( function () { /** * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/ * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog * * 16 April 2012 - @blurspline */ class AsciiEffect { constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) { // ' .,:;=|iI+hHOE#`$'; // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split(''); // Some ASCII settings const bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details const iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ]; const bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering! const bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency const bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos const bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black const strResolution = 'low'; let width, height; const domElement = document.createElement( 'div' ); domElement.style.cursor = 'default'; const oAscii = document.createElement( 'table' ); domElement.appendChild( oAscii ); let iWidth, iHeight; let oImg; this.setSize = function ( w, h ) { width = w; height = h; renderer.setSize( w, h ); initAsciiSize(); }; this.render = function ( scene, camera ) { renderer.render( scene, camera ); asciifyImage( renderer, oAscii ); }; this.domElement = domElement; // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js /* * jsAscii 0.1 * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/ * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt] */ function initAsciiSize() { iWidth = Math.round( width * fResolution ); iHeight = Math.round( height * fResolution ); oCanvas.width = iWidth; oCanvas.height = iHeight; // oCanvas.style.display = "none"; // oCanvas.style.width = iWidth; // oCanvas.style.height = iHeight; oImg = renderer.domElement; if ( oImg.style.backgroundColor ) { oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor; oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color; } oAscii.cellSpacing = 0; oAscii.cellPadding = 0; const oStyle = oAscii.style; oStyle.display = 'inline'; oStyle.width = Math.round( iWidth / fResolution * iScale ) + 'px'; oStyle.height = Math.round( iHeight / fResolution * iScale ) + 'px'; oStyle.whiteSpace = 'pre'; oStyle.margin = '0px'; oStyle.padding = '0px'; oStyle.letterSpacing = fLetterSpacing + 'px'; oStyle.fontFamily = strFont; oStyle.fontSize = fFontSize + 'px'; oStyle.lineHeight = fLineHeight + 'px'; oStyle.textAlign = 'left'; oStyle.textDecoration = 'none'; } const aDefaultCharList = ' .,:;i1tfLCG08@'.split( '' ); const aDefaultColorCharList = ' CGO08@'.split( '' ); const strFont = 'courier new, monospace'; const oCanvasImg = renderer.domElement; const oCanvas = document.createElement( 'canvas' ); if ( ! oCanvas.getContext ) { return; } const oCtx = oCanvas.getContext( '2d' ); if ( ! oCtx.getImageData ) { return; } let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList; if ( charSet ) aCharList = charSet; let fResolution = 0.5; switch ( strResolution ) { case 'low': fResolution = 0.25; break; case 'medium': fResolution = 0.5; break; case 'high': fResolution = 1; break; } if ( bResolution ) fResolution = bResolution; // Setup dom const fFontSize = 2 / fResolution * iScale; const fLineHeight = 2 / fResolution * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width. let fLetterSpacing = 0; if ( strResolution == 'low' ) { switch ( iScale ) { case 1: fLetterSpacing = - 1; break; case 2: case 3: fLetterSpacing = - 2.1; break; case 4: fLetterSpacing = - 3.1; break; case 5: fLetterSpacing = - 4.15; break; } } if ( strResolution == 'medium' ) { switch ( iScale ) { case 1: fLetterSpacing = 0; break; case 2: fLetterSpacing = - 1; break; case 3: fLetterSpacing = - 1.04; break; case 4: case 5: fLetterSpacing = - 2.1; break; } } if ( strResolution == 'high' ) { switch ( iScale ) { case 1: case 2: fLetterSpacing = 0; break; case 3: case 4: case 5: fLetterSpacing = - 1; break; } } // can't get a span or div to flow like an img element, but a table works? // convert img element to ascii function asciifyImage( canvasRenderer, oAscii ) { oCtx.clearRect( 0, 0, iWidth, iHeight ); oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight ); const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; // Coloring loop starts now let strChars = ''; // console.time('rendering'); for ( let y = 0; y < iHeight; y += 2 ) { for ( let x = 0; x < iWidth; x ++ ) { const iOffset = ( y * iWidth + x ) * 4; const iRed = oImgData[ iOffset ]; const iGreen = oImgData[ iOffset + 1 ]; const iBlue = oImgData[ iOffset + 2 ]; const iAlpha = oImgData[ iOffset + 3 ]; let iCharIdx; let fBrightness; fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255; if ( iAlpha == 0 ) { // should calculate alpha instead, but quick hack :) //fBrightness *= (iAlpha / 255); fBrightness = 1; } iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) ); if ( bInvert ) { iCharIdx = aCharList.length - iCharIdx - 1; } // good for debugging //fBrightness = Math.floor(fBrightness * 10); //strThisChar = fBrightness; let strThisChar = aCharList[ iCharIdx ]; if ( strThisChar === undefined || strThisChar == ' ' ) strThisChar = ' '; if ( bColor ) { strChars += '' + strThisChar + ''; } else { strChars += strThisChar; } } strChars += '
'; } oAscii.innerHTML = '' + strChars + ''; // console.timeEnd('rendering'); // return oAscii; } } } THREE.AsciiEffect = AsciiEffect; } )();