// Copyright 2019 Developers of the Rand project. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. use num_traits::Float; use crate::{uniform::SampleUniform, Distribution, Uniform}; use rand::Rng; /// Samples uniformly from the unit disc in two dimensions. /// /// Implemented via rejection sampling. /// /// /// # Example /// /// ``` /// use rand_distr::{UnitDisc, Distribution}; /// /// let v: [f64; 2] = UnitDisc.sample(&mut rand::thread_rng()); /// println!("{:?} is from the unit Disc.", v) /// ``` #[derive(Clone, Copy, Debug)] #[cfg_attr(feature = "serde1", derive(serde::Serialize, serde::Deserialize))] pub struct UnitDisc; impl Distribution<[F; 2]> for UnitDisc { #[inline] fn sample(&self, rng: &mut R) -> [F; 2] { let uniform = Uniform::new(F::from(-1.).unwrap(), F::from(1.).unwrap()); let mut x1; let mut x2; loop { x1 = uniform.sample(rng); x2 = uniform.sample(rng); if x1 * x1 + x2 * x2 <= F::from(1.).unwrap() { break; } } [x1, x2] } }