// This file has been automatically generated by `objc2`'s `header-translator`. // DO NOT EDIT #![allow(unused_imports)] #![allow(deprecated)] #![allow(non_snake_case)] #![allow(non_camel_case_types)] #![allow(non_upper_case_globals)] #![allow(missing_docs)] #![allow(clippy::too_many_arguments)] #![allow(clippy::type_complexity)] #![allow(clippy::upper_case_acronyms)] #![allow(clippy::identity_op)] #![allow(clippy::missing_safety_doc)] #![allow(clippy::doc_lazy_continuation)] #![allow(rustdoc::broken_intra_doc_links)] #![allow(rustdoc::bare_urls)] #![allow(rustdoc::invalid_html_tags)] #[link(name = "CoreGraphics", kind = "framework")] extern "C" {} #[cfg(feature = "CGAffineTransform")] #[path = "CGAffineTransform.rs"] mod __CGAffineTransform; #[cfg(feature = "CGBase")] #[path = "CGBase.rs"] mod __CGBase; #[cfg(feature = "CGBitmapContext")] #[path = "CGBitmapContext.rs"] mod __CGBitmapContext; #[cfg(feature = "CGColor")] #[path = "CGColor.rs"] mod __CGColor; #[cfg(feature = "CGColorConversionInfo")] #[path = "CGColorConversionInfo.rs"] mod __CGColorConversionInfo; #[cfg(feature = "CGColorSpace")] #[path = "CGColorSpace.rs"] mod __CGColorSpace; #[cfg(feature = "CGContext")] #[path = "CGContext.rs"] mod __CGContext; #[cfg(feature = "CGConvertColorDataWithFormat")] #[path = "CGConvertColorDataWithFormat.rs"] mod __CGConvertColorDataWithFormat; #[cfg(feature = "CGDataConsumer")] #[path = "CGDataConsumer.rs"] mod __CGDataConsumer; #[cfg(feature = "CGDataProvider")] #[path = "CGDataProvider.rs"] mod __CGDataProvider; #[cfg(feature = "CGDirectDisplay")] #[path = "CGDirectDisplay.rs"] mod __CGDirectDisplay; #[cfg(feature = "CGDirectDisplayMetal")] #[path = "CGDirectDisplayMetal.rs"] mod __CGDirectDisplayMetal; #[cfg(feature = "CGDirectPalette")] #[path = "CGDirectPalette.rs"] mod __CGDirectPalette; #[cfg(feature = "CGDisplayConfiguration")] #[path = "CGDisplayConfiguration.rs"] mod __CGDisplayConfiguration; #[cfg(feature = "CGDisplayFade")] #[path = "CGDisplayFade.rs"] mod __CGDisplayFade; #[cfg(feature = "CGDisplayStream")] #[path = "CGDisplayStream.rs"] mod __CGDisplayStream; #[cfg(feature = "CGEXRToneMappingGamma")] #[path = "CGEXRToneMappingGamma.rs"] mod __CGEXRToneMappingGamma; #[cfg(feature = "CGError")] #[path = "CGError.rs"] mod __CGError; #[cfg(feature = "CGEvent")] #[path = "CGEvent.rs"] mod __CGEvent; #[cfg(feature = "CGEventSource")] #[path = "CGEventSource.rs"] mod __CGEventSource; #[cfg(feature = "CGEventTypes")] #[path = "CGEventTypes.rs"] mod __CGEventTypes; #[cfg(feature = "CGFont")] #[path = "CGFont.rs"] mod __CGFont; #[cfg(feature = "CGFunction")] #[path = "CGFunction.rs"] mod __CGFunction; #[cfg(feature = "CGGeometry")] #[path = "CGGeometry.rs"] mod __CGGeometry; #[cfg(feature = "CGGradient")] #[path = "CGGradient.rs"] mod __CGGradient; #[cfg(feature = "CGITUToneMapping")] #[path = "CGITUToneMapping.rs"] mod __CGITUToneMapping; #[cfg(feature = "CGImage")] #[path = "CGImage.rs"] mod __CGImage; #[cfg(feature = "CGLayer")] #[path = "CGLayer.rs"] mod __CGLayer; #[cfg(feature = "CGPDFArray")] #[path = "CGPDFArray.rs"] mod __CGPDFArray; #[cfg(feature = "CGPDFContentStream")] #[path = "CGPDFContentStream.rs"] mod __CGPDFContentStream; #[cfg(feature = "CGPDFContext")] #[path = "CGPDFContext.rs"] mod __CGPDFContext; #[cfg(feature = "CGPDFDictionary")] #[path = "CGPDFDictionary.rs"] mod __CGPDFDictionary; #[cfg(feature = "CGPDFDocument")] #[path = "CGPDFDocument.rs"] mod __CGPDFDocument; #[cfg(feature = "CGPDFObject")] #[path = "CGPDFObject.rs"] mod __CGPDFObject; #[cfg(feature = "CGPDFOperatorTable")] #[path = "CGPDFOperatorTable.rs"] mod __CGPDFOperatorTable; #[cfg(feature = "CGPDFPage")] #[path = "CGPDFPage.rs"] mod __CGPDFPage; #[cfg(feature = "CGPDFScanner")] #[path = "CGPDFScanner.rs"] mod __CGPDFScanner; #[cfg(feature = "CGPDFStream")] #[path = "CGPDFStream.rs"] mod __CGPDFStream; #[cfg(feature = "CGPDFString")] #[path = "CGPDFString.rs"] mod __CGPDFString; #[cfg(feature = "CGPSConverter")] #[path = "CGPSConverter.rs"] mod __CGPSConverter; #[cfg(feature = "CGPath")] #[path = "CGPath.rs"] mod __CGPath; #[cfg(feature = "CGPattern")] #[path = "CGPattern.rs"] mod __CGPattern; #[cfg(feature = "CGRemoteOperation")] #[path = "CGRemoteOperation.rs"] mod __CGRemoteOperation; #[cfg(feature = "CGRenderingBufferProvider")] #[path = "CGRenderingBufferProvider.rs"] mod __CGRenderingBufferProvider; #[cfg(feature = "CGSession")] #[path = "CGSession.rs"] mod __CGSession; #[cfg(feature = "CGShading")] #[path = "CGShading.rs"] mod __CGShading; #[cfg(feature = "CGToneMapping")] #[path = "CGToneMapping.rs"] mod __CGToneMapping; #[cfg(feature = "CGWindow")] #[path = "CGWindow.rs"] mod __CGWindow; #[cfg(feature = "CGWindowLevel")] #[path = "CGWindowLevel.rs"] mod __CGWindowLevel; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformConcat; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformDecompose; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformEqualToTransform; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformIdentity; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformInvert; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformIsIdentity; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformMake; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformMakeRotation; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformMakeScale; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformMakeTranslation; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformMakeWithComponents; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformRotate; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformScale; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGAffineTransformTranslate; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGPointApplyAffineTransform; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGRectApplyAffineTransform; #[cfg(feature = "CGAffineTransform")] pub use self::__CGAffineTransform::CGSizeApplyAffineTransform; #[cfg(feature = "CGBitmapContext")] pub use self::__CGBitmapContext::kCGAdaptiveMaximumBitDepth; #[cfg(all( feature = "CGBitmapContext", feature = "CGColorSpace", feature = "CGContext", feature = "CGImage", feature = "CGRenderingBufferProvider", feature = "block2" ))] pub use self::__CGBitmapContext::CGBitmapContextCreateAdaptive; #[cfg(all( feature = "CGBitmapContext", feature = "CGContext", feature = "CGImage" ))] pub use self::__CGBitmapContext::CGBitmapContextCreateImage; #[cfg(all( feature = "CGBitmapContext", feature = "CGContext", feature = "CGImage" ))] pub use self::__CGBitmapContext::CGBitmapContextGetAlphaInfo; #[cfg(all( feature = "CGBitmapContext", feature = "CGContext", feature = "CGImage" ))] pub use self::__CGBitmapContext::CGBitmapContextGetBitmapInfo; #[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))] pub use self::__CGBitmapContext::CGBitmapContextGetBitsPerComponent; #[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))] pub use self::__CGBitmapContext::CGBitmapContextGetBitsPerPixel; #[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))] pub use self::__CGBitmapContext::CGBitmapContextGetBytesPerRow; #[cfg(all( feature = "CGBitmapContext", feature = "CGColorSpace", feature = "CGContext" ))] pub use self::__CGBitmapContext::CGBitmapContextGetColorSpace; #[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))] pub use self::__CGBitmapContext::CGBitmapContextGetData; #[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))] pub use self::__CGBitmapContext::CGBitmapContextGetHeight; #[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))] pub use self::__CGBitmapContext::CGBitmapContextGetWidth; #[cfg(feature = "CGBitmapContext")] pub use self::__CGBitmapContext::CGBitmapContextReleaseDataCallback; #[cfg(feature = "CGBitmapContext")] pub use self::__CGBitmapContext::CGBitmapLayout; #[cfg(all( feature = "CGBitmapContext", feature = "CGColorSpace", feature = "CGImage" ))] pub use self::__CGBitmapContext::CGBitmapParameters; #[cfg(feature = "CGBitmapContext")] pub use self::__CGBitmapContext::CGColorModel; #[cfg(feature = "CGBitmapContext")] pub use self::__CGBitmapContext::CGComponent; #[cfg(feature = "CGBitmapContext")] pub use self::__CGBitmapContext::CGContentInfo; #[cfg(feature = "CGColor")] pub use self::__CGColor::kCGColorBlack; #[cfg(feature = "CGColor")] pub use self::__CGColor::kCGColorClear; #[cfg(feature = "CGColor")] pub use self::__CGColor::kCGColorWhite; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColor; #[cfg(all(feature = "CGColor", feature = "CGColorSpace"))] pub use self::__CGColor::CGColorCreate; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorCreateCopy; #[cfg(all(feature = "CGColor", feature = "CGColorSpace"))] pub use self::__CGColor::CGColorCreateCopyByMatchingToColorSpace; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorCreateCopyWithAlpha; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorCreateGenericCMYK; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorCreateGenericGray; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorCreateGenericGrayGamma2_2; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorCreateGenericRGB; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorCreateSRGB; #[cfg(all(feature = "CGColor", feature = "CGColorSpace"))] pub use self::__CGColor::CGColorCreateWithContentHeadroom; #[cfg(all(feature = "CGColor", feature = "CGColorSpace", feature = "CGPattern"))] pub use self::__CGColor::CGColorCreateWithPattern; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorEqualToColor; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorGetAlpha; #[cfg(all(feature = "CGColor", feature = "CGColorSpace"))] pub use self::__CGColor::CGColorGetColorSpace; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorGetComponents; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorGetConstantColor; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorGetContentHeadroom; #[cfg(feature = "CGColor")] pub use self::__CGColor::CGColorGetNumberOfComponents; #[cfg(all(feature = "CGColor", feature = "CGPattern"))] pub use self::__CGColor::CGColorGetPattern; #[cfg(feature = "CGColorConversionInfo")] pub use self::__CGColorConversionInfo::kCGColorConversionBlackPointCompensation; #[cfg(feature = "CGColorConversionInfo")] pub use self::__CGColorConversionInfo::kCGColorConversionTRCSize; #[cfg(all(feature = "CGColorConversionInfo", feature = "CGImage"))] pub use self::__CGColorConversionInfo::CGColorBufferFormat; #[cfg(feature = "CGColorConversionInfo")] pub use self::__CGColorConversionInfo::CGColorConversionInfo; #[cfg(all(feature = "CGColorConversionInfo", feature = "CGImage"))] pub use self::__CGColorConversionInfo::CGColorConversionInfoConvertData; #[cfg(all(feature = "CGColorConversionInfo", feature = "CGColorSpace"))] pub use self::__CGColorConversionInfo::CGColorConversionInfoCreate; #[cfg(all( feature = "CGColorConversionInfo", feature = "CGColorSpace", feature = "CGToneMapping" ))] pub use self::__CGColorConversionInfo::CGColorConversionInfoCreateForToneMapping; #[cfg(all(feature = "CGColorConversionInfo", feature = "CGColorSpace"))] pub use self::__CGColorConversionInfo::CGColorConversionInfoCreateWithOptions; #[cfg(feature = "CGColorConversionInfo")] pub use self::__CGColorConversionInfo::CGColorConversionInfoTransformType; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceACESCGLinear; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceAdobeRGB1998; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceCoreMedia709; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceDCIP3; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceDisplayP3; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceDisplayP3_HLG; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceDisplayP3_PQ; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceDisplayP3_PQ_EOTF; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedDisplayP3; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedGray; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedITUR_2020; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedLinearDisplayP3; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedLinearGray; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedLinearITUR_2020; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedLinearSRGB; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedRange; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceExtendedSRGB; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceGenericCMYK; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceGenericGray; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceGenericGrayGamma2_2; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceGenericLab; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceGenericRGB; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceGenericRGBLinear; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceGenericXYZ; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_2020; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_2020_HLG; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_2020_PQ; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_2020_PQ_EOTF; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_2020_sRGBGamma; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_2100_HLG; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_2100_PQ; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_709; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_709_HLG; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceITUR_709_PQ; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceLinearDisplayP3; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceLinearGray; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceLinearITUR_2020; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceLinearSRGB; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceROMMRGB; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::kCGColorSpaceSRGB; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorRenderingIntent; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpace; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCopyBaseColorSpace; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCopyICCData; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCopyICCProfile; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCopyName; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCopyPropertyList; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateCopyWithStandardRange; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateDeviceCMYK; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateDeviceGray; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateDeviceRGB; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateExtended; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateExtendedLinearized; #[cfg(all(feature = "CGColorSpace", feature = "CGDataProvider"))] pub use self::__CGColorSpace::CGColorSpaceCreateICCBased; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateIndexed; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateLinearized; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreatePattern; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateWithICCData; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateWithICCProfile; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateWithName; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateWithPlatformColorSpace; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceCreateWithPropertyList; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceGetBaseColorSpace; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceGetColorTable; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceGetColorTableCount; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceGetModel; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceGetName; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceGetNumberOfComponents; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceIsHDR; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceIsHLGBased; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceIsPQBased; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceIsWideGamutRGB; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceModel; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceSupportsOutput; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceUsesExtendedRange; #[cfg(feature = "CGColorSpace")] pub use self::__CGColorSpace::CGColorSpaceUsesITUR_2100TF; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGBlendMode; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContext; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddArc; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddArcToPoint; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddCurveToPoint; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddEllipseInRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddLineToPoint; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddLines; #[cfg(all(feature = "CGContext", feature = "CGPath"))] pub use self::__CGContext::CGContextAddPath; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddQuadCurveToPoint; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextAddRects; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextBeginPage; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextBeginPath; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextBeginTransparencyLayer; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextBeginTransparencyLayerWithRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextClearRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextClip; #[cfg(all(feature = "CGContext", feature = "CGImage"))] pub use self::__CGContext::CGContextClipToMask; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextClipToRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextClipToRects; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextClosePath; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextConcatCTM; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextConvertPointToDeviceSpace; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextConvertPointToUserSpace; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextConvertRectToDeviceSpace; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextConvertRectToUserSpace; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextConvertSizeToDeviceSpace; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextConvertSizeToUserSpace; #[cfg(all(feature = "CGContext", feature = "CGPath"))] pub use self::__CGContext::CGContextCopyPath; #[cfg(all(feature = "CGContext", feature = "CGGradient"))] pub use self::__CGContext::CGContextDrawConicGradient; #[cfg(all(feature = "CGContext", feature = "CGImage"))] pub use self::__CGContext::CGContextDrawImage; #[cfg(all(feature = "CGContext", feature = "CGImage", feature = "CGToneMapping"))] pub use self::__CGContext::CGContextDrawImageApplyingToneMapping; #[cfg(all(feature = "CGContext", feature = "CGGradient"))] pub use self::__CGContext::CGContextDrawLinearGradient; #[cfg(all(feature = "CGContext", feature = "CGPDFDocument"))] pub use self::__CGContext::CGContextDrawPDFDocument; #[cfg(all(feature = "CGContext", feature = "CGPDFPage"))] pub use self::__CGContext::CGContextDrawPDFPage; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextDrawPath; #[cfg(all(feature = "CGContext", feature = "CGGradient"))] pub use self::__CGContext::CGContextDrawRadialGradient; #[cfg(all(feature = "CGContext", feature = "CGShading"))] pub use self::__CGContext::CGContextDrawShading; #[cfg(all(feature = "CGContext", feature = "CGImage"))] pub use self::__CGContext::CGContextDrawTiledImage; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextEOClip; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextEOFillPath; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextEndPage; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextEndTransparencyLayer; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextFillEllipseInRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextFillPath; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextFillRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextFillRects; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextFlush; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetCTM; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetClipBoundingBox; #[cfg(all(feature = "CGContext", feature = "CGToneMapping"))] pub use self::__CGContext::CGContextGetContentToneMappingInfo; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetEDRTargetHeadroom; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetInterpolationQuality; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetPathBoundingBox; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetPathCurrentPoint; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetTextMatrix; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetTextPosition; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextGetUserSpaceToDeviceSpaceTransform; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextIsPathEmpty; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextMoveToPoint; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextPathContainsPoint; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextReplacePathWithStrokedPath; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextResetClip; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextRestoreGState; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextRotateCTM; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSaveGState; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextScaleCTM; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSelectFont; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetAllowsAntialiasing; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetAllowsFontSmoothing; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetAllowsFontSubpixelPositioning; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetAllowsFontSubpixelQuantization; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetAlpha; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetBlendMode; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetCMYKFillColor; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetCMYKStrokeColor; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetCharacterSpacing; #[cfg(all(feature = "CGContext", feature = "CGToneMapping"))] pub use self::__CGContext::CGContextSetContentToneMappingInfo; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetEDRTargetHeadroom; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetFillColor; #[cfg(all(feature = "CGColorSpace", feature = "CGContext"))] pub use self::__CGContext::CGContextSetFillColorSpace; #[cfg(all(feature = "CGColor", feature = "CGContext"))] pub use self::__CGContext::CGContextSetFillColorWithColor; #[cfg(all(feature = "CGContext", feature = "CGPattern"))] pub use self::__CGContext::CGContextSetFillPattern; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetFlatness; #[cfg(all(feature = "CGContext", feature = "CGFont"))] pub use self::__CGContext::CGContextSetFont; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetFontSize; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetGrayFillColor; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetGrayStrokeColor; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetInterpolationQuality; #[cfg(all(feature = "CGContext", feature = "CGPath"))] pub use self::__CGContext::CGContextSetLineCap; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetLineDash; #[cfg(all(feature = "CGContext", feature = "CGPath"))] pub use self::__CGContext::CGContextSetLineJoin; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetLineWidth; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetMiterLimit; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetPatternPhase; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetRGBFillColor; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetRGBStrokeColor; #[cfg(all(feature = "CGColorSpace", feature = "CGContext"))] pub use self::__CGContext::CGContextSetRenderingIntent; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetShadow; #[cfg(all(feature = "CGColor", feature = "CGContext"))] pub use self::__CGContext::CGContextSetShadowWithColor; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetShouldAntialias; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetShouldSmoothFonts; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetShouldSubpixelPositionFonts; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetShouldSubpixelQuantizeFonts; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetStrokeColor; #[cfg(all(feature = "CGColorSpace", feature = "CGContext"))] pub use self::__CGContext::CGContextSetStrokeColorSpace; #[cfg(all(feature = "CGColor", feature = "CGContext"))] pub use self::__CGContext::CGContextSetStrokeColorWithColor; #[cfg(all(feature = "CGContext", feature = "CGPattern"))] pub use self::__CGContext::CGContextSetStrokePattern; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetTextDrawingMode; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetTextMatrix; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSetTextPosition; #[cfg(all(feature = "CGContext", feature = "CGFont"))] pub use self::__CGContext::CGContextShowGlyphs; #[cfg(all(feature = "CGContext", feature = "CGFont"))] pub use self::__CGContext::CGContextShowGlyphsAtPoint; #[cfg(all(feature = "CGContext", feature = "CGFont"))] pub use self::__CGContext::CGContextShowGlyphsAtPositions; #[cfg(all(feature = "CGContext", feature = "CGFont"))] pub use self::__CGContext::CGContextShowGlyphsWithAdvances; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextShowText; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextShowTextAtPoint; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextStrokeEllipseInRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextStrokeLineSegments; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextStrokePath; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextStrokeRect; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextStrokeRectWithWidth; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSynchronize; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextSynchronizeAttributes; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGContextTranslateCTM; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGInterpolationQuality; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGPathDrawingMode; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGTextDrawingMode; #[cfg(feature = "CGContext")] pub use self::__CGContext::CGTextEncoding; #[cfg(all( feature = "CGColorSpace", feature = "CGConvertColorDataWithFormat", feature = "CGImage" ))] pub use self::__CGConvertColorDataWithFormat::CGColorDataFormat; #[cfg(all( feature = "CGColorSpace", feature = "CGConvertColorDataWithFormat", feature = "CGImage" ))] pub use self::__CGConvertColorDataWithFormat::CGConvertColorDataWithFormat; #[cfg(feature = "CGDataConsumer")] pub use self::__CGDataConsumer::CGDataConsumer; #[cfg(feature = "CGDataConsumer")] pub use self::__CGDataConsumer::CGDataConsumerCallbacks; #[cfg(feature = "CGDataConsumer")] pub use self::__CGDataConsumer::CGDataConsumerCreate; #[cfg(feature = "CGDataConsumer")] pub use self::__CGDataConsumer::CGDataConsumerCreateWithCFData; #[cfg(feature = "CGDataConsumer")] pub use self::__CGDataConsumer::CGDataConsumerCreateWithURL; #[cfg(feature = "CGDataConsumer")] pub use self::__CGDataConsumer::CGDataConsumerPutBytesCallback; #[cfg(feature = "CGDataConsumer")] pub use self::__CGDataConsumer::CGDataConsumerReleaseInfoCallback; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProvider; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderCopyData; #[cfg(all(feature = "CGDataProvider", feature = "libc"))] pub use self::__CGDataProvider::CGDataProviderCreateDirect; #[cfg(all(feature = "CGDataProvider", feature = "libc"))] pub use self::__CGDataProvider::CGDataProviderCreateSequential; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderCreateWithCFData; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderCreateWithData; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderCreateWithFilename; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderCreateWithURL; #[cfg(all(feature = "CGDataProvider", feature = "libc"))] pub use self::__CGDataProvider::CGDataProviderDirectCallbacks; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderGetBytePointerCallback; #[cfg(all(feature = "CGDataProvider", feature = "libc"))] pub use self::__CGDataProvider::CGDataProviderGetBytesAtPositionCallback; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderGetBytesCallback; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderGetInfo; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderReleaseBytePointerCallback; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderReleaseDataCallback; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderReleaseInfoCallback; #[cfg(feature = "CGDataProvider")] pub use self::__CGDataProvider::CGDataProviderRewindCallback; #[cfg(all(feature = "CGDataProvider", feature = "libc"))] pub use self::__CGDataProvider::CGDataProviderSequentialCallbacks; #[cfg(all(feature = "CGDataProvider", feature = "libc"))] pub use self::__CGDataProvider::CGDataProviderSkipForwardCallback; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::kCGDisplayShowDuplicateLowResolutionModes; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::kCGNullDirectDisplay; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGCaptureAllDisplays; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGCaptureAllDisplaysWithOptions; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGCaptureOptions; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDirectDisplayID; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayAvailableModes; #[cfg(all(feature = "CGDirectDisplay", feature = "libc"))] pub use self::__CGDirectDisplay::CGDisplayBestModeForParameters; #[cfg(all(feature = "CGDirectDisplay", feature = "libc"))] pub use self::__CGDirectDisplay::CGDisplayBestModeForParametersAndRefreshRate; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayBounds; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplayCapture; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplayCaptureWithOptions; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayCopyAllDisplayModes; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayCopyDisplayMode; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayCount; #[cfg(all(feature = "CGDirectDisplay", feature = "CGImage"))] pub use self::__CGDirectDisplay::CGDisplayCreateImage; #[cfg(all(feature = "CGDirectDisplay", feature = "CGImage"))] pub use self::__CGDirectDisplay::CGDisplayCreateImageForRect; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayCurrentMode; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplayErr; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayGammaTableCapacity; #[cfg(all(feature = "CGContext", feature = "CGDirectDisplay"))] pub use self::__CGDirectDisplay::CGDisplayGetDrawingContext; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplayHideCursor; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayIDToOpenGLDisplayMask; #[cfg(all(feature = "CGDirectDisplay", feature = "libc"))] pub use self::__CGDirectDisplay::CGDisplayIsCaptured; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayMode; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeCopyPixelEncoding; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeGetHeight; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeGetIODisplayModeID; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeGetIOFlags; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeGetPixelHeight; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeGetPixelWidth; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeGetRefreshRate; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeGetWidth; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayModeIsUsableForDesktopGUI; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplayMoveCursorToPoint; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayPixelsHigh; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayPixelsWide; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplayRelease; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGDisplayRestoreColorSyncSettings; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplaySetDisplayMode; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplayShowCursor; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGDisplaySwitchToMode; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGGammaValue; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGGetActiveDisplayList; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGGetDisplayTransferByFormula; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGGetDisplayTransferByTable; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGGetDisplaysWithOpenGLDisplayMask; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGGetDisplaysWithPoint; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGGetDisplaysWithRect; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGGetLastMouseDelta; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGGetOnlineDisplayList; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGMainDisplayID; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGOpenGLDisplayMask; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGOpenGLDisplayMaskToDisplayID; #[cfg(feature = "CGDirectDisplay")] pub use self::__CGDirectDisplay::CGRefreshRate; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGReleaseAllDisplays; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGSetDisplayTransferByByteTable; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGSetDisplayTransferByFormula; #[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))] pub use self::__CGDirectDisplay::CGSetDisplayTransferByTable; #[cfg(all(feature = "CGDirectDisplay", feature = "CGWindow"))] pub use self::__CGDirectDisplay::CGShieldingWindowID; #[cfg(all(feature = "CGDirectDisplay", feature = "CGWindowLevel"))] pub use self::__CGDirectDisplay::CGShieldingWindowLevel; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDirectDisplayMetal", feature = "objc2", feature = "objc2-metal" ))] #[cfg(not(target_os = "watchos"))] pub use self::__CGDirectDisplayMetal::CGDirectDisplayCopyCurrentMetalDevice; #[cfg(feature = "CGDirectPalette")] pub use self::__CGDirectPalette::CGDeviceColor; #[cfg(all(feature = "CGDisplayConfiguration", feature = "CGError"))] pub use self::__CGDisplayConfiguration::CGBeginDisplayConfiguration; #[cfg(all(feature = "CGDisplayConfiguration", feature = "CGError"))] pub use self::__CGDisplayConfiguration::CGCancelDisplayConfiguration; #[cfg(all(feature = "CGDisplayConfiguration", feature = "CGError"))] pub use self::__CGDisplayConfiguration::CGCompleteDisplayConfiguration; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "CGError" ))] pub use self::__CGDisplayConfiguration::CGConfigureDisplayMirrorOfDisplay; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "CGError" ))] pub use self::__CGDisplayConfiguration::CGConfigureDisplayMode; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "CGError" ))] pub use self::__CGDisplayConfiguration::CGConfigureDisplayOrigin; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "CGError", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGConfigureDisplayStereoOperation; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "CGError" ))] pub use self::__CGDisplayConfiguration::CGConfigureDisplayWithDisplayMode; #[cfg(feature = "CGDisplayConfiguration")] pub use self::__CGDisplayConfiguration::CGConfigureOption; #[cfg(feature = "CGDisplayConfiguration")] pub use self::__CGDisplayConfiguration::CGDisplayChangeSummaryFlags; #[cfg(feature = "CGDisplayConfiguration")] pub use self::__CGDisplayConfiguration::CGDisplayConfigRef; #[cfg(all( feature = "CGColorSpace", feature = "CGDirectDisplay", feature = "CGDisplayConfiguration" ))] pub use self::__CGDisplayConfiguration::CGDisplayCopyColorSpace; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsActive; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsAlwaysInMirrorSet; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsAsleep; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsBuiltin; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsInHWMirrorSet; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsInMirrorSet; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsMain; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsOnline; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayIsStereo; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplayMirrorsDisplay; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplayModelNumber; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplayPrimaryDisplay; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplayReconfigurationCallBack; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "CGError" ))] pub use self::__CGDisplayConfiguration::CGDisplayRegisterReconfigurationCallback; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "CGError" ))] pub use self::__CGDisplayConfiguration::CGDisplayRemoveReconfigurationCallback; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplayRotation; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplayScreenSize; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplaySerialNumber; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "CGError", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplaySetStereoOperation; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplayUnitNumber; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayConfiguration", feature = "libc" ))] pub use self::__CGDisplayConfiguration::CGDisplayUsesOpenGLAcceleration; #[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))] pub use self::__CGDisplayConfiguration::CGDisplayVendorNumber; #[cfg(feature = "CGDisplayConfiguration")] pub use self::__CGDisplayConfiguration::CGRestorePermanentDisplayConfiguration; #[cfg(feature = "CGDisplayConfiguration")] pub(crate) use self::__CGDisplayConfiguration::_CGDisplayConfigRef; #[cfg(feature = "CGDisplayFade")] pub use self::__CGDisplayFade::kCGDisplayBlendNormal; #[cfg(feature = "CGDisplayFade")] pub use self::__CGDisplayFade::kCGDisplayBlendSolidColor; #[cfg(feature = "CGDisplayFade")] pub use self::__CGDisplayFade::kCGDisplayFadeReservationInvalidToken; #[cfg(feature = "CGDisplayFade")] pub use self::__CGDisplayFade::kCGMaxDisplayReservationInterval; #[cfg(all(feature = "CGDisplayFade", feature = "CGError"))] pub use self::__CGDisplayFade::CGAcquireDisplayFadeReservation; #[cfg(all( feature = "CGDisplayConfiguration", feature = "CGDisplayFade", feature = "CGError" ))] pub use self::__CGDisplayFade::CGConfigureDisplayFadeEffect; #[cfg(feature = "CGDisplayFade")] pub use self::__CGDisplayFade::CGDisplayBlendFraction; #[cfg(all(feature = "CGDisplayFade", feature = "CGError", feature = "libc"))] pub use self::__CGDisplayFade::CGDisplayFade; #[cfg(feature = "CGDisplayFade")] pub use self::__CGDisplayFade::CGDisplayFadeInterval; #[cfg(all(feature = "CGDisplayFade", feature = "libc"))] pub use self::__CGDisplayFade::CGDisplayFadeOperationInProgress; #[cfg(feature = "CGDisplayFade")] pub use self::__CGDisplayFade::CGDisplayFadeReservationToken; #[cfg(feature = "CGDisplayFade")] pub use self::__CGDisplayFade::CGDisplayReservationInterval; #[cfg(all(feature = "CGDisplayFade", feature = "CGError"))] pub use self::__CGDisplayFade::CGReleaseDisplayFadeReservation; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamColorSpace; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamDestinationRect; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamMinimumFrameTime; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamPreserveAspectRatio; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamQueueDepth; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamShowCursor; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamSourceRect; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamYCbCrMatrix; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamYCbCrMatrix_ITU_R_601_4; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamYCbCrMatrix_ITU_R_709_2; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::kCGDisplayStreamYCbCrMatrix_SMPTE_240M_1995; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStream; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayStream", feature = "block2", feature = "objc2-io-surface" ))] #[cfg(not(target_os = "watchos"))] pub use self::__CGDisplayStream::CGDisplayStreamCreate; #[cfg(all( feature = "CGDirectDisplay", feature = "CGDisplayStream", feature = "block2", feature = "dispatch2", feature = "objc2-io-surface" ))] #[cfg(not(target_os = "watchos"))] pub use self::__CGDisplayStream::CGDisplayStreamCreateWithDispatchQueue; #[cfg(all( feature = "CGDisplayStream", feature = "block2", feature = "objc2-io-surface" ))] #[cfg(not(target_os = "watchos"))] pub use self::__CGDisplayStream::CGDisplayStreamFrameAvailableHandler; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStreamFrameStatus; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStreamGetRunLoopSource; #[cfg(all(feature = "CGDisplayStream", feature = "CGError"))] pub use self::__CGDisplayStream::CGDisplayStreamStart; #[cfg(all(feature = "CGDisplayStream", feature = "CGError"))] pub use self::__CGDisplayStream::CGDisplayStreamStop; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStreamUpdate; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStreamUpdateCreateMergedUpdate; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStreamUpdateGetDropCount; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStreamUpdateGetMovedRectsDelta; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStreamUpdateGetRects; #[cfg(feature = "CGDisplayStream")] pub use self::__CGDisplayStream::CGDisplayStreamUpdateRectType; #[cfg(feature = "CGEXRToneMappingGamma")] pub use self::__CGEXRToneMappingGamma::kCGEXRToneMappingGammaDefog; #[cfg(feature = "CGEXRToneMappingGamma")] pub use self::__CGEXRToneMappingGamma::kCGEXRToneMappingGammaExposure; #[cfg(feature = "CGEXRToneMappingGamma")] pub use self::__CGEXRToneMappingGamma::kCGEXRToneMappingGammaKneeHigh; #[cfg(feature = "CGEXRToneMappingGamma")] pub use self::__CGEXRToneMappingGamma::kCGEXRToneMappingGammaKneeLow; #[cfg(feature = "CGEXRToneMappingGamma")] pub use self::__CGEXRToneMappingGamma::CGEXRToneMappingGammaGetDefaultOptions; #[cfg(feature = "CGError")] pub use self::__CGError::CGError; #[cfg(feature = "CGError")] pub use self::__CGError::CGErrorCallback; #[cfg(feature = "CGError")] pub use self::__CGError::CGErrorSetCallback; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventCreate; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventCreateCopy; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventCreateData; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventCreateFromData; #[cfg(all( feature = "CGEvent", feature = "CGEventTypes", feature = "CGRemoteOperation" ))] pub use self::__CGEvent::CGEventCreateKeyboardEvent; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventCreateMouseEvent; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventCreateScrollWheelEvent2; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventCreateSourceFromEvent; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventGetDoubleValueField; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventGetFlags; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventGetIntegerValueField; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventGetLocation; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventGetTimestamp; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventGetType; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventGetUnflippedLocation; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventKeyboardGetUnicodeString; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventKeyboardSetUnicodeString; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventPost; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventPostToPSN; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes", feature = "libc"))] pub use self::__CGEvent::CGEventPostToPid; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventSetDoubleValueField; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventSetFlags; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventSetIntegerValueField; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventSetLocation; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventSetSource; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventSetTimestamp; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventSetType; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventTapCreate; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventTapCreateForPSN; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes", feature = "libc"))] pub use self::__CGEvent::CGEventTapCreateForPid; #[cfg(feature = "CGEvent")] pub use self::__CGEvent::CGEventTapEnable; #[cfg(feature = "CGEvent")] pub use self::__CGEvent::CGEventTapIsEnabled; #[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))] pub use self::__CGEvent::CGEventTapPostEvent; #[cfg(all( feature = "CGError", feature = "CGEvent", feature = "CGEventTypes", feature = "libc" ))] pub use self::__CGEvent::CGGetEventTapList; #[cfg(feature = "CGEvent")] pub use self::__CGEvent::CGPreflightListenEventAccess; #[cfg(feature = "CGEvent")] pub use self::__CGEvent::CGPreflightPostEventAccess; #[cfg(feature = "CGEvent")] pub use self::__CGEvent::CGRequestListenEventAccess; #[cfg(feature = "CGEvent")] pub use self::__CGEvent::CGRequestPostEventAccess; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceButtonState; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceCounterForEventType; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceCreate; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceFlagsState; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceGetKeyboardType; #[cfg(all( feature = "CGEventSource", feature = "CGEventTypes", feature = "CGRemoteOperation" ))] pub use self::__CGEventSource::CGEventSourceGetLocalEventsFilterDuringSuppressionState; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceGetLocalEventsSuppressionInterval; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceGetPixelsPerLine; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceGetSourceStateID; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceGetUserData; #[cfg(all( feature = "CGEventSource", feature = "CGEventTypes", feature = "CGRemoteOperation" ))] pub use self::__CGEventSource::CGEventSourceKeyState; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceSecondsSinceLastEventType; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceSetKeyboardType; #[cfg(all( feature = "CGEventSource", feature = "CGEventTypes", feature = "CGRemoteOperation" ))] pub use self::__CGEventSource::CGEventSourceSetLocalEventsFilterDuringSuppressionState; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceSetLocalEventsSuppressionInterval; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceSetPixelsPerLine; #[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))] pub use self::__CGEventSource::CGEventSourceSetUserData; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::kCGEventMaskForAllEvents; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::kCGNotifyEventTapAdded; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::kCGNotifyEventTapRemoved; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEvent; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventField; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventFlags; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventMask; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventMouseSubtype; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventSource; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventSourceKeyboardType; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventSourceStateID; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventTapCallBack; #[cfg(all(feature = "CGEventTypes", feature = "libc"))] pub use self::__CGEventTypes::CGEventTapInformation; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventTapLocation; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventTapOptions; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventTapPlacement; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventTapProxy; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventTimestamp; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGEventType; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGGesturePhase; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGMomentumScrollPhase; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGMouseButton; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGScrollEventUnit; #[cfg(feature = "CGEventTypes")] pub use self::__CGEventTypes::CGScrollPhase; #[cfg(feature = "CGEventTypes")] pub(crate) use self::__CGEventTypes::__CGEventTapProxy; #[cfg(feature = "CGFont")] pub use self::__CGFont::kCGFontIndexInvalid; #[cfg(feature = "CGFont")] pub use self::__CGFont::kCGFontIndexMax; #[cfg(feature = "CGFont")] pub use self::__CGFont::kCGFontVariationAxisDefaultValue; #[cfg(feature = "CGFont")] pub use self::__CGFont::kCGFontVariationAxisMaxValue; #[cfg(feature = "CGFont")] pub use self::__CGFont::kCGFontVariationAxisMinValue; #[cfg(feature = "CGFont")] pub use self::__CGFont::kCGFontVariationAxisName; #[cfg(feature = "CGFont")] pub use self::__CGFont::kCGGlyphMax; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFont; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCanCreatePostScriptSubset; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCopyFullName; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCopyGlyphNameForGlyph; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCopyPostScriptName; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCopyTableForTag; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCopyTableTags; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCopyVariationAxes; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCopyVariations; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCreateCopyWithVariations; #[cfg(all(feature = "CGDataProvider", feature = "CGFont"))] pub use self::__CGFont::CGFontCreateWithDataProvider; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCreateWithFontName; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontCreateWithPlatformFont; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetAscent; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetCapHeight; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetDescent; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetFontBBox; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetGlyphAdvances; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetGlyphBBoxes; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetGlyphWithGlyphName; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetItalicAngle; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetLeading; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetNumberOfGlyphs; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetStemV; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetUnitsPerEm; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontGetXHeight; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontIndex; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGFontPostScriptFormat; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGGlyph; #[cfg(feature = "CGFont")] pub use self::__CGFont::CGGlyphDeprecatedEnum; #[cfg(feature = "CGFunction")] pub use self::__CGFunction::CGFunction; #[cfg(feature = "CGFunction")] pub use self::__CGFunction::CGFunctionCallbacks; #[cfg(feature = "CGFunction")] pub use self::__CGFunction::CGFunctionCreate; #[cfg(feature = "CGFunction")] pub use self::__CGFunction::CGFunctionEvaluateCallback; #[cfg(feature = "CGFunction")] pub use self::__CGFunction::CGFunctionReleaseInfoCallback; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGPointCreateDictionaryRepresentation; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGPointEqualToPoint; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGPointMakeWithDictionaryRepresentation; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGPointZero; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectContainsPoint; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectContainsRect; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectCreateDictionaryRepresentation; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectDivide; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectEqualToRect; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectGetHeight; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectGetMaxX; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectGetMaxY; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectGetMidX; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectGetMidY; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectGetMinX; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectGetMinY; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectGetWidth; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectInfinite; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectInset; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectIntegral; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectIntersection; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectIntersectsRect; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectIsEmpty; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectIsInfinite; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectIsNull; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectMakeWithDictionaryRepresentation; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectNull; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectOffset; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectStandardize; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectUnion; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGRectZero; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGSizeCreateDictionaryRepresentation; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGSizeEqualToSize; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGSizeMakeWithDictionaryRepresentation; #[cfg(feature = "CGGeometry")] pub use self::__CGGeometry::CGSizeZero; #[cfg(feature = "CGGradient")] pub use self::__CGGradient::CGGradient; #[cfg(all(feature = "CGColorSpace", feature = "CGGradient"))] pub use self::__CGGradient::CGGradientCreateWithColorComponents; #[cfg(all(feature = "CGColorSpace", feature = "CGGradient"))] pub use self::__CGGradient::CGGradientCreateWithColors; #[cfg(all(feature = "CGColorSpace", feature = "CGGradient"))] pub use self::__CGGradient::CGGradientCreateWithContentHeadroom; #[cfg(feature = "CGGradient")] pub use self::__CGGradient::CGGradientDrawingOptions; #[cfg(feature = "CGGradient")] pub use self::__CGGradient::CGGradientGetContentHeadroom; #[cfg(feature = "CGITUToneMapping")] pub use self::__CGITUToneMapping::kCGSkipBoostToHDR; #[cfg(feature = "CGITUToneMapping")] pub use self::__CGITUToneMapping::kCGUse100nitsHLGOOTF; #[cfg(feature = "CGITUToneMapping")] pub use self::__CGITUToneMapping::kCGUseBT1886ForCoreVideoGamma; #[cfg(feature = "CGITUToneMapping")] pub use self::__CGITUToneMapping::kCGUseLegacyHDREcosystem; #[cfg(feature = "CGImage")] pub use self::__CGImage::kCGDefaultHDRImageContentHeadroom; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGBitmapInfo; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImage; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageAlphaInfo; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageByteOrderInfo; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCalculateContentAverageLightLevel; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCalculateContentHeadroom; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageComponentInfo; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageContainsImageSpecificToneMappingMetadata; #[cfg(all( feature = "CGColorSpace", feature = "CGDataProvider", feature = "CGImage" ))] pub use self::__CGImage::CGImageCreate; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCreateCopy; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCreateCopyWithCalculatedHDRStats; #[cfg(all(feature = "CGColorSpace", feature = "CGImage"))] pub use self::__CGImage::CGImageCreateCopyWithColorSpace; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCreateCopyWithContentAverageLightLevel; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCreateCopyWithContentHeadroom; #[cfg(all( feature = "CGColorSpace", feature = "CGDataProvider", feature = "CGImage" ))] pub use self::__CGImage::CGImageCreateWithContentHeadroom; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCreateWithImageInRect; #[cfg(all( feature = "CGColorSpace", feature = "CGDataProvider", feature = "CGImage" ))] pub use self::__CGImage::CGImageCreateWithJPEGDataProvider; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCreateWithMask; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageCreateWithMaskingColors; #[cfg(all( feature = "CGColorSpace", feature = "CGDataProvider", feature = "CGImage" ))] pub use self::__CGImage::CGImageCreateWithPNGDataProvider; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetAlphaInfo; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetBitmapInfo; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetBitsPerComponent; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetBitsPerPixel; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetByteOrderInfo; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetBytesPerRow; #[cfg(all(feature = "CGColorSpace", feature = "CGImage"))] pub use self::__CGImage::CGImageGetColorSpace; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetContentAverageLightLevel; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetContentHeadroom; #[cfg(all(feature = "CGDataProvider", feature = "CGImage"))] pub use self::__CGImage::CGImageGetDataProvider; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetDecode; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetHeight; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetPixelFormatInfo; #[cfg(all(feature = "CGColorSpace", feature = "CGImage"))] pub use self::__CGImage::CGImageGetRenderingIntent; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetShouldInterpolate; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetUTType; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageGetWidth; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageIsMask; #[cfg(all(feature = "CGDataProvider", feature = "CGImage"))] pub use self::__CGImage::CGImageMaskCreate; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImagePixelFormatInfo; #[cfg(feature = "CGImage")] pub use self::__CGImage::CGImageShouldToneMap; #[cfg(all(feature = "CGContext", feature = "CGLayer"))] pub use self::__CGLayer::CGContextDrawLayerAtPoint; #[cfg(all(feature = "CGContext", feature = "CGLayer"))] pub use self::__CGLayer::CGContextDrawLayerInRect; #[cfg(feature = "CGLayer")] pub use self::__CGLayer::CGLayer; #[cfg(all(feature = "CGContext", feature = "CGLayer"))] pub use self::__CGLayer::CGLayerCreateWithContext; #[cfg(all(feature = "CGContext", feature = "CGLayer"))] pub use self::__CGLayer::CGLayerGetContext; #[cfg(feature = "CGLayer")] pub use self::__CGLayer::CGLayerGetSize; #[cfg(feature = "CGPDFArray")] pub use self::__CGPDFArray::CGPDFArray; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject", feature = "block2"))] pub use self::__CGPDFArray::CGPDFArrayApplierBlock; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject", feature = "block2"))] pub use self::__CGPDFArray::CGPDFArrayApplyBlock; #[cfg(feature = "CGPDFArray")] pub use self::__CGPDFArray::CGPDFArrayGetArray; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject"))] pub use self::__CGPDFArray::CGPDFArrayGetBoolean; #[cfg(feature = "CGPDFArray")] pub use self::__CGPDFArray::CGPDFArrayGetCount; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFDictionary"))] pub use self::__CGPDFArray::CGPDFArrayGetDictionary; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject"))] pub use self::__CGPDFArray::CGPDFArrayGetInteger; #[cfg(feature = "CGPDFArray")] pub use self::__CGPDFArray::CGPDFArrayGetName; #[cfg(feature = "CGPDFArray")] pub use self::__CGPDFArray::CGPDFArrayGetNull; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject"))] pub use self::__CGPDFArray::CGPDFArrayGetNumber; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject"))] pub use self::__CGPDFArray::CGPDFArrayGetObject; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFStream"))] pub use self::__CGPDFArray::CGPDFArrayGetStream; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFString"))] pub use self::__CGPDFArray::CGPDFArrayGetString; #[cfg(feature = "CGPDFArray")] pub use self::__CGPDFArray::CGPDFArrayRef; #[cfg(feature = "CGPDFContentStream")] pub use self::__CGPDFContentStream::CGPDFContentStream; #[cfg(all(feature = "CGPDFContentStream", feature = "CGPDFPage"))] pub use self::__CGPDFContentStream::CGPDFContentStreamCreateWithPage; #[cfg(all( feature = "CGPDFContentStream", feature = "CGPDFDictionary", feature = "CGPDFStream" ))] pub use self::__CGPDFContentStream::CGPDFContentStreamCreateWithStream; #[cfg(all(feature = "CGPDFContentStream", feature = "CGPDFObject"))] pub use self::__CGPDFContentStream::CGPDFContentStreamGetResource; #[cfg(feature = "CGPDFContentStream")] pub use self::__CGPDFContentStream::CGPDFContentStreamGetStreams; #[cfg(feature = "CGPDFContentStream")] pub use self::__CGPDFContentStream::CGPDFContentStreamRef; #[cfg(feature = "CGPDFContentStream")] pub use self::__CGPDFContentStream::CGPDFContentStreamRelease; #[cfg(feature = "CGPDFContentStream")] pub use self::__CGPDFContentStream::CGPDFContentStreamRetain; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextAccessPermissions; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextAllowsCopying; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextAllowsPrinting; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextArtBox; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextAuthor; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextBleedBox; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextCreateLinearizedPDF; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextCreatePDFA; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextCreator; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextCropBox; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextEncryptionKeyLength; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextKeywords; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextMediaBox; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextOutputIntent; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextOutputIntents; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextOwnerPassword; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextSubject; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextTitle; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextTrimBox; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFContextUserPassword; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFTagPropertyActualText; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFTagPropertyAlternativeText; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFTagPropertyLanguageText; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFTagPropertyTitleText; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFXDestinationOutputProfile; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFXInfo; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFXOutputCondition; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFXOutputConditionIdentifier; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFXOutputIntentSubtype; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::kCGPDFXRegistryName; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextAddDestinationAtPoint; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextAddDocumentMetadata; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextBeginPage; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextBeginTag; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextClose; #[cfg(all( feature = "CGContext", feature = "CGDataConsumer", feature = "CGPDFContext" ))] pub use self::__CGPDFContext::CGPDFContextCreate; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextCreateWithURL; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextEndPage; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextEndTag; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextSetDestinationForRect; #[cfg(all( feature = "CGContext", feature = "CGPDFContext", feature = "CGPDFDictionary" ))] pub use self::__CGPDFContext::CGPDFContextSetIDTree; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextSetOutline; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextSetPageTagStructureTree; #[cfg(all( feature = "CGContext", feature = "CGPDFContext", feature = "CGPDFDictionary" ))] pub use self::__CGPDFContext::CGPDFContextSetParentTree; #[cfg(all(feature = "CGContext", feature = "CGPDFContext"))] pub use self::__CGPDFContext::CGPDFContextSetURLForRect; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::CGPDFTagProperty; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::CGPDFTagType; #[cfg(feature = "CGPDFContext")] pub use self::__CGPDFContext::CGPDFTagTypeGetName; #[cfg(feature = "CGPDFDictionary")] pub use self::__CGPDFDictionary::CGPDFDictionary; #[cfg(all( feature = "CGPDFDictionary", feature = "CGPDFObject", feature = "block2" ))] pub use self::__CGPDFDictionary::CGPDFDictionaryApplierBlock; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))] pub use self::__CGPDFDictionary::CGPDFDictionaryApplierFunction; #[cfg(all( feature = "CGPDFDictionary", feature = "CGPDFObject", feature = "block2" ))] pub use self::__CGPDFDictionary::CGPDFDictionaryApplyBlock; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))] pub use self::__CGPDFDictionary::CGPDFDictionaryApplyFunction; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFDictionary"))] pub use self::__CGPDFDictionary::CGPDFDictionaryGetArray; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))] pub use self::__CGPDFDictionary::CGPDFDictionaryGetBoolean; #[cfg(feature = "CGPDFDictionary")] pub use self::__CGPDFDictionary::CGPDFDictionaryGetCount; #[cfg(feature = "CGPDFDictionary")] pub use self::__CGPDFDictionary::CGPDFDictionaryGetDictionary; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))] pub use self::__CGPDFDictionary::CGPDFDictionaryGetInteger; #[cfg(feature = "CGPDFDictionary")] pub use self::__CGPDFDictionary::CGPDFDictionaryGetName; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))] pub use self::__CGPDFDictionary::CGPDFDictionaryGetNumber; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))] pub use self::__CGPDFDictionary::CGPDFDictionaryGetObject; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFStream"))] pub use self::__CGPDFDictionary::CGPDFDictionaryGetStream; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFString"))] pub use self::__CGPDFDictionary::CGPDFDictionaryGetString; #[cfg(feature = "CGPDFDictionary")] pub use self::__CGPDFDictionary::CGPDFDictionaryRef; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::kCGPDFOutlineChildren; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::kCGPDFOutlineDestination; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::kCGPDFOutlineDestinationRect; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::kCGPDFOutlineTitle; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFAccessPermissions; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocument; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentAllowsCopying; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentAllowsPrinting; #[cfg(all(feature = "CGDataProvider", feature = "CGPDFDocument"))] pub use self::__CGPDFDocument::CGPDFDocumentCreateWithProvider; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentCreateWithURL; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetAccessPermissions; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetArtBox; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetBleedBox; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFDocument"))] pub use self::__CGPDFDocument::CGPDFDocumentGetCatalog; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetCropBox; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFDocument"))] pub use self::__CGPDFDocument::CGPDFDocumentGetID; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFDocument"))] pub use self::__CGPDFDocument::CGPDFDocumentGetInfo; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetMediaBox; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetNumberOfPages; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetOutline; #[cfg(all(feature = "CGPDFDocument", feature = "CGPDFPage"))] pub use self::__CGPDFDocument::CGPDFDocumentGetPage; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetRotationAngle; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetTrimBox; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentGetVersion; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentIsEncrypted; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentIsUnlocked; #[cfg(feature = "CGPDFDocument")] pub use self::__CGPDFDocument::CGPDFDocumentUnlockWithPassword; #[cfg(feature = "CGPDFObject")] pub use self::__CGPDFObject::CGPDFBoolean; #[cfg(feature = "CGPDFObject")] pub use self::__CGPDFObject::CGPDFInteger; #[cfg(feature = "CGPDFObject")] pub use self::__CGPDFObject::CGPDFObject; #[cfg(feature = "CGPDFObject")] pub use self::__CGPDFObject::CGPDFObjectGetType; #[cfg(feature = "CGPDFObject")] pub use self::__CGPDFObject::CGPDFObjectGetValue; #[cfg(feature = "CGPDFObject")] pub use self::__CGPDFObject::CGPDFObjectRef; #[cfg(feature = "CGPDFObject")] pub use self::__CGPDFObject::CGPDFObjectType; #[cfg(feature = "CGPDFObject")] pub use self::__CGPDFObject::CGPDFReal; #[cfg(all(feature = "CGPDFOperatorTable", feature = "CGPDFScanner"))] pub use self::__CGPDFOperatorTable::CGPDFOperatorCallback; #[cfg(feature = "CGPDFOperatorTable")] pub use self::__CGPDFOperatorTable::CGPDFOperatorTable; #[cfg(feature = "CGPDFOperatorTable")] pub use self::__CGPDFOperatorTable::CGPDFOperatorTableCreate; #[cfg(feature = "CGPDFOperatorTable")] pub use self::__CGPDFOperatorTable::CGPDFOperatorTableRef; #[cfg(feature = "CGPDFOperatorTable")] pub use self::__CGPDFOperatorTable::CGPDFOperatorTableRelease; #[cfg(feature = "CGPDFOperatorTable")] pub use self::__CGPDFOperatorTable::CGPDFOperatorTableRetain; #[cfg(all(feature = "CGPDFOperatorTable", feature = "CGPDFScanner"))] pub use self::__CGPDFOperatorTable::CGPDFOperatorTableSetCallback; #[cfg(feature = "CGPDFPage")] pub use self::__CGPDFPage::CGPDFBox; #[cfg(feature = "CGPDFPage")] pub use self::__CGPDFPage::CGPDFPage; #[cfg(feature = "CGPDFPage")] pub use self::__CGPDFPage::CGPDFPageGetBoxRect; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFPage"))] pub use self::__CGPDFPage::CGPDFPageGetDictionary; #[cfg(all(feature = "CGPDFDocument", feature = "CGPDFPage"))] pub use self::__CGPDFPage::CGPDFPageGetDocument; #[cfg(feature = "CGPDFPage")] pub use self::__CGPDFPage::CGPDFPageGetDrawingTransform; #[cfg(feature = "CGPDFPage")] pub use self::__CGPDFPage::CGPDFPageGetPageNumber; #[cfg(feature = "CGPDFPage")] pub use self::__CGPDFPage::CGPDFPageGetRotationAngle; #[cfg(feature = "CGPDFScanner")] pub use self::__CGPDFScanner::CGPDFScanner; #[cfg(all( feature = "CGPDFContentStream", feature = "CGPDFOperatorTable", feature = "CGPDFScanner" ))] pub use self::__CGPDFScanner::CGPDFScannerCreate; #[cfg(all(feature = "CGPDFContentStream", feature = "CGPDFScanner"))] pub use self::__CGPDFScanner::CGPDFScannerGetContentStream; #[cfg(all(feature = "CGPDFArray", feature = "CGPDFScanner"))] pub use self::__CGPDFScanner::CGPDFScannerPopArray; #[cfg(all(feature = "CGPDFObject", feature = "CGPDFScanner"))] pub use self::__CGPDFScanner::CGPDFScannerPopBoolean; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFScanner"))] pub use self::__CGPDFScanner::CGPDFScannerPopDictionary; #[cfg(all(feature = "CGPDFObject", feature = "CGPDFScanner"))] pub use self::__CGPDFScanner::CGPDFScannerPopInteger; #[cfg(feature = "CGPDFScanner")] pub use self::__CGPDFScanner::CGPDFScannerPopName; #[cfg(all(feature = "CGPDFObject", feature = "CGPDFScanner"))] pub use self::__CGPDFScanner::CGPDFScannerPopNumber; #[cfg(all(feature = "CGPDFObject", feature = "CGPDFScanner"))] pub use self::__CGPDFScanner::CGPDFScannerPopObject; #[cfg(all(feature = "CGPDFScanner", feature = "CGPDFStream"))] pub use self::__CGPDFScanner::CGPDFScannerPopStream; #[cfg(all(feature = "CGPDFScanner", feature = "CGPDFString"))] pub use self::__CGPDFScanner::CGPDFScannerPopString; #[cfg(feature = "CGPDFScanner")] pub use self::__CGPDFScanner::CGPDFScannerRef; #[cfg(feature = "CGPDFScanner")] pub use self::__CGPDFScanner::CGPDFScannerRelease; #[cfg(feature = "CGPDFScanner")] pub use self::__CGPDFScanner::CGPDFScannerRetain; #[cfg(feature = "CGPDFScanner")] pub use self::__CGPDFScanner::CGPDFScannerScan; #[cfg(feature = "CGPDFScanner")] pub use self::__CGPDFScanner::CGPDFScannerStop; #[cfg(feature = "CGPDFStream")] pub use self::__CGPDFStream::CGPDFDataFormat; #[cfg(feature = "CGPDFStream")] pub use self::__CGPDFStream::CGPDFStream; #[cfg(feature = "CGPDFStream")] pub use self::__CGPDFStream::CGPDFStreamCopyData; #[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFStream"))] pub use self::__CGPDFStream::CGPDFStreamGetDictionary; #[cfg(feature = "CGPDFStream")] pub use self::__CGPDFStream::CGPDFStreamRef; #[cfg(feature = "CGPDFString")] pub use self::__CGPDFString::CGPDFString; #[cfg(feature = "CGPDFString")] pub use self::__CGPDFString::CGPDFStringCopyDate; #[cfg(feature = "CGPDFString")] pub use self::__CGPDFString::CGPDFStringCopyTextString; #[cfg(feature = "CGPDFString")] pub use self::__CGPDFString::CGPDFStringGetBytePtr; #[cfg(feature = "CGPDFString")] pub use self::__CGPDFString::CGPDFStringGetLength; #[cfg(feature = "CGPDFString")] pub use self::__CGPDFString::CGPDFStringRef; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverter; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterAbort; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterBeginDocumentCallback; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterBeginPageCallback; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterCallbacks; #[cfg(all( feature = "CGDataConsumer", feature = "CGDataProvider", feature = "CGPSConverter" ))] pub use self::__CGPSConverter::CGPSConverterConvert; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterCreate; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterEndDocumentCallback; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterEndPageCallback; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterIsConverting; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterMessageCallback; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterProgressCallback; #[cfg(feature = "CGPSConverter")] pub use self::__CGPSConverter::CGPSConverterReleaseInfoCallback; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGLineCap; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGLineJoin; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGMutablePath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddArc; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddArcToPoint; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddCurveToPoint; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddEllipseInRect; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddLineToPoint; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddLines; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddQuadCurveToPoint; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddRect; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddRects; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddRelativeArc; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathAddRoundedRect; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathApplierFunction; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathApply; #[cfg(all(feature = "CGPath", feature = "block2"))] pub use self::__CGPath::CGPathApplyBlock; #[cfg(all(feature = "CGPath", feature = "block2"))] pub use self::__CGPath::CGPathApplyWithBlock; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCloseSubpath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathContainsPoint; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopy; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyByDashingPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyByFlattening; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyByIntersectingPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyByNormalizing; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyByStrokingPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyBySubtractingPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyBySymmetricDifferenceOfPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyByTransformingPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyByUnioningPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyOfLineByIntersectingPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateCopyOfLineBySubtractingPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateMutable; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateMutableCopy; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateMutableCopyByTransformingPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateSeparateComponents; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateWithEllipseInRect; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateWithRect; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathCreateWithRoundedRect; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathElement; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathElementType; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathEqualToPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathGetBoundingBox; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathGetCurrentPoint; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathGetPathBoundingBox; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathIntersectsPath; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathIsEmpty; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathIsRect; #[cfg(feature = "CGPath")] pub use self::__CGPath::CGPathMoveToPoint; #[cfg(feature = "CGPattern")] pub use self::__CGPattern::CGPattern; #[cfg(all(feature = "CGContext", feature = "CGPattern"))] pub use self::__CGPattern::CGPatternCallbacks; #[cfg(all(feature = "CGContext", feature = "CGPattern"))] pub use self::__CGPattern::CGPatternCreate; #[cfg(all(feature = "CGContext", feature = "CGPattern"))] pub use self::__CGPattern::CGPatternDrawPatternCallback; #[cfg(feature = "CGPattern")] pub use self::__CGPattern::CGPatternReleaseInfoCallback; #[cfg(feature = "CGPattern")] pub use self::__CGPattern::CGPatternTiling; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::kCGEventFilterMaskPermitAllEvents; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::kCGEventSupressionStateRemoteMouseDrag; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::kCGEventSupressionStateSupressionInterval; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::kCGMouseDownEventMaskingDeadSwitchTimeout; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::kCGNumberOfEventSupressionStates; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation", feature = "libc"))] pub use self::__CGRemoteOperation::CGAssociateMouseAndMouseCursorPosition; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGButtonCount; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGCharCode; #[cfg(all(feature = "CGRemoteOperation", feature = "libc"))] pub use self::__CGRemoteOperation::CGCursorIsDrawnInFramebuffer; #[cfg(all(feature = "CGRemoteOperation", feature = "libc"))] pub use self::__CGRemoteOperation::CGCursorIsVisible; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation", feature = "libc"))] pub use self::__CGRemoteOperation::CGEnableEventStateCombining; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))] pub use self::__CGRemoteOperation::CGEventErr; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGEventFilterMask; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGEventSuppressionState; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation", feature = "libc"))] pub use self::__CGRemoteOperation::CGInhibitLocalEvents; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGKeyCode; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation", feature = "libc"))] pub use self::__CGRemoteOperation::CGPostKeyboardEvent; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGRectCount; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))] pub use self::__CGRemoteOperation::CGRegisterScreenRefreshCallback; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGReleaseScreenRefreshRects; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGScreenRefreshCallback; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))] pub use self::__CGRemoteOperation::CGScreenRegisterMoveCallback; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGScreenUnregisterMoveCallback; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGScreenUpdateMoveCallback; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGScreenUpdateMoveDelta; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGScreenUpdateOperation; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))] pub use self::__CGRemoteOperation::CGSetLocalEventsFilterDuringSuppressionState; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))] pub use self::__CGRemoteOperation::CGSetLocalEventsSuppressionInterval; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGUnregisterScreenRefreshCallback; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))] pub use self::__CGRemoteOperation::CGWaitForScreenRefreshRects; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))] pub use self::__CGRemoteOperation::CGWaitForScreenUpdateRects; #[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))] pub use self::__CGRemoteOperation::CGWarpMouseCursorPosition; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGWheelCount; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGWindowServerCFMachPort; #[cfg(feature = "CGRemoteOperation")] pub use self::__CGRemoteOperation::CGWindowServerCreateServerPort; #[cfg(feature = "CGRenderingBufferProvider")] pub use self::__CGRenderingBufferProvider::CGRenderingBufferLockBytePtr; #[cfg(feature = "CGRenderingBufferProvider")] pub use self::__CGRenderingBufferProvider::CGRenderingBufferProvider; #[cfg(all(feature = "CGRenderingBufferProvider", feature = "block2"))] pub use self::__CGRenderingBufferProvider::CGRenderingBufferProviderCreate; #[cfg(feature = "CGRenderingBufferProvider")] pub use self::__CGRenderingBufferProvider::CGRenderingBufferProviderCreateWithCFData; #[cfg(feature = "CGRenderingBufferProvider")] pub use self::__CGRenderingBufferProvider::CGRenderingBufferProviderGetSize; #[cfg(feature = "CGRenderingBufferProvider")] pub use self::__CGRenderingBufferProvider::CGRenderingBufferUnlockBytePtr; #[cfg(feature = "CGSession")] pub use self::__CGSession::kCGNotifyGUIConsoleSessionChanged; #[cfg(feature = "CGSession")] pub use self::__CGSession::kCGNotifyGUISessionUserChanged; #[cfg(feature = "CGSession")] pub use self::__CGSession::CGSessionCopyCurrentDictionary; #[cfg(feature = "CGShading")] pub use self::__CGShading::CGShading; #[cfg(all( feature = "CGColorSpace", feature = "CGFunction", feature = "CGShading" ))] pub use self::__CGShading::CGShadingCreateAxial; #[cfg(all( feature = "CGColorSpace", feature = "CGFunction", feature = "CGShading" ))] pub use self::__CGShading::CGShadingCreateAxialWithContentHeadroom; #[cfg(all( feature = "CGColorSpace", feature = "CGFunction", feature = "CGShading" ))] pub use self::__CGShading::CGShadingCreateRadial; #[cfg(all( feature = "CGColorSpace", feature = "CGFunction", feature = "CGShading" ))] pub use self::__CGShading::CGShadingCreateRadialWithContentHeadroom; #[cfg(feature = "CGShading")] pub use self::__CGShading::CGShadingGetContentHeadroom; #[cfg(feature = "CGToneMapping")] pub use self::__CGToneMapping::kCGContentAverageLightLevel; #[cfg(feature = "CGToneMapping")] pub use self::__CGToneMapping::kCGContentAverageLightLevelNits; #[cfg(feature = "CGToneMapping")] pub use self::__CGToneMapping::kCGDynamicRangeConstrained; #[cfg(feature = "CGToneMapping")] pub use self::__CGToneMapping::kCGDynamicRangeHigh; #[cfg(feature = "CGToneMapping")] pub use self::__CGToneMapping::kCGDynamicRangeStandard; #[cfg(feature = "CGToneMapping")] pub use self::__CGToneMapping::kCGPreferredDynamicRange; #[cfg(feature = "CGToneMapping")] pub use self::__CGToneMapping::CGContentToneMappingInfo; #[cfg(feature = "CGToneMapping")] pub use self::__CGToneMapping::CGToneMapping; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGNullWindowID; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowAlpha; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowBackingLocationVideoMemory; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowBounds; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowIsOnscreen; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowLayer; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowMemoryUsage; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowName; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowNumber; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowOwnerName; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowOwnerPID; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowSharingState; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowStoreType; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::kCGWindowWorkspace; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGPreflightScreenCaptureAccess; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGRequestScreenCaptureAccess; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGWindowBackingType; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGWindowID; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGWindowImageOption; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGWindowListCopyWindowInfo; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGWindowListCreate; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGWindowListCreateDescriptionFromArray; #[cfg(all(feature = "CGImage", feature = "CGWindow"))] pub use self::__CGWindow::CGWindowListCreateImage; #[cfg(all(feature = "CGImage", feature = "CGWindow"))] pub use self::__CGWindow::CGWindowListCreateImageFromArray; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGWindowListOption; #[cfg(feature = "CGWindow")] pub use self::__CGWindow::CGWindowSharingType; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGAssistiveTechHighWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGBackstopMenuLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGCursorWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGDesktopIconWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGDesktopWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGDockWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGDraggingWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGFloatingWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGHelpWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGMainMenuWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGModalPanelWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGNormalWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGOverlayWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGPopUpMenuWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGScreenSaverWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGStatusWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGTornOffMenuWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::kCGUtilityWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::CGWindowLevel; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::CGWindowLevelForKey; #[cfg(feature = "CGWindowLevel")] pub use self::__CGWindowLevel::CGWindowLevelKey;