use alloc::{boxed::Box, vec::Vec}; use crate::lock::{rank, Mutex}; /// A pool of free [`wgpu_hal::CommandEncoder`]s, owned by a `Device`. /// /// Each encoder in this list is in the "closed" state. /// /// Since a raw [`CommandEncoder`][ce] is itself a pool for allocating /// raw [`CommandBuffer`][cb]s, this is a pool of pools. /// /// [`wgpu_hal::CommandEncoder`]: hal::CommandEncoder /// [ce]: hal::CommandEncoder /// [cb]: hal::Api::CommandBuffer pub(crate) struct CommandAllocator { free_encoders: Mutex>>, } impl CommandAllocator { pub(crate) fn new() -> Self { Self { free_encoders: Mutex::new(rank::COMMAND_ALLOCATOR_FREE_ENCODERS, Vec::new()), } } /// Return a fresh [`wgpu_hal::CommandEncoder`] in the "closed" state. /// /// If we have free encoders in the pool, take one of those. Otherwise, /// create a new one on `device`. /// /// [`wgpu_hal::CommandEncoder`]: hal::CommandEncoder pub(crate) fn acquire_encoder( &self, device: &dyn hal::DynDevice, queue: &dyn hal::DynQueue, ) -> Result, hal::DeviceError> { let mut free_encoders = self.free_encoders.lock(); match free_encoders.pop() { Some(encoder) => Ok(encoder), None => unsafe { let hal_desc = hal::CommandEncoderDescriptor { label: None, queue }; device.create_command_encoder(&hal_desc) }, } } /// Add `encoder` back to the free pool. pub(crate) fn release_encoder(&self, encoder: Box) { let mut free_encoders = self.free_encoders.lock(); free_encoders.push(encoder); } }