# Backup retention In the "other" screen's backup section, you can configure how many backups to keep. A full backup contains all save data for a game, while a differential backup contains just the data that has changed since the last full backup. When Ludusavi makes a new backup for a game, it will also remove any excess backups for that specific game. When a full backup is deleted, its associated differential backups are deleted as well. For example, if you configure a retention limit of 2 full and 2 differential, then Ludusavi will create 2 differential backups for each full backup, like so: * Backup #1: full * Backup #2: differential * Backup #3: differential * Backup #4: full * Backup #5: differential * Backup #6: differential When backup #7 is created, because the full retention is set to 2, Ludusavi will delete backups 1 through 3. If your full retention is only 1 and your differential retention is 1+, then Ludusavi will keep the full backup and just delete the oldest differential as needed. On the restore screen, you can use the three-dot menu next to a game to lock any of its backups. Locked backups do not count toward the retention limits and are retained indefinitely.