use core::ffi::c_void; use core::ptr::NonNull; use super::DisplayHandle; /// Raw display handle for Haiku. #[non_exhaustive] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct HaikuDisplayHandle {} impl HaikuDisplayHandle { /// Create a new empty display handle. /// /// /// # Example /// /// ``` /// # use raw_window_handle::HaikuDisplayHandle; /// let handle = HaikuDisplayHandle::new(); /// ``` pub fn new() -> Self { Self {} } } impl DisplayHandle<'static> { /// Create an Haiku-based display handle. /// /// As no data is borrowed by this handle, it is completely safe to create. This function /// may be useful to windowing framework implementations that want to avoid unsafe code. /// /// # Example /// /// ``` /// # use raw_window_handle::{DisplayHandle, HasDisplayHandle}; /// # fn do_something(rwh: impl HasDisplayHandle) { let _ = rwh; } /// let handle = DisplayHandle::haiku(); /// do_something(handle); /// ``` pub fn haiku() -> Self { // SAFETY: No data is borrowed. unsafe { Self::borrow_raw(HaikuDisplayHandle::new().into()) } } } /// Raw window handle for Haiku. #[non_exhaustive] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct HaikuWindowHandle { /// A pointer to a BWindow object pub b_window: NonNull, /// A pointer to a BDirectWindow object that might be null pub b_direct_window: Option>, } impl HaikuWindowHandle { /// Create a new handle to a window. /// /// /// # Example /// /// ``` /// # use core::ptr::NonNull; /// # use raw_window_handle::HaikuWindowHandle; /// # type BWindow = (); /// # /// let b_window: NonNull; /// # b_window = NonNull::from(&()); /// let mut handle = HaikuWindowHandle::new(b_window.cast()); /// // Optionally set `b_direct_window`. /// handle.b_direct_window = None; /// ``` pub fn new(b_window: NonNull) -> Self { Self { b_window, b_direct_window: None, } } }