# Blender project of the Game Boy CPU I don't know how to use Blender, I just watched a turorial on how to import a VLSI layout into Blender to render it in 3D. This is the tutorial I used: Here is the Electric VLSI project that contains the layout: I put this out here, so maybe someone else can help me improve it and maybe make some flying animations. Here are some renderings: ![Rendered image of the SM83 CPU](sm83render1.png) ![Rendered image of the SM83 CPU](sm83render2.png) ![Rendered image of the SM83 CPU](sm83render3.png) ![Rendered image of the SM83 CPU](sm83render4.png) ![Rendered image of the SM83 CPU](sm83render5.png) I placed the poly layer directly ontop of the active areas without a gap, because otherwise you would see the poly cuts peak out underneath the poly. The technology I used in Electric uses the same layer for poly and active cuts. So when I make the cuts shorter, then there would be a gap between the active cuts and the active areas. I don't know if this can be done in Blender, so that the cuts are shortened only where they're above poly.