//! This file has been automatically generated by `objc2`'s `header-translator`. //! DO NOT EDIT use core::ffi::*; use core::ptr::NonNull; use objc2_core_foundation::*; use crate::*; extern "C" { /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgpointzero?language=objc) pub static CGPointZero: CGPoint; } extern "C" { /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgsizezero?language=objc) pub static CGSizeZero: CGSize; } extern "C" { /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgrectzero?language=objc) pub static CGRectZero: CGRect; } extern "C" { /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgrectnull?language=objc) pub static CGRectNull: CGRect; } extern "C" { /// [Apple's documentation](https://developer.apple.com/documentation/coregraphics/cgrectinfinite?language=objc) pub static CGRectInfinite: CGRect; } // TODO: pub fn CGPointMake(x: CGFloat,y: CGFloat,) -> CGPoint; // TODO: pub fn CGSizeMake(width: CGFloat,height: CGFloat,) -> CGSize; // TODO: pub fn CGVectorMake(dx: CGFloat,dy: CGFloat,) -> CGVector; // TODO: pub fn CGRectMake(x: CGFloat,y: CGFloat,width: CGFloat,height: CGFloat,) -> CGRect; #[inline] pub extern "C-unwind" fn CGRectGetMinX(rect: CGRect) -> CGFloat { extern "C-unwind" { fn CGRectGetMinX(rect: CGRect) -> CGFloat; } unsafe { CGRectGetMinX(rect) } } #[inline] pub extern "C-unwind" fn CGRectGetMidX(rect: CGRect) -> CGFloat { extern "C-unwind" { fn CGRectGetMidX(rect: CGRect) -> CGFloat; } unsafe { CGRectGetMidX(rect) } } #[inline] pub extern "C-unwind" fn CGRectGetMaxX(rect: CGRect) -> CGFloat { extern "C-unwind" { fn CGRectGetMaxX(rect: CGRect) -> CGFloat; } unsafe { CGRectGetMaxX(rect) } } #[inline] pub extern "C-unwind" fn CGRectGetMinY(rect: CGRect) -> CGFloat { extern "C-unwind" { fn CGRectGetMinY(rect: CGRect) -> CGFloat; } unsafe { CGRectGetMinY(rect) } } #[inline] pub extern "C-unwind" fn CGRectGetMidY(rect: CGRect) -> CGFloat { extern "C-unwind" { fn CGRectGetMidY(rect: CGRect) -> CGFloat; } unsafe { CGRectGetMidY(rect) } } #[inline] pub extern "C-unwind" fn CGRectGetMaxY(rect: CGRect) -> CGFloat { extern "C-unwind" { fn CGRectGetMaxY(rect: CGRect) -> CGFloat; } unsafe { CGRectGetMaxY(rect) } } #[inline] pub extern "C-unwind" fn CGRectGetWidth(rect: CGRect) -> CGFloat { extern "C-unwind" { fn CGRectGetWidth(rect: CGRect) -> CGFloat; } unsafe { CGRectGetWidth(rect) } } #[inline] pub extern "C-unwind" fn CGRectGetHeight(rect: CGRect) -> CGFloat { extern "C-unwind" { fn CGRectGetHeight(rect: CGRect) -> CGFloat; } unsafe { CGRectGetHeight(rect) } } #[inline] pub extern "C-unwind" fn CGPointEqualToPoint(point1: CGPoint, point2: CGPoint) -> bool { extern "C-unwind" { fn CGPointEqualToPoint(point1: CGPoint, point2: CGPoint) -> bool; } unsafe { CGPointEqualToPoint(point1, point2) } } #[inline] pub extern "C-unwind" fn CGSizeEqualToSize(size1: CGSize, size2: CGSize) -> bool { extern "C-unwind" { fn CGSizeEqualToSize(size1: CGSize, size2: CGSize) -> bool; } unsafe { CGSizeEqualToSize(size1, size2) } } #[inline] pub extern "C-unwind" fn CGRectEqualToRect(rect1: CGRect, rect2: CGRect) -> bool { extern "C-unwind" { fn CGRectEqualToRect(rect1: CGRect, rect2: CGRect) -> bool; } unsafe { CGRectEqualToRect(rect1, rect2) } } #[must_use] #[inline] pub extern "C-unwind" fn CGRectStandardize(rect: CGRect) -> CGRect { extern "C-unwind" { fn CGRectStandardize(rect: CGRect) -> CGRect; } unsafe { CGRectStandardize(rect) } } #[inline] pub extern "C-unwind" fn CGRectIsEmpty(rect: CGRect) -> bool { extern "C-unwind" { fn CGRectIsEmpty(rect: CGRect) -> bool; } unsafe { CGRectIsEmpty(rect) } } #[inline] pub extern "C-unwind" fn CGRectIsNull(rect: CGRect) -> bool { extern "C-unwind" { fn CGRectIsNull(rect: CGRect) -> bool; } unsafe { CGRectIsNull(rect) } } #[inline] pub extern "C-unwind" fn CGRectIsInfinite(rect: CGRect) -> bool { extern "C-unwind" { fn CGRectIsInfinite(rect: CGRect) -> bool; } unsafe { CGRectIsInfinite(rect) } } #[must_use] #[inline] pub extern "C-unwind" fn CGRectInset(rect: CGRect, dx: CGFloat, dy: CGFloat) -> CGRect { extern "C-unwind" { fn CGRectInset(rect: CGRect, dx: CGFloat, dy: CGFloat) -> CGRect; } unsafe { CGRectInset(rect, dx, dy) } } #[must_use] #[inline] pub extern "C-unwind" fn CGRectIntegral(rect: CGRect) -> CGRect { extern "C-unwind" { fn CGRectIntegral(rect: CGRect) -> CGRect; } unsafe { CGRectIntegral(rect) } } #[must_use] #[inline] pub extern "C-unwind" fn CGRectUnion(r1: CGRect, r2: CGRect) -> CGRect { extern "C-unwind" { fn CGRectUnion(r1: CGRect, r2: CGRect) -> CGRect; } unsafe { CGRectUnion(r1, r2) } } #[must_use] #[inline] pub extern "C-unwind" fn CGRectIntersection(r1: CGRect, r2: CGRect) -> CGRect { extern "C-unwind" { fn CGRectIntersection(r1: CGRect, r2: CGRect) -> CGRect; } unsafe { CGRectIntersection(r1, r2) } } #[must_use] #[inline] pub extern "C-unwind" fn CGRectOffset(rect: CGRect, dx: CGFloat, dy: CGFloat) -> CGRect { extern "C-unwind" { fn CGRectOffset(rect: CGRect, dx: CGFloat, dy: CGFloat) -> CGRect; } unsafe { CGRectOffset(rect, dx, dy) } } extern "C-unwind" { /// # Safety /// /// - `slice` must be a valid pointer. /// - `remainder` must be a valid pointer. pub fn CGRectDivide( rect: CGRect, slice: NonNull, remainder: NonNull, amount: CGFloat, edge: CGRectEdge, ); } #[inline] pub extern "C-unwind" fn CGRectContainsPoint(rect: CGRect, point: CGPoint) -> bool { extern "C-unwind" { fn CGRectContainsPoint(rect: CGRect, point: CGPoint) -> bool; } unsafe { CGRectContainsPoint(rect, point) } } #[inline] pub extern "C-unwind" fn CGRectContainsRect(rect1: CGRect, rect2: CGRect) -> bool { extern "C-unwind" { fn CGRectContainsRect(rect1: CGRect, rect2: CGRect) -> bool; } unsafe { CGRectContainsRect(rect1, rect2) } } #[inline] pub extern "C-unwind" fn CGRectIntersectsRect(rect1: CGRect, rect2: CGRect) -> bool { extern "C-unwind" { fn CGRectIntersectsRect(rect1: CGRect, rect2: CGRect) -> bool; } unsafe { CGRectIntersectsRect(rect1, rect2) } } /// * Persistent representations. ** #[inline] pub extern "C-unwind" fn CGPointCreateDictionaryRepresentation( point: CGPoint, ) -> CFRetained { extern "C-unwind" { fn CGPointCreateDictionaryRepresentation(point: CGPoint) -> Option>; } let ret = unsafe { CGPointCreateDictionaryRepresentation(point) }; let ret = ret.expect("function was marked as returning non-null, but actually returned NULL"); unsafe { CFRetained::from_raw(ret) } } extern "C-unwind" { /// # Safety /// /// - `dict` generics must be of the correct type. /// - `point` must be a valid pointer or null. pub fn CGPointMakeWithDictionaryRepresentation( dict: Option<&CFDictionary>, point: *mut CGPoint, ) -> bool; } #[inline] pub extern "C-unwind" fn CGSizeCreateDictionaryRepresentation( size: CGSize, ) -> CFRetained { extern "C-unwind" { fn CGSizeCreateDictionaryRepresentation(size: CGSize) -> Option>; } let ret = unsafe { CGSizeCreateDictionaryRepresentation(size) }; let ret = ret.expect("function was marked as returning non-null, but actually returned NULL"); unsafe { CFRetained::from_raw(ret) } } extern "C-unwind" { /// # Safety /// /// - `dict` generics must be of the correct type. /// - `size` must be a valid pointer or null. pub fn CGSizeMakeWithDictionaryRepresentation( dict: Option<&CFDictionary>, size: *mut CGSize, ) -> bool; } #[inline] pub extern "C-unwind" fn CGRectCreateDictionaryRepresentation( param1: CGRect, ) -> CFRetained { extern "C-unwind" { fn CGRectCreateDictionaryRepresentation(param1: CGRect) -> Option>; } let ret = unsafe { CGRectCreateDictionaryRepresentation(param1) }; let ret = ret.expect("function was marked as returning non-null, but actually returned NULL"); unsafe { CFRetained::from_raw(ret) } } extern "C-unwind" { /// # Safety /// /// - `dict` generics must be of the correct type. /// - `rect` must be a valid pointer or null. pub fn CGRectMakeWithDictionaryRepresentation( dict: Option<&CFDictionary>, rect: *mut CGRect, ) -> bool; } // TODO: pub fn CGPointMake(x: CGFloat,y: CGFloat,) -> CGPoint; // TODO: pub fn CGSizeMake(width: CGFloat,height: CGFloat,) -> CGSize; // TODO: pub fn CGVectorMake(dx: CGFloat,dy: CGFloat,) -> CGVector; // TODO: pub fn CGRectMake(x: CGFloat,y: CGFloat,width: CGFloat,height: CGFloat,) -> CGRect; // TODO: pub fn __CGPointEqualToPoint(point1: CGPoint,point2: CGPoint,) -> bool; // TODO: pub fn __CGSizeEqualToSize(size1: CGSize,size2: CGSize,) -> bool;