient`"] #[inline] pub extern "C-unwind" fn CGContextDrawLinearGradient( c: Option<&CGContext>, gradient: Option<&CGGradient>, start_point: CGPoint, end_point: CGPoint, options: CGGradientDrawingOptions, ) { extern "C-unwind" { fn CGContextDrawLinearGradient( c: Option<&CGContext>, gradient: Option<&CGGradient>, start_point: CGPoint, end_point: CGPoint, options: CGGradientDrawingOptions, ); } unsafe { CGContextDrawLinearGradient(c, gradient, start_point, end_point, options) } } #[cfg(feature = "CGGradient")] #[deprecated = "renamed to `CGContext::draw_radial_gradient`"] #[inline] pub extern "C-unwind" fn CGContextDrawRadialGradient( c: Option<&CGContext>, gradient: Option<&CGGradient>, start_center: CGPoint, start_radius: CGFloat, end_center: CGPoint, end_radius: CGFloat, options: CGGradientDrawingOptions, ) { extern "C-unwind" { fn CGContextDrawRadialGradient( c: Option<&CGContext>, gradient: Option<&CGGradient>, start_center: CGPoint, start_radius: CGFloat, end_center: CGPoint, end_radius: CGFloat, options: CGGradientDrawingOptions, ); } unsafe { CGContextDrawRadialGradient( c, gradient, start_center, start_radius, end_center, end_radius, options, ) } } #[cfg(feature = "CGGradient")] #[deprecated = "renamed to `CGContext::draw_conic_gradient`"] #[inline] pub extern "C-unwind" fn CGContextDrawConicGradient( c: &CGContext, gradient: Option<&CGGradient>, center: CGPoint, angle: CGFloat, ) { extern "C-unwind" { fn CGContextDrawConicGradient( c: &CGContext, gradient: Option<&CGGradient>, center: CGPoint, angle: CGFloat, ); } unsafe { CGContextDrawConicGradient(c, gradient, center, angle) } } #[cfg(feature = "CGShading")] #[deprecated = "renamed to `CGContext::draw_shading`"] #[inline] pub extern "C-unwind" fn CGContextDrawShading(c: Option<&CGContext>, shading: Option<&CGShading>) { extern "C-unwind" { fn CGContextDrawShading(c: Option<&CGContext>, shading: Option<&CGShading>); } unsafe { CGContextDrawShading(c, shading) } } #[deprecated = "renamed to `CGContext::set_character_spacing`"] #[inline] pub extern "C-unwind" fn CGContextSetCharacterSpacing(c: Option<&CGContext>, spacing: CGFloat) { extern "C-unwind" { fn CGContextSetCharacterSpacing(c: Option<&CGContext>, spacing: CGFloat); } unsafe { CGContextSetCharacterSpacing(c, spacing) } } #[deprecated = "renamed to `CGContext::set_text_position`"] #[inline] pub extern "C-unwind" fn CGContextSetTextPosition(c: Option<&CGContext>, x: CGFloat, y: CGFloat) { extern "C-unwind" { fn CGContextSetTextPosition(c: Option<&CGContext>, x: CGFloat, y: CGFloat); } unsafe { CGContextSetTextPosition(c, x, y) } } #[deprecated = "renamed to `CGContext::text_position`"] #[inline] pub extern "C-unwind" fn CGContextGetTextPosition(c: Option<&CGContext>) -> CGPoint { extern "C-unwind" { fn CGContextGetTextPosition(c: Option<&CGContext>) -> CGPoint; } unsafe { CGContextGetTextPosition(c) } } #[deprecated = "renamed to `CGContext::set_text_matrix`"] #[inline] pub extern "C-unwind" fn CGContextSetTextMatrix(c: Option<&CGContext>, t: CGAffineTransform) { extern "C-unwind" { fn CGContextSetTextMatrix(c: Option<&CGContext>, t: CGAffineTransform); } unsafe { CGContextSetTextMatrix(c, t) } } #[deprecated = "renamed to `CGContext::text_matrix`"] #[inline] pub extern "C-unwind" fn CGContextGetTextMatrix(c: Option<&CGContext>) -> CGAffineTransform { extern "C-unwind" { fn CGContextGetTextMatrix(c: Option<&CGContext>) -> CGAffineTransform; } unsafe { CGContextGetTextMatrix(c) } } #[deprecated = "renamed to `CGContext::set_text_drawing_mode`"] #[inline] pub extern "C-unwind" fn CGContextSetTextDrawingMode( c: Option<&CGContext>, mode: CGTextDrawingMode, ) { extern "C-unwind" { fn CGContextSetTextDrawingMode(c: Option<&CGContext>, mode: CGTextDrawingMode); } unsafe { CGContextSetTextDrawingMode(c, mode) } } #[cfg(feature = "CGFont")] #[deprecated = "renamed to `CGContext::set_font`"] #[inline] pub extern "C-unwind" fn CGContextSetFont(c: Option<&CGContext>, font: Option<&CGFont>) { extern "C-unwind" { fn CGContextSetFont(c: Option<&CGContext>, font: Option<&CGFont>); } unsafe { CGContextSetFont(c, font) } } #[deprecated = "renamed to `CGContext::set_font_size`"] #[inline] pub extern "C-unwind" fn CGContextSetFontSize(c: Option<&CGContext>, size: CGFloat) { extern "C-unwind" { fn CGContextSetFontSize(c: Option<&CGContext>, size: CGFloat); } unsafe { CGContextSetFontSize(c, size) } } extern "C-unwind" { #[cfg(feature = "CGFont")] #[deprecated = "renamed to `CGContext::show_glyphs_at_positions`"] pub fn CGContextShowGlyphsAtPositions( c: Option<&CGContext>, glyphs: *const CGGlyph, lpositions: *const CGPoint, count: usize, ); } #[cfg(feature = "CGPDFPage")] #[deprecated = "renamed to `CGContext::draw_pdf_page`"] #[inline] pub extern "C-unwind" fn CGContextDrawPDFPage(c: Option<&CGContext>, page: Option<&CGPDFPage>) { extern "C-unwind" { fn CGContextDrawPDFPage(c: Option<&CGContext>, page: Option<&CGPDFPage>); } unsafe { CGContextDrawPDFPage(c, page) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::begin_page`"] pub fn CGContextBeginPage(c: Option<&CGContext>, media_box: *const CGRect); } #[deprecated = "renamed to `CGContext::end_page`"] #[inline] pub extern "C-unwind" fn CGContextEndPage(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextEndPage(c: Option<&CGContext>); } unsafe { CGContextEndPage(c) } } #[deprecated = "renamed to `CGContext::flush`"] #[inline] pub extern "C-unwind" fn CGContextFlush(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextFlush(c: Option<&CGContext>); } unsafe { CGContextFlush(c) } } #[deprecated = "renamed to `CGContext::synchronize`"] #[inline] pub extern "C-unwind" fn CGContextSynchronize(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextSynchronize(c: Option<&CGContext>); } unsafe { CGContextSynchronize(c) } } #[deprecated = "renamed to `CGContext::synchronize_attributes`"] #[inline] pub extern "C-unwind" fn CGContextSynchronizeAttributes(c: &CGContext) { extern "C-unwind" { fn CGContextSynchronizeAttributes(c: &CGContext); } unsafe { CGContextSynchronizeAttributes(c) } } #[deprecated = "renamed to `CGContext::set_should_antialias`"] #[inline] pub extern "C-unwind" fn CGContextSetShouldAntialias( c: Option<&CGContext>, should_antialias: bool, ) { extern "C-unwind" { fn CGContextSetShouldAntialias(c: Option<&CGContext>, should_antialias: bool); } unsafe { CGContextSetShouldAntialias(c, should_antialias) } } #[deprecated = "renamed to `CGContext::set_allows_antialiasing`"] #[inline] pub extern "C-unwind" fn CGContextSetAllowsAntialiasing( c: Option<&CGContext>, allows_antialiasing: bool, ) { extern "C-unwind" { fn CGContextSetAllowsAntialiasing(c: Option<&CGContext>, allows_antialiasing: bool); } unsafe { CGContextSetAllowsAntialiasing(c, allows_antialiasing) } } #[deprecated = "renamed to `CGContext::set_should_smooth_fonts`"] #[inline] pub extern "C-unwind" fn CGContextSetShouldSmoothFonts( c: Option<&CGContext>, should_smooth_fonts: bool, ) { extern "C-unwind" { fn CGContextSetShouldSmoothFonts(c: Option<&CGContext>, should_smooth_fonts: bool); } unsafe { CGContextSetShouldSmoothFonts(c, should_smooth_fonts) } } #[deprecated = "renamed to `CGContext::set_allows_font_smoothing`"] #[inline] pub extern "C-unwind" fn CGContextSetAllowsFontSmoothing( c: Option<&CGContext>, allows_font_smoothing: bool, ) { extern "C-unwind" { fn CGContextSetAllowsFontSmoothing(c: Option<&CGContext>, allows_font_smoothing: bool); } unsafe { CGContextSetAllowsFontSmoothing(c, allows_font_smoothing) } } #[deprecated = "renamed to `CGContext::set_should_subpixel_position_fonts`"] #[inline] pub extern "C-unwind" fn CGContextSetShouldSubpixelPositionFonts( c: Option<&CGContext>, should_subpixel_position_fonts: bool, ) { extern "C-unwind" { fn CGContextSetShouldSubpixelPositionFonts( c: Option<&CGContext>, should_subpixel_position_fonts: bool, ); } unsafe { CGContextSetShouldSubpixelPositionFonts(c, should_subpixel_position_fonts) } } #[deprecated = "renamed to `CGContext::set_allows_font_subpixel_positioning`"] #[inline] pub extern "C-unwind" fn CGContextSetAllowsFontSubpixelPositioning( c: Option<&CGContext>, allows_font_subpixel_positioning: bool, ) { extern "C-unwind" { fn CGContextSetAllowsFontSubpixelPositioning( c: Option<&CGContext>, allows_font_subpixel_positioning: bool, ); } unsafe { CGContextSetAllowsFontSubpixelPositioning(c, allows_font_subpixel_positioning) } } #[deprecated = "renamed to `CGContext::set_should_subpixel_quantize_fonts`"] #[inline] pub extern "C-unwind" fn CGContextSetShouldSubpixelQuantizeFonts( c: Option<&CGContext>, should_subpixel_quantize_fonts: bool, ) { extern "C-unwind" { fn CGContextSetShouldSubpixelQuantizeFonts( c: Option<&CGContext>, should_subpixel_quantize_fonts: bool, ); } unsafe { CGContextSetShouldSubpixelQuantizeFonts(c, should_subpixel_quantize_fonts) } } #[deprecated = "renamed to `CGContext::set_allows_font_subpixel_quantization`"] #[inline] pub extern "C-unwind" fn CGContextSetAllowsFontSubpixelQuantization( c: Option<&CGContext>, allows_font_subpixel_quantization: bool, ) { extern "C-unwind" { fn CGContextSetAllowsFontSubpixelQuantization( c: Option<&CGContext>, allows_font_subpixel_quantization: bool, ); } unsafe { CGContextSetAllowsFontSubpixelQuantization(c, allows_font_subpixel_quantization) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::begin_transparency_layer`"] pub fn CGContextBeginTransparencyLayer( c: Option<&CGContext>, auxiliary_info: Option<&CFDictionary>, ); } extern "C-unwind" { #[deprecated = "renamed to `CGContext::begin_transparency_layer_with_rect`"] pub fn CGContextBeginTransparencyLayerWithRect( c: Option<&CGContext>, rect: CGRect, aux_info: Option<&CFDictionary>, ); } #[deprecated = "renamed to `CGContext::end_transparency_layer`"] #[inline] pub extern "C-unwind" fn CGContextEndTransparencyLayer(c: Option<&CGContext>) { extern "C-unwind" { fn CGContextEndTransparencyLayer(c: Option<&CGContext>); } unsafe { CGContextEndTransparencyLayer(c) } } #[deprecated = "renamed to `CGContext::user_space_to_device_space_transform`"] #[inline] pub extern "C-unwind" fn CGContextGetUserSpaceToDeviceSpaceTransform( c: Option<&CGContext>, ) -> CGAffineTransform { extern "C-unwind" { fn CGContextGetUserSpaceToDeviceSpaceTransform(c: Option<&CGContext>) -> CGAffineTransform; } unsafe { CGContextGetUserSpaceToDeviceSpaceTransform(c) } } #[deprecated = "renamed to `CGContext::convert_point_to_device_space`"] #[inline] pub extern "C-unwind" fn CGContextConvertPointToDeviceSpace( c: Option<&CGContext>, point: CGPoint, ) -> CGPoint { extern "C-unwind" { fn CGContextConvertPointToDeviceSpace(c: Option<&CGContext>, point: CGPoint) -> CGPoint; } unsafe { CGContextConvertPointToDeviceSpace(c, point) } } #[deprecated = "renamed to `CGContext::convert_point_to_user_space`"] #[inline] pub extern "C-unwind" fn CGContextConvertPointToUserSpace( c: Option<&CGContext>, point: CGPoint, ) -> CGPoint { extern "C-unwind" { fn CGContextConvertPointToUserSpace(c: Option<&CGContext>, point: CGPoint) -> CGPoint; } unsafe { CGContextConvertPointToUserSpace(c, point) } } #[deprecated = "renamed to `CGContext::convert_size_to_device_space`"] #[inline] pub extern "C-unwind" fn CGContextConvertSizeToDeviceSpace( c: Option<&CGContext>, size: CGSize, ) -> CGSize { extern "C-unwind" { fn CGContextConvertSizeToDeviceSpace(c: Option<&CGContext>, size: CGSize) -> CGSize; } unsafe { CGContextConvertSizeToDeviceSpace(c, size) } } #[deprecated = "renamed to `CGContext::convert_size_to_user_space`"] #[inline] pub extern "C-unwind" fn CGContextConvertSizeToUserSpace( c: Option<&CGContext>, size: CGSize, ) -> CGSize { extern "C-unwind" { fn CGContextConvertSizeToUserSpace(c: Option<&CGContext>, size: CGSize) -> CGSize; } unsafe { CGContextConvertSizeToUserSpace(c, size) } } #[deprecated = "renamed to `CGContext::convert_rect_to_device_space`"] #[inline] pub extern "C-unwind" fn CGContextConvertRectToDeviceSpace( c: Option<&CGContext>, rect: CGRect, ) -> CGRect { extern "C-unwind" { fn CGContextConvertRectToDeviceSpace(c: Option<&CGContext>, rect: CGRect) -> CGRect; } unsafe { CGContextConvertRectToDeviceSpace(c, rect) } } #[deprecated = "renamed to `CGContext::convert_rect_to_user_space`"] #[inline] pub extern "C-unwind" fn CGContextConvertRectToUserSpace( c: Option<&CGContext>, rect: CGRect, ) -> CGRect { extern "C-unwind" { fn CGContextConvertRectToUserSpace(c: Option<&CGContext>, rect: CGRect) -> CGRect; } unsafe { CGContextConvertRectToUserSpace(c, rect) } } extern "C-unwind" { #[deprecated = "renamed to `CGContext::select_font`"] pub fn CGContextSelectFont( c: Option<&CGContext>, name: *const c_char, size: CGFloat, text_encoding: CGTextEncoding, ); } extern "C-unwind" { #[deprecated = "renamed to `CGContext::show_text`"] pub fn CGContextShowText(c: Option<&CGContext>, string: *const c_char, length: usize); } extern "C-unwind" { #[deprecated = "renamed to `CGContext::show_text_at_point`"] pub fn CGContextShowTextAtPoint( c: Option<&CGContext>, x: CGFloat, y: CGFloat, string: *const c_char, length: usize, ); } extern "C-unwind" { #[cfg(feature = "CGFont")] #[deprecated = "renamed to `CGContext::show_glyphs`"] pub fn CGContextShowGlyphs(c: Option<&CGContext>, g: *const CGGlyph, count: usize); } extern "C-unwind" { #[cfg(feature = "CGFont")] #[deprecated = "renamed to `CGContext::show_glyphs_at_point`"] pub fn CGContextShowGlyphsAtPoint( c: Option<&CGContext>, x: CGFloat, y: CGFloat, glyphs: *const CGGlyph, count: usize, ); } extern "C-unwind" { #[cfg(feature = "CGFont")] #[deprecated = "renamed to `CGContext::show_glyphs_with_advances`"] pub fn CGContextShowGlyphsWithAdvances( c: Option<&CGContext>, glyphs: *const CGGlyph, advances: *const CGSize, count: usize, ); } #[cfg(feature = "CGPDFDocument")] #[deprecated = "renamed to `CGContext::draw_pdf_document`"] #[inline] pub extern "C-unwind" fn CGContextDrawPDFDocument( c: Option<&CGContext>, rect: CGRect, document: Option<&CGPDFDocument>, page: c_int, ) { extern "C-unwind" { fn CGContextDrawPDFDocument( c: Option<&CGContext>, rect: CGRect, document: Option<&CGPDFDocument>, page: c_int, ); } unsafe { CGContextDrawPDFDocument(c, rect, document, page) } }