//lights.rad //Add any custom "Texture light" Values into the end of this file //Example - //custcompscn 255 255 255 1000 //This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness //Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind //when you are complieing your map +0~WHITE 255 255 255 100 +0~GENERIC65 255 255 255 750 +0~GENERIC85 110 140 235 20000 +0~GENERIC86 255 230 125 10000 +0~GENERIC86B 60 220 170 20000 +0~GENERIC86R 128 0 0 60000 GENERIC87A 100 255 100 1000 GENERIC88A 255 100 100 1000 GENERIC89A 40 40 130 1000 GENERIC90A 200 255 200 1000 GENERIC105 255 100 100 1000 GENERIC106 120 120 100 1000 GENERIC107 180 50 180 1000 GEN_VEND1 50 180 50 1000 EMERGLIGHT 255 200 100 50000 +0~FIFTS_LGHT01 160 170 220 4000 +0~FIFTIES_LGT2 160 170 220 5000 +0~FIFTS_LGHT4 160 170 220 4000 +0~LIGHT1 40 60 150 3000 +0~LIGHT3A 180 180 230 10000 +0~LIGHT4A 200 190 130 11000 +0~LIGHT5A 80 150 200 10000 +0~LIGHT6A 150 5 5 25000 +0~TNNL_LGT1 240 230 100 10000 +0~TNNL_LGT2 190 255 255 12000 +0~TNNL_LGT3 150 150 210 17000 +0~TNNL_LGT4 170 90 40 10000 +0LAB1_W6D 165 230 255 4000 +0LAB1_W6 150 160 210 8800 +0LAB1_W7 245 240 210 4000 SKKYLITE 165 230 255 1000 +0~DRKMTLS1 205 0 0 6000 +0~DRKMTLGT1 200 200 180 6000 +0~DRKMTLS2 150 120 20 30000 +0~DRKMTLS2C 255 200 100 50000 +0DRKMTL_SCRN 60 80 255 10000 ~LAB_CRT9A 225 150 150 100 ~LAB_CRT9B 100 100 255 100 ~LAB_CRT9C 100 200 150 100 ~LIGHT3A 190 20 20 3000 ~LIGHT3B 155 155 235 2000 ~LIGHT3C 220 210 150 2500 ~LIGHT3E 90 190 140 6000 C1A3C_MAP 100 100 255 100 FIFTIES_MON1B 100 100 180 30 +0~LAB_CRT8 50 50 255 100 ELEV2_CIEL 255 200 100 800 YELLOW 255 200 100 2000 RED 255 0 0 1000 C14_LIGHT_BIG00 160 170 220 567 SUBWAY_LIGHTS 160 170 220 8000 grate_light_ury 160 170 220 8888 quaintLight1bar 160 170 220 8888 C14_LIGHT_null 160 170 220 200 comp_lights2 255 200 100 200 light_newblue 123 123 255 2222 C3A2_LIGHT 255 255 128 4567 hera_light1 0 128 255 2000 LITEPANEL1 160 170 220 4000 WALL_LIGHT1 255 255 255 2000 WALL_LIGHT2 255 255 255 1000 ~LIGHT5E 255 0 0 1000 DESC_LIGHT 255 255 255 2000 WHITE 255 255 255 2000