//! This file has been automatically generated by `objc2`'s `header-translator`. //! DO NOT EDIT use core::ffi::*; use core::ptr::NonNull; use objc2::__framework_prelude::*; use crate::*; /// Type of mapping operation for sparse texture /// /// See also [Apple's documentation](https://developer.apple.com/documentation/metal/mtlsparsetexturemappingmode?language=objc) // NS_ENUM #[repr(transparent)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)] pub struct MTLSparseTextureMappingMode(pub NSUInteger); impl MTLSparseTextureMappingMode { #[doc(alias = "MTLSparseTextureMappingModeMap")] pub const Map: Self = Self(0); #[doc(alias = "MTLSparseTextureMappingModeUnmap")] pub const Unmap: Self = Self(1); } unsafe impl Encode for MTLSparseTextureMappingMode { const ENCODING: Encoding = NSUInteger::ENCODING; } unsafe impl RefEncode for MTLSparseTextureMappingMode { const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING); } /// Structure describing indirect mapping region. This structure is used to populate a buffer for the method 'MTLResourceStateCommandEncoder updateTextureMapping:indirectBuffer:indirectBufferOffset:' /// /// The correct data format for the buffer used in 'MTLResourceStateCommandEncoder updateTextureMapping:indirectBuffer:indirectBufferOffset: is the following: /// /// struct MTLMapIndirectBufferFormat{ /// uint32_t numMappings; /// MTLMapIndirectArguments mappings[numMappings]; /// } /// /// See also [Apple's documentation](https://developer.apple.com/documentation/metal/mtlmapindirectarguments?language=objc) #[repr(C)] #[derive(Clone, Copy, Debug, PartialEq)] pub struct MTLMapIndirectArguments { pub regionOriginX: u32, pub regionOriginY: u32, pub regionOriginZ: u32, pub regionSizeWidth: u32, pub regionSizeHeight: u32, pub regionSizeDepth: u32, pub mipMapLevel: u32, pub sliceId: u32, } unsafe impl Encode for MTLMapIndirectArguments { const ENCODING: Encoding = Encoding::Struct( "?", &[ ::ENCODING, ::ENCODING, ::ENCODING, ::ENCODING, ::ENCODING, ::ENCODING, ::ENCODING, ::ENCODING, ], ); } unsafe impl RefEncode for MTLMapIndirectArguments { const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING); } extern_protocol!( /// [Apple's documentation](https://developer.apple.com/documentation/metal/mtlresourcestatecommandencoder?language=objc) #[cfg(feature = "MTLCommandEncoder")] pub unsafe trait MTLResourceStateCommandEncoder: MTLCommandEncoder { #[cfg(all( feature = "MTLAllocation", feature = "MTLResource", feature = "MTLTexture", feature = "MTLTypes" ))] /// Updates multiple regions within a sparse texture. /// /// # Safety /// /// - `texture` may need to be synchronized. /// - `texture` may be unretained, you must ensure it is kept alive while in use. /// - `regions` must be a valid pointer. /// - `mip_levels` must be a valid pointer. /// - `slices` must be a valid pointer. #[optional] #[unsafe(method(updateTextureMappings:mode:regions:mipLevels:slices:numRegions:))] #[unsafe(method_family = none)] unsafe fn updateTextureMappings_mode_regions_mipLevels_slices_numRegions( &self, texture: &ProtocolObject, mode: MTLSparseTextureMappingMode, regions: NonNull, mip_levels: NonNull, slices: NonNull, num_regions: NSUInteger, ); #[cfg(all( feature = "MTLAllocation", feature = "MTLResource", feature = "MTLTexture", feature = "MTLTypes" ))] /// Updates mapping for given sparse texture /// /// # Safety /// /// - `texture` may need to be synchronized. /// - `texture` may be unretained, you must ensure it is kept alive while in use. #[optional] #[unsafe(method(updateTextureMapping:mode:region:mipLevel:slice:))] #[unsafe(method_family = none)] unsafe fn updateTextureMapping_mode_region_mipLevel_slice( &self, texture: &ProtocolObject, mode: MTLSparseTextureMappingMode, region: MTLRegion, mip_level: NSUInteger, slice: NSUInteger, ); #[cfg(all( feature = "MTLAllocation", feature = "MTLBuffer", feature = "MTLResource", feature = "MTLTexture" ))] /// Updates mapping for given sparse texture. Updates are driven via a MTLBuffer with the structure format defined by MTLMapIndirectBufferFormat. /// /// struct MTLMapIndirectBufferFormat{ /// uint32_t numMappings; /// MTLMapIndirectArguments mappings[numMappings]; /// } /// /// # Safety /// /// - `texture` may need to be synchronized. /// - `texture` may be unretained, you must ensure it is kept alive while in use. /// - `indirect_buffer` may need to be synchronized. /// - `indirect_buffer` may be unretained, you must ensure it is kept alive while in use. /// - `indirect_buffer` contents should be of the correct type. /// - `indirectBufferOffset` might not be bounds-checked. #[optional] #[unsafe(method(updateTextureMapping:mode:indirectBuffer:indirectBufferOffset:))] #[unsafe(method_family = none)] unsafe fn updateTextureMapping_mode_indirectBuffer_indirectBufferOffset( &self, texture: &ProtocolObject, mode: MTLSparseTextureMappingMode, indirect_buffer: &ProtocolObject, indirect_buffer_offset: NSUInteger, ); #[cfg(feature = "MTLFence")] /// Update the fence to capture all GPU work so far enqueued by this encoder. /// /// The fence is updated at kernel submission to maintain global order and prevent deadlock. /// Drivers may delay fence updates until the end of the encoder. Drivers may also wait on fences at the beginning of an encoder. It is therefore illegal to wait on a fence after it has been updated in the same encoder. #[optional] #[unsafe(method(updateFence:))] #[unsafe(method_family = none)] fn updateFence(&self, fence: &ProtocolObject); #[cfg(feature = "MTLFence")] /// Prevent further GPU work until the fence is reached. /// /// The fence is evaluated at kernel submission to maintain global order and prevent deadlock. /// Drivers may delay fence updates until the end of the encoder. Drivers may also wait on fences at the beginning of an encoder. It is therefore illegal to wait on a fence after it has been updated in the same encoder. #[optional] #[unsafe(method(waitForFence:))] #[unsafe(method_family = none)] fn waitForFence(&self, fence: &ProtocolObject); #[cfg(all( feature = "MTLAllocation", feature = "MTLResource", feature = "MTLTexture", feature = "MTLTypes" ))] /// Move sparse page mappings from one sparse texture to another from the same heap. /// /// The tile mapping is moved from the source texture only if the destination texture tile is unmapped. The textures must also have matching a texture format, /// texture type, sample count, usage and resource options. /// /// # Safety /// /// - `source_texture` may need to be synchronized. /// - `source_texture` may be unretained, you must ensure it is kept alive while in use. /// - `sourceSize` might not be bounds-checked. /// - `destination_texture` may need to be synchronized. /// - `destination_texture` may be unretained, you must ensure it is kept alive while in use. #[optional] #[unsafe(method(moveTextureMappingsFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:))] #[unsafe(method_family = none)] unsafe fn moveTextureMappingsFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin( &self, source_texture: &ProtocolObject, source_slice: NSUInteger, source_level: NSUInteger, source_origin: MTLOrigin, source_size: MTLSize, destination_texture: &ProtocolObject, destination_slice: NSUInteger, destination_level: NSUInteger, destination_origin: MTLOrigin, ); } );