// Copyright 2026 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Binary borderfxdemo - animated LCARS-style borders. // // MUST be run from the termdash repo root: // // cd /path/to/termdash // go run ./widgets/borderfx/borderfxdemo/ // // Press q or Esc to quit. Use odd number keys to select telemetry data // profiles and even number keys to select telemetry style profiles. package main import ( "context" "fmt" "image" "log" "math" "strings" "sync" "time" "github.com/mum4k/termdash" "github.com/mum4k/termdash/cell" "github.com/mum4k/termdash/container" "github.com/mum4k/termdash/container/grid" "github.com/mum4k/termdash/keyboard" "github.com/mum4k/termdash/linestyle" "github.com/mum4k/termdash/mouse" "github.com/mum4k/termdash/private/canvas" "github.com/mum4k/termdash/terminal/tcell" "github.com/mum4k/termdash/terminal/terminalapi" "github.com/mum4k/termdash/widgetapi" "github.com/mum4k/termdash/widgets/borderfx" "github.com/mum4k/termdash/widgets/checkbox" "github.com/mum4k/termdash/widgets/dropdown" "github.com/mum4k/termdash/widgets/linechart" "github.com/mum4k/termdash/widgets/radio" "github.com/mum4k/termdash/widgets/slider" spin "github.com/mum4k/termdash/widgets/spinner" "github.com/mum4k/termdash/widgets/text" ) const ( idSensors = "sensors" idLCARS = "lcars" idWarp = "warp" idComms = "comms" idHelp = "help" transientSelectDuration = 2500 * time.Millisecond torpedoLoadDelay = 900 * time.Millisecond cloakEnableDelay = 1400 * time.Millisecond sparkWarmupSamples = 224 sparkSamplesPerTick = 1 sparkFrameInterval = 170 * time.Millisecond ) var ( primaryDim = cell.ColorNumber(236) activeTitle = cell.ColorNumber(195) inactiveEdge = cell.ColorNumber(239) inactiveText = cell.ColorNumber(244) ) var demoPanelIDs = []string{idSensors, idLCARS, idWarp, idComms, idHelp} var panelTitles = map[string]borderfx.TitleSpec{ idSensors: standardPanelTitle(" Sensor Array ", "dots_6"), idLCARS: standardPanelTitle(" LCARS Telemetry ", "dots_10"), idWarp: standardPanelTitle(" Warp Core Flux ", "star"), idComms: standardPanelTitle(" Comms ", "spin_2"), idHelp: standardPanelTitle(" Controls ", "pulse"), } // standardPanelTitle returns the shared title reveal style used across the // borderfx demo. func standardPanelTitle(base, rightSpinner string) borderfx.TitleSpec { return borderfx.DecryptingTitle(base, titleCharset(base)). WithRightSpinner(spin.Must(rightSpinner)) } // titleCharset returns the scrambling charset used while a focused window // title resolves into its final readable text. func titleCharset(base string) string { switch base { case " Warp Core Flux ": return borderfx.DecryptCharsets.WarpCoreFlux case " LCARS Telemetry ": return borderfx.DecryptCharsets.LCARSTelemetry case " Comms ": return borderfx.DecryptCharsets.Comms case " Controls ": return borderfx.DecryptCharsets.Controls default: return borderfx.DecryptCharsets.Default } } // forEachDemoPanel applies fn to each panel ID in the demo's fixed layout. func forEachDemoPanel(fn func(string)) { for _, id := range demoPanelIDs { fn(id) } } type panelStyle int const ( styleInterlace panelStyle = iota + 1 styleFire styleIce styleRainbow styleMatrix styleSynthwave styleNeon ) type telemetryDataProfile int const ( dataProfileSine telemetryDataProfile = iota + 1 dataProfileBurst dataProfileSaw dataProfilePulse dataProfileStorm ) type telemetryStyleProfile int const ( styleProfileBraille telemetryStyleProfile = iota + 1 styleProfileNeedle styleProfileBars styleProfileMatrix styleProfileMinimal ) type telemetryProfiles struct { mu sync.RWMutex data telemetryDataProfile style telemetryStyleProfile lastKey string lastEventKey keyboard.Key lastEventAt time.Time } type styleRegistry struct { mu sync.RWMutex styles map[string]panelStyle } type clickTracker struct { count int pressed bool pressPos image.Point lastAt time.Time lastPos image.Point } type sparkProbe struct { mu sync.Mutex values []int } type shipState struct { mu sync.RWMutex warpOnline bool shieldsPct int torpedoSet int torpedoLoaded int torpedoLoading bool cloakOnline bool cloakEnabling bool cloakDisabling bool alarmThreshold int redAlert bool version int } type hoverTooltip struct { mu sync.Mutex text string anchor image.Point visible bool } type statusControls struct { ship *shipState warp *radio.Radio shields *slider.Slider torpedoes *dropdown.Dropdown alarm *dropdown.Dropdown cloak *checkbox.Checkbox } type demoTerminal struct { *tcell.Terminal tooltip *hoverTooltip controls *statusControls controlsLive func() bool keyboardHandler func(*terminalapi.Keyboard) loadingMu sync.RWMutex loadingStyle borderfx.LoadingBackground loadingFrames map[string]string loadingVisible bool } // newTermdashTerminal builds the demo terminal using the standard termdash // tcell adapter, then wraps it with the demo-specific overlay behavior. func newTermdashTerminal() (*demoTerminal, error) { base, err := tcell.New() if err != nil { return nil, fmt.Errorf("tcell.New: %w", err) } return newDemoTerminal(base), nil } func newDemoTerminal(base *tcell.Terminal) *demoTerminal { return &demoTerminal{ Terminal: base, tooltip: &hoverTooltip{}, loadingFrames: make(map[string]string), } } func (dt *demoTerminal) Flush() error { if style, frames, visible := dt.loadingSnapshot(); visible { dt.drawLoadingOverlay(style, frames) return dt.Terminal.Flush() } dt.tooltip.draw(dt.Terminal) if dt.controls != nil { live := true if dt.controlsLive != nil { live = dt.controlsLive() } dt.controls.draw(dt.Terminal, dt.Size(), live) } return dt.Terminal.Flush() } func (dt *demoTerminal) setStatusControls(controls *statusControls, live func() bool) { dt.controls = controls dt.controlsLive = live } func (dt *demoTerminal) setKeyboardHandler(handler func(*terminalapi.Keyboard)) { dt.keyboardHandler = handler } // setLoadingBackground stores the reusable loading background style. func (dt *demoTerminal) setLoadingBackground(style borderfx.LoadingBackground) { dt.loadingMu.Lock() dt.loadingStyle = style dt.loadingMu.Unlock() } // setLoadingFrame updates the loading copy rendered inside one panel. func (dt *demoTerminal) setLoadingFrame(id, frame string) { dt.loadingMu.Lock() dt.loadingFrames[id] = frame dt.loadingMu.Unlock() } // setLoadingVisible enables or disables the boot overlay. func (dt *demoTerminal) setLoadingVisible(visible bool) { dt.loadingMu.Lock() dt.loadingVisible = visible dt.loadingMu.Unlock() } // loadingSnapshot returns a consistent copy of the current loading overlay // state for rendering. func (dt *demoTerminal) loadingSnapshot() (borderfx.LoadingBackground, map[string]string, bool) { dt.loadingMu.RLock() defer dt.loadingMu.RUnlock() frames := make(map[string]string, len(dt.loadingFrames)) for id, frame := range dt.loadingFrames { frames[id] = frame } return dt.loadingStyle, frames, dt.loadingVisible } // drawLoadingOverlay paints the boot overlay into each panel's content area. func (dt *demoTerminal) drawLoadingOverlay(style borderfx.LoadingBackground, frames map[string]string) { forEachDemoPanel(func(id string) { rect := loadingPanelRect(dt.Size(), id) if rect.Empty() { return } _ = style.Draw(dt.Terminal, rect, frames[id]) }) } func (dt *demoTerminal) Event(ctx context.Context) terminalapi.Event { ev := dt.Terminal.Event(ctx) if k, ok := ev.(*terminalapi.Keyboard); ok && dt.keyboardHandler != nil { dt.keyboardHandler(k) } return ev } func newStyleRegistry() *styleRegistry { return &styleRegistry{ styles: map[string]panelStyle{ idSensors: defaultStyleForPanel(idSensors), idLCARS: defaultStyleForPanel(idLCARS), idWarp: defaultStyleForPanel(idWarp), idComms: defaultStyleForPanel(idComms), idHelp: defaultStyleForPanel(idHelp), }, } } func newTelemetryProfiles() *telemetryProfiles { return &telemetryProfiles{ data: dataProfileSine, style: styleProfileBraille, } } func (tp *telemetryProfiles) snapshot() (telemetryDataProfile, telemetryStyleProfile, string) { tp.mu.RLock() defer tp.mu.RUnlock() return tp.data, tp.style, tp.lastKey } func (tp *telemetryProfiles) setData(profile telemetryDataProfile, key keyboard.Key, now time.Time) bool { tp.mu.Lock() defer tp.mu.Unlock() if tp.isDuplicateLocked(key, now) { return false } tp.data = profile tp.lastKey = key.String() tp.markHandledLocked(key, now) return true } func (tp *telemetryProfiles) cycleData(key keyboard.Key, now time.Time) bool { tp.mu.Lock() defer tp.mu.Unlock() if tp.isDuplicateLocked(key, now) { return false } if tp.data >= dataProfileStorm { tp.data = dataProfileSine } else { tp.data++ } tp.lastKey = key.String() tp.markHandledLocked(key, now) return true } func (tp *telemetryProfiles) setStyle(profile telemetryStyleProfile, key keyboard.Key, now time.Time) bool { tp.mu.Lock() defer tp.mu.Unlock() if tp.isDuplicateLocked(key, now) { return false } tp.style = profile tp.lastKey = key.String() tp.markHandledLocked(key, now) return true } func (tp *telemetryProfiles) cycleStyle(key keyboard.Key, now time.Time) bool { tp.mu.Lock() defer tp.mu.Unlock() if tp.isDuplicateLocked(key, now) { return false } if tp.style >= styleProfileMinimal { tp.style = styleProfileBraille } else { tp.style++ } tp.lastKey = key.String() tp.markHandledLocked(key, now) return true } func (tp *telemetryProfiles) isDuplicateLocked(key keyboard.Key, now time.Time) bool { return tp.lastEventKey == key && !tp.lastEventAt.IsZero() && now.Sub(tp.lastEventAt) < 100*time.Millisecond } func (tp *telemetryProfiles) markHandledLocked(key keyboard.Key, now time.Time) { tp.lastEventKey = key tp.lastEventAt = now } func newShipState() *shipState { return &shipState{ warpOnline: false, shieldsPct: 87, torpedoSet: 12, torpedoLoaded: 12, alarmThreshold: 500, } } func newStatusControls(ship *shipState) (*statusControls, error) { sc := &statusControls{ship: ship} warp, err := radio.New( []radio.Item{ { Label: "ON", CellOpts: []cell.Option{cell.FgColor(cell.ColorNumber(118))}, SelectedCellOpts: []cell.Option{cell.FgColor(cell.ColorNumber(118))}, }, { Label: "OFF", CellOpts: []cell.Option{cell.FgColor(cell.ColorNumber(203))}, SelectedCellOpts: []cell.Option{cell.FgColor(cell.ColorNumber(203))}, }, }, radio.OnChange(func(index int, label string) error { _ = label ship.setWarpOnline(index == 0) return nil }), ) if err != nil { return nil, err } shields, err := slider.New( slider.Min(1), slider.Max(100), slider.Value(87), slider.Width(18), slider.FillCellOpts(cell.FgColor(cell.ColorNumber(221))), slider.TrackCellOpts(cell.FgColor(cell.ColorNumber(239))), slider.KnobCellOpts(cell.FgColor(cell.ColorWhite)), slider.FocusedKnobCellOpts(cell.FgColor(cell.ColorWhite)), slider.OnChange(func(value int) error { ship.setShieldsPct(value) return nil }), ) if err != nil { return nil, err } torpedoes, err := dropdown.New( dropdown.IntRange(1, 12, 1, "%02d"), dropdown.Selected(11), dropdown.CellOpts(cell.FgColor(cell.ColorNumber(81))), dropdown.FocusedCellOpts(cell.FgColor(cell.ColorNumber(81))), dropdown.SelectedCellOpts(cell.FgColor(cell.ColorWhite), cell.BgColor(cell.ColorNumber(60))), dropdown.BorderCellOpts(cell.FgColor(cell.ColorNumber(81))), dropdown.OnSelect(func(index int, label string) error { _ = label version := ship.startTorpedoLoad(index + 1) afterDelay(torpedoLoadDelay, func() { ship.finishTorpedoLoad(version) }) return nil }), ) if err != nil { return nil, err } alarm, err := dropdown.New( dropdown.IntRange(200, 600, 50, "%03d"), dropdown.Selected(6), dropdown.CellOpts(cell.FgColor(cell.ColorNumber(81))), dropdown.FocusedCellOpts(cell.FgColor(cell.ColorNumber(81))), dropdown.SelectedCellOpts(cell.FgColor(cell.ColorWhite), cell.BgColor(cell.ColorNumber(60))), dropdown.BorderCellOpts(cell.FgColor(cell.ColorNumber(81))), dropdown.OnSelect(func(index int, label string) error { _ = label ship.setAlarmThreshold(200 + index*50) return nil }), ) if err != nil { return nil, err } var cloak *checkbox.Checkbox cloak, err = checkbox.New( "", checkbox.UseIndicatorSet(checkbox.IndicatorSets.Classic), checkbox.CellOpts(cell.FgColor(cell.ColorNumber(87))), checkbox.FocusedCellOpts(cell.FgColor(cell.ColorNumber(87))), checkbox.CheckedCellOpts(cell.FgColor(cell.ColorNumber(87))), checkbox.OnChange(func(checked bool) error { _ = checked version, targetOnline := ship.startCloakToggle() if version == 0 { _, _, _, _, _, cloakOnline, cloakEnabling, _, _, _, _ := ship.snapshot() cloak.SetChecked(cloakOnline || cloakEnabling) return nil } afterDelay(cloakEnableDelay, func() { ship.finishCloakToggle(version, targetOnline) }) return nil }), ) if err != nil { return nil, err } sc.warp = warp sc.shields = shields sc.torpedoes = torpedoes sc.alarm = alarm sc.cloak = cloak sc.syncFromShip() return sc, nil } func (sr *styleRegistry) get(id string) panelStyle { sr.mu.RLock() defer sr.mu.RUnlock() return sr.styles[id] } func (sr *styleRegistry) set(id string, style panelStyle) { sr.mu.Lock() sr.styles[id] = style sr.mu.Unlock() } // afterDelay runs fn on a timer without blocking the current input callback. func afterDelay(delay time.Duration, fn func()) { go func() { time.Sleep(delay) fn() }() } // registerPanelStyles refreshes the animated border effect for every demo pane. func registerPanelStyles(fx *borderfx.Animator, styles *styleRegistry) { forEachDemoPanel(func(id string) { fx.Register(id, themedStyle(styles.get(id))) }) } func (ss *shipState) snapshot() (bool, int, int, int, bool, bool, bool, bool, int, bool, int) { ss.mu.RLock() defer ss.mu.RUnlock() return ss.warpOnline, ss.shieldsPct, ss.torpedoSet, ss.torpedoLoaded, ss.torpedoLoading, ss.cloakOnline, ss.cloakEnabling, ss.cloakDisabling, ss.alarmThreshold, ss.redAlert, ss.version } func (ss *shipState) setWarpOnline(next bool) { ss.mu.Lock() defer ss.mu.Unlock() if ss.warpOnline == next { return } ss.warpOnline = next ss.version++ } func (ss *shipState) setShieldsPct(next int) { if next < 1 { next = 1 } if next > 100 { next = 100 } ss.mu.Lock() defer ss.mu.Unlock() if ss.shieldsPct == next { return } ss.shieldsPct = next ss.version++ } func (ss *shipState) setAlarmThreshold(next int) { if next < 200 { next = 200 } if next > 600 { next = 600 } ss.mu.Lock() defer ss.mu.Unlock() if ss.alarmThreshold == next { return } ss.alarmThreshold = next ss.version++ } func (ss *shipState) setRedAlert(active bool) { ss.mu.Lock() defer ss.mu.Unlock() if ss.redAlert == active { return } ss.redAlert = active ss.version++ } func (ss *shipState) startTorpedoLoad(next int) int { if next < 1 { next = 1 } if next > 12 { next = 12 } ss.mu.Lock() defer ss.mu.Unlock() ss.torpedoSet = next ss.torpedoLoading = true ss.version++ return ss.version } func (ss *shipState) finishTorpedoLoad(expectedVersion int) { ss.mu.Lock() defer ss.mu.Unlock() if ss.version != expectedVersion { return } ss.torpedoLoaded = ss.torpedoSet ss.torpedoLoading = false ss.version++ } func (ss *shipState) startCloakToggle() (int, bool) { ss.mu.Lock() defer ss.mu.Unlock() if ss.cloakEnabling || ss.cloakDisabling { return 0, false } targetOnline := !ss.cloakOnline if targetOnline { ss.cloakEnabling = true } else { ss.cloakDisabling = true } ss.version++ return ss.version, targetOnline } func (ss *shipState) finishCloakToggle(expectedVersion int, targetOnline bool) { ss.mu.Lock() defer ss.mu.Unlock() if ss.version != expectedVersion { return } if targetOnline && !ss.cloakEnabling { return } if !targetOnline && !ss.cloakDisabling { return } ss.cloakEnabling = false ss.cloakDisabling = false ss.cloakOnline = targetOnline ss.version++ } func main() { t, err := newTermdashTerminal() if err != nil { log.Fatal(err) } defer t.Close() ctx, cancel := context.WithCancel(context.Background()) defer cancel() // --- Widgets --- graphProfiles := newTelemetryProfiles() logW, _ := text.New(text.RollContent(), text.WrapAtWords()) sparkW, _ := linechart.New( linechart.BrailleOnly(), linechart.DownsampleLTTB(), linechart.ThresholdLine(500, cell.FgColor(cell.ColorRed)), linechart.XAxisUnscaled(), linechart.YAxisCustomScale(120, 700), linechart.YAxisAdaptive(), ) statusW, _ := text.New() eventsW, _ := text.New(text.RollContent()) helpW, _ := text.New() bootDone := make(chan struct{}) styles := newStyleRegistry() ship := newShipState() controls, err := newStatusControls(ship) if err != nil { log.Fatal(err) } t.setLoadingBackground(borderfx.NewLoadingBackground()) t.setLoadingVisible(true) t.setLoadingFrame(idSensors, bootSensorFrame(0)) t.setLoadingFrame(idLCARS, bootStatusFrame(0)) t.setLoadingFrame(idWarp, bootWarpFrame(0)) t.setLoadingFrame(idComms, bootEventsFrame(0)) t.setLoadingFrame(idHelp, bootHelpFrame(0)) mouseSelectMode := false mouseSelectVersion := 0 var mouseStateMu sync.Mutex clicks := &clickTracker{} sparkData := &sparkProbe{} enableMouse := func() { mouseStateMu.Lock() defer mouseStateMu.Unlock() t.EnableMouseMotion() } disableMouse := func() { mouseStateMu.Lock() defer mouseStateMu.Unlock() t.tooltip.hide() if t.controls != nil { t.controls.torpedoes.Close() t.controls.alarm.Close() } t.DisableMouse() } setMouseSelectMode := func(next bool) { mouseStateMu.Lock() mouseSelectMode = next mouseSelectVersion++ mouseStateMu.Unlock() } mouseSelectEnabled := func() bool { mouseStateMu.Lock() defer mouseStateMu.Unlock() return mouseSelectMode } mouseSelectSnapshot := func() (bool, int) { mouseStateMu.Lock() defer mouseStateMu.Unlock() return mouseSelectMode, mouseSelectVersion } // --- Layout: rounded borders on every panel --- builder := grid.New() builder.Add( grid.RowHeightPerc(55, grid.ColWidthPerc(55, grid.Widget(logW, container.Border(linestyle.Round), container.BorderTitle(panelTitles[idSensors].Plain()), container.BorderTitleAlignCenter(), container.MarginTop(1), container.MarginLeft(2), container.MarginRight(1), container.MarginBottom(1), container.PaddingLeft(1), container.PaddingRight(1), container.Focused(), container.ID(idSensors), ), ), grid.ColWidthPerc(45, grid.Widget(statusW, container.Border(linestyle.Round), container.BorderTitle(panelTitles[idLCARS].Plain()), container.MarginTop(1), container.MarginLeft(1), container.MarginRight(2), container.MarginBottom(1), container.PaddingLeft(1), container.PaddingRight(1), container.ID(idLCARS), ), ), ), grid.RowHeightPerc(30, grid.ColWidthPerc(55, grid.Widget(sparkW, container.Border(linestyle.Round), container.BorderTitle(panelTitles[idWarp].Plain()), container.MarginTop(1), container.MarginLeft(2), container.MarginRight(1), container.MarginBottom(1), container.PaddingLeft(1), container.PaddingRight(1), container.ID(idWarp), ), ), grid.ColWidthPerc(45, grid.Widget(eventsW, container.Border(linestyle.Round), container.BorderTitle(panelTitles[idComms].Plain()), container.MarginTop(1), container.MarginLeft(1), container.MarginRight(2), container.MarginBottom(1), container.PaddingLeft(1), container.PaddingRight(1), container.ID(idComms), ), ), ), grid.RowHeightPerc(15, grid.Widget(helpW, container.Border(linestyle.Round), container.BorderTitle(panelTitles[idHelp].Plain()), container.MarginTop(1), container.MarginLeft(2), container.MarginRight(2), container.MarginBottom(1), container.PaddingLeft(1), container.PaddingRight(1), container.ID(idHelp), ), ), ) gridOpts, err := builder.Build() if err != nil { log.Fatal(err) } rootOpts := append(gridOpts, container.KeyFocusNext(keyboard.KeyTab), container.KeyFocusPrevious(keyboard.KeyBacktab), ) c, err := container.New(t, rootOpts...) if err != nil { log.Fatal(err) } t.setStatusControls(controls, func() bool { return c.ActiveID() == idLCARS }) // --- Animated borders --- fx := borderfx.NewAnimator(c) fx.SetInactiveStyle(inactivePins) go func() { _ = fx.Run(ctx) }() go runBootSequence(ctx, c, fx, styles, graphProfiles, ship, t, logW, statusW, eventsW, helpW, bootDone) go newTitleController(c, fx, panelTitles, func(id string) *borderfx.Effect { return themedStyle(styles.get(id)) }).run(ctx, bootDone) go trackStatusPanel(ctx, c, statusW, ship, bootDone) go feedLog(ctx, logW, bootDone) go feedSparkline(ctx, sparkW, sparkData, ship, graphProfiles, bootDone) go feedEvents(ctx, eventsW, bootDone) go refreshSparkTooltip(ctx, t, sparkW, mouseSelectEnabled, bootDone) t.setKeyboardHandler(func(k *terminalapi.Keyboard) { if handleGraphProfileKey(k.Key, graphProfiles) { reseedSparkline(sparkW, sparkData, ship, graphProfiles) writeHelp(helpW, true, mouseSelectEnabled(), graphProfileStatus(graphProfiles)) } }) // --- Keyboard --- quitter := func(k *terminalapi.Keyboard) { activeID := c.ActiveID() if activeID == "" { activeID = idSensors } if handleGraphProfileKey(k.Key, graphProfiles) { reseedSparkline(sparkW, sparkData, ship, graphProfiles) writeHelp(helpW, true, mouseSelectEnabled(), graphProfileStatus(graphProfiles)) return } switch k.Key { case keyboard.KeyEsc, 'q', 'Q': cancel() case 'm', 'M': next := !mouseSelectEnabled() setMouseSelectMode(next) t.tooltip.hide() controls.torpedoes.Close() controls.alarm.Close() if next { disableMouse() } else { enableMouse() } writeHelp(helpW, true, next, graphProfileStatus(graphProfiles)) case 'z', 'Z': styles.set(activeID, styleInterlace) fx.Register(activeID, themedStyle(styleInterlace)) case 'x', 'X': styles.set(activeID, styleFire) fx.Register(activeID, themedStyle(styleFire)) case 'c', 'C': styles.set(activeID, styleIce) fx.Register(activeID, themedStyle(styleIce)) case 'v', 'V': styles.set(activeID, styleRainbow) fx.Register(activeID, themedStyle(styleRainbow)) case 'b', 'B': styles.set(activeID, styleMatrix) fx.Register(activeID, themedStyle(styleMatrix)) case 'n', 'N': styles.set(activeID, styleSynthwave) fx.Register(activeID, themedStyle(styleSynthwave)) case 'g', 'G': styles.set(activeID, styleNeon) fx.Register(activeID, themedStyle(styleNeon)) } } scheduleFocusRestore := func() { scheduleFocusModeRestore( ctx, transientSelectDuration, mouseSelectSnapshot, setMouseSelectMode, enableMouse, func(selectMode bool) { writeHelp(helpW, true, selectMode, graphProfileStatus(graphProfiles)) }, ) } mouseWatcher := func(m *terminalapi.Mouse) { handleDemoMouse( m, time.Now(), clicks, mouseSelectEnabled, setMouseSelectMode, enableMouse, disableMouse, c.ActiveID, func(pos image.Point) string { return panelAt(t.Size(), pos) }, func(pos image.Point) bool { return focusPanelAt(c, t.Size(), pos) }, func(pos image.Point) bool { if controls.handleMouse(t.Size(), pos, c.ActiveID() == idLCARS) { return true } return handleStatusControlClick(t.Size(), pos, ship) }, func(selectMode bool) { writeHelp(helpW, true, selectMode, graphProfileStatus(graphProfiles)) }, func(pos image.Point) { t.tooltip.update(pos, sparklineReadout(sparkW, t.Size(), pos)) }, scheduleFocusRestore, ) } enableMouse() go func() { time.Sleep(180 * time.Millisecond) if !mouseSelectEnabled() { enableMouse() } }() if err := termdash.Run(ctx, t, c, termdash.KeyboardSubscriber(quitter), termdash.MouseSubscriber(mouseWatcher), termdash.RedrawInterval(60*time.Millisecond), ); err != nil { log.Fatal(err) } } // ------------------------------------------------------------------- func isFocusMouse(m *terminalapi.Mouse) bool { return m.Button == mouse.ButtonLeft } func focusPanelAt(c *container.Container, size, pos image.Point) bool { if targetID := panelAt(size, pos); targetID != "" { _ = c.Update(targetID, container.Focused()) return true } return false } // textSelectablePanel reports whether a panel primarily contains copyable text. func textSelectablePanel(id string) bool { switch id { case idSensors, idComms, idHelp: return true default: return false } } func handleDemoMouse( m *terminalapi.Mouse, now time.Time, clicks *clickTracker, mouseSelectEnabled func() bool, setMouseSelectMode func(bool), enableMouse func(), disableMouse func(), activePanel func() string, panelIDAt func(image.Point) string, focusAt func(image.Point) bool, activateAt func(image.Point) bool, writeHelp func(bool), hoverAt func(image.Point), scheduleFocusRestore func(), ) { if !mouseSelectEnabled() { hoverAt(m.Position) } if m.Button != mouse.ButtonRelease { if mouseSelectEnabled() { return } if isFocusMouse(m) { targetID := panelIDAt(m.Position) if targetID != "" && activePanel() == targetID && textSelectablePanel(targetID) { setMouseSelectMode(true) disableMouse() writeHelp(true) scheduleFocusRestore() return } clicks.press(m.Position) focusAt(m.Position) activateAt(m.Position) } return } clickCount := clicks.releaseCount(now, m.Position) if clickCount >= 2 { setMouseSelectMode(true) disableMouse() writeHelp(true) scheduleFocusRestore() return } if mouseSelectEnabled() { return } } func (ht *hoverTooltip) update(anchor image.Point, text string) { ht.mu.Lock() defer ht.mu.Unlock() ht.anchor = anchor ht.text = text ht.visible = text != "" } func (ht *hoverTooltip) snapshot() (image.Point, bool) { ht.mu.Lock() defer ht.mu.Unlock() return ht.anchor, ht.visible } func (ht *hoverTooltip) hide() { ht.update(image.Point{}, "") } func (ht *hoverTooltip) draw(t terminalapi.Terminal) { ht.mu.Lock() text := ht.text anchor := ht.anchor visible := ht.visible ht.mu.Unlock() if !visible || text == "" { return } pos, ok := tooltipOrigin(t.Size(), anchor, text) if !ok { return } opts := []cell.Option{ cell.FgColor(cell.ColorNumber(87)), cell.BgColor(cell.ColorNumber(236)), } for row, line := range strings.Split(text, "\n") { for col, r := range line { _ = t.SetCell(image.Point{X: pos.X + col, Y: pos.Y + row}, r, opts...) } } } func (sc *statusControls) syncFromShip() { warpOnline, shieldsPct, torpedoSet, _, _, cloakOnline, cloakEnabling, _, alarmThreshold, _, _ := sc.ship.snapshot() if warpOnline { _ = sc.warp.SetSelected(0) } else { _ = sc.warp.SetSelected(1) sc.torpedoes.Close() sc.alarm.Close() } sc.shields.SetValue(shieldsPct) _ = sc.torpedoes.SetSelected(torpedoSet - 1) _ = sc.alarm.SetSelected((alarmThreshold - 200) / 50) sc.cloak.SetChecked(cloakOnline || cloakEnabling) } func (sc *statusControls) draw(t terminalapi.Terminal, size image.Point, active bool) { if !active { return } sc.syncFromShip() warpOnline, shieldsPct, _, _, _, _, _, _, _, _, _ := sc.ship.snapshot() if !warpOnline { sc.drawWarpOffline(t, size, shieldsPct) return } for _, target := range []struct { w widgetapi.Widget rect image.Rectangle }{ {w: sc.warp, rect: sc.warpArea(size)}, {w: sc.shields, rect: sc.shieldsArea(size)}, {w: sc.torpedoes, rect: sc.torpedoArea(size)}, {w: sc.alarm, rect: sc.alarmArea(size)}, {w: sc.cloak, rect: sc.cloakArea(size)}, } { if target.rect.Empty() { continue } cvs, err := canvas.New(target.rect) if err != nil { continue } if err := target.w.Draw(cvs, &widgetapi.Meta{Focused: true}); err != nil { continue } _ = cvs.Apply(t) } } func (sc *statusControls) handleMouse(size, pos image.Point, active bool) bool { if !active { return false } sc.syncFromShip() warpOnline, _, _, _, _, _, _, _, _, _, _ := sc.ship.snapshot() warpArea := sc.warpArea(size) shieldsArea := sc.shieldsArea(size) torpedoArea := sc.torpedoArea(size) alarmArea := sc.alarmArea(size) cloakArea := sc.cloakArea(size) if !warpOnline { if !pos.In(warpArea) { sc.torpedoes.Close() sc.alarm.Close() return false } rel := pos.Sub(warpArea.Min) _ = sc.warp.Mouse(&terminalapi.Mouse{Button: mouse.ButtonLeft, Position: rel}, &widgetapi.EventMeta{Focused: true}) return true } if pos.In(sc.torpedoTrigger(size)) { sc.alarm.Close() } if pos.In(sc.alarmTrigger(size)) { sc.torpedoes.Close() } handled := pos.In(warpArea) || pos.In(shieldsArea) || pos.In(torpedoArea) || pos.In(alarmArea) || pos.In(cloakArea) for _, target := range []struct { w widgetapi.Widget rect image.Rectangle }{ {w: sc.warp, rect: warpArea}, {w: sc.shields, rect: shieldsArea}, {w: sc.torpedoes, rect: torpedoArea}, {w: sc.alarm, rect: alarmArea}, {w: sc.cloak, rect: cloakArea}, } { rel := pos.Sub(target.rect.Min) _ = target.w.Mouse(&terminalapi.Mouse{Button: mouse.ButtonLeft, Position: rel}, &widgetapi.EventMeta{Focused: true}) } return handled } func (sc *statusControls) torpedoTrigger(size image.Point) image.Rectangle { _, _, _, torpedoRect, _, _ := statusControlRects(size, true) return torpedoRect } func (sc *statusControls) alarmTrigger(size image.Point) image.Rectangle { _, _, _, _, _, alarmRect := statusControlRects(size, true) return alarmRect } func (sc *statusControls) cloakArea(size image.Point) image.Rectangle { _, _, _, _, cloakRect, _ := statusControlRects(size, true) opts := sc.cloak.Options() return image.Rect(cloakRect.Min.X, cloakRect.Min.Y, cloakRect.Min.X+opts.MinimumSize.X, cloakRect.Min.Y+opts.MinimumSize.Y) } func (sc *statusControls) warpArea(size image.Point) image.Rectangle { onRect, _, _, _, _, _ := statusControlRects(size, true) opts := sc.warp.Options() return image.Rect(onRect.Min.X, onRect.Min.Y, onRect.Min.X+opts.MinimumSize.X, onRect.Min.Y+opts.MinimumSize.Y) } func (sc *statusControls) shieldsArea(size image.Point) image.Rectangle { _, _, sliderRect, _, _, _ := statusControlRects(size, true) opts := sc.shields.Options() return image.Rect(sliderRect.Min.X, sliderRect.Min.Y, sliderRect.Min.X+opts.MinimumSize.X, sliderRect.Min.Y+opts.MinimumSize.Y) } func (sc *statusControls) torpedoArea(size image.Point) image.Rectangle { trigger := sc.torpedoTrigger(size) canvasSize := sc.torpedoes.CanvasSize(size.Y - trigger.Min.Y) return image.Rect(trigger.Min.X, trigger.Min.Y, trigger.Min.X+canvasSize.X, trigger.Min.Y+canvasSize.Y) } func (sc *statusControls) alarmArea(size image.Point) image.Rectangle { trigger := sc.alarmTrigger(size) canvasSize := sc.alarm.CanvasSize(size.Y - trigger.Min.Y) return image.Rect(trigger.Min.X, trigger.Min.Y, trigger.Min.X+canvasSize.X, trigger.Min.Y+canvasSize.Y) } // drawWarpOffline renders dimmed LCARS controls while the warp core is offline. // The warp radio row (ON/OFF) is intentionally omitted here: it is already // rendered by the text widget at the correct column position (which shifts by // one when "OFFLINE" replaces "ONLINE" in the status label). The remaining // controls (shields, torpedoes, cloak, alarm) use fixed column positions and // are safe to paint via direct terminal writes. func (sc *statusControls) drawWarpOffline(t terminalapi.Terminal, size image.Point, shieldsPct int) { muted := cell.ColorNumber(241) sc.drawControlText(t, sc.shieldsArea(size).Min, shieldsSlider(shieldsPct), muted) sc.drawControlText(t, sc.torpedoTrigger(size).Min, sc.torpedoes.TriggerText(), muted) sc.drawControlText(t, sc.cloakArea(size).Min, sc.cloak.Text(), muted) sc.drawControlText(t, sc.alarmTrigger(size).Min, sc.alarm.TriggerText(), muted) } // drawControlText writes a one-line control overlay directly to the terminal. func (sc *statusControls) drawControlText(t terminalapi.Terminal, pos image.Point, text string, fg cell.Color) { for i, r := range []rune(text) { _ = t.SetCell(image.Point{X: pos.X + i, Y: pos.Y}, r, cell.FgColor(fg)) } } func tooltipOrigin(size, anchor image.Point, text string) (image.Point, bool) { lines := strings.Split(text, "\n") width := 0 for _, line := range lines { lineWidth := len([]rune(line)) if lineWidth > width { width = lineWidth } } height := len(lines) if width == 0 || height == 0 || size.X <= 0 || size.Y <= 0 || width > size.X || height > size.Y { return image.Point{}, false } x := anchor.X - width/2 if x < 0 { x = 0 } if x+width > size.X { x = size.X - width } y := anchor.Y + 1 if y+height > size.Y { y = anchor.Y - height } if y < 0 || y+height > size.Y { return image.Point{}, false } return image.Point{X: x, Y: y}, true } func refreshSparkTooltip(ctx context.Context, t *demoTerminal, chart *linechart.LineChart, mouseSelectEnabled func() bool, bootDone <-chan struct{}) { select { case <-ctx.Done(): return case <-bootDone: } ticker := time.NewTicker(180 * time.Millisecond) defer ticker.Stop() for { select { case <-ctx.Done(): return case <-ticker.C: if mouseSelectEnabled() { t.tooltip.hide() continue } refreshHoverTooltip(t.tooltip, chart, t.Size()) } } } func refreshHoverTooltip(tooltip *hoverTooltip, chart *linechart.LineChart, size image.Point) { anchor, visible := tooltip.snapshot() if !visible { return } tooltip.update(anchor, sparklineReadout(chart, size, anchor)) } func scheduleFocusModeRestore( ctx context.Context, delay time.Duration, mouseSelectSnapshot func() (bool, int), setMouseSelectMode func(bool), enableMouse func(), writeHelp func(bool), ) { _, version := mouseSelectSnapshot() go func() { select { case <-ctx.Done(): return case <-time.After(delay): } selected, currentVersion := mouseSelectSnapshot() if !selected || currentVersion != version { return } setMouseSelectMode(false) enableMouse() writeHelp(false) }() } func runBootSequence(ctx context.Context, c *container.Container, fx *borderfx.Animator, styles *styleRegistry, graphProfiles *telemetryProfiles, ship *shipState, t *demoTerminal, logW, statusW, eventsW, helpW *text.Text, bootDone chan struct{}) { forEachDemoPanel(func(id string) { fx.Register(id, borderfx.Cycle([]cell.Color{inactiveEdge})) _ = c.Update(id, container.BorderColor(inactiveEdge), container.FocusedColor(primaryDim), container.TitleColor(inactiveText), container.TitleFocusedColor(activeTitle), ) }) for i := 0; i < 4; i++ { select { case <-ctx.Done(): return default: } t.setLoadingFrame(idSensors, bootSensorFrame(i)) t.setLoadingFrame(idLCARS, bootStatusFrame(i)) t.setLoadingFrame(idWarp, bootWarpFrame(i)) t.setLoadingFrame(idComms, bootEventsFrame(i)) t.setLoadingFrame(idHelp, bootHelpFrame(i)) time.Sleep(260 * time.Millisecond) } time.Sleep(650 * time.Millisecond) logW.Reset() statusW.Reset() eventsW.Reset() helpW.Reset() warpOnline, shieldsPct, torpedoSet, torpedoLoaded, torpedoLoading, cloakOnline, cloakEnabling, cloakDisabling, alarmThreshold, redAlert, _ := ship.snapshot() writeStatus(statusW, true, warpOnline, shieldsPct, torpedoSet, torpedoLoaded, torpedoLoading, cloakOnline, cloakEnabling, cloakDisabling, alarmThreshold, redAlert, true) writeHelp(helpW, true, false, graphProfileStatus(graphProfiles)) registerPanelStyles(fx, styles) _ = c.Update(idSensors, container.BorderColor(primaryDim), container.FocusedColor(primaryDim), container.TitleColor(activeTitle), container.TitleFocusedColor(activeTitle), ) for _, id := range []string{idLCARS, idWarp, idComms, idHelp} { _ = c.Update(id, container.BorderColor(inactiveEdge), container.FocusedColor(primaryDim), container.TitleColor(inactiveText), container.TitleFocusedColor(activeTitle), ) } t.setLoadingVisible(false) close(bootDone) } func trackStatusPanel(ctx context.Context, c *container.Container, statusW *text.Text, ship *shipState, bootDone <-chan struct{}) { select { case <-ctx.Done(): return case <-bootDone: } lastActive := "" lastVersion := -1 lastBlink := -1 for { select { case <-ctx.Done(): return default: } activeID := c.ActiveID() warpOnline, shieldsPct, torpedoSet, torpedoLoaded, torpedoLoading, cloakOnline, cloakEnabling, cloakDisabling, alarmThreshold, redAlert, version := ship.snapshot() blinkPhase := 0 if redAlert { blinkPhase = int(time.Now().UnixNano() / int64(350*time.Millisecond) % 2) } if activeID != lastActive || version != lastVersion || blinkPhase != lastBlink { writeStatus(statusW, activeID != idLCARS, warpOnline, shieldsPct, torpedoSet, torpedoLoaded, torpedoLoading, cloakOnline, cloakEnabling, cloakDisabling, alarmThreshold, redAlert, blinkPhase == 0) lastActive = activeID lastVersion = version lastBlink = blinkPhase } time.Sleep(90 * time.Millisecond) } } func closeTo(a, b image.Point) bool { dx := a.X - b.X if dx < 0 { dx = -dx } dy := a.Y - b.Y if dy < 0 { dy = -dy } return dx <= 2 && dy <= 1 } func panelAt(size, pos image.Point) string { for id, rect := range panelRects(size) { if pos.In(rect) { return id } } return "" } func panelRects(size image.Point) map[string]image.Rectangle { width, height := size.X, size.Y if width <= 0 || height <= 0 { return nil } topH := (height * 55) / 100 midH := (height * 30) / 100 if topH < 1 { topH = 1 } if midH < 1 { midH = 1 } if topH+midH >= height { midH = height - topH - 1 if midH < 1 { midH = 1 } } botY := topH + midH leftW := (width * 55) / 100 if leftW < 1 { leftW = 1 } if leftW >= width { leftW = width - 1 } return map[string]image.Rectangle{ idSensors: image.Rect(0, 0, leftW, topH), idLCARS: image.Rect(leftW, 0, width, topH), idWarp: image.Rect(0, topH, leftW, botY), idComms: image.Rect(leftW, topH, width, botY), idHelp: image.Rect(0, botY, width, height), } } // loadingPanelRect returns the drawable content area used by the loading // overlay inside a bordered panel. func loadingPanelRect(size image.Point, id string) image.Rectangle { rect := panelRects(size)[id] if rect.Empty() { return image.Rectangle{} } return image.Rect(rect.Min.X+1, rect.Min.Y+1, rect.Max.X-1, rect.Max.Y-1) } func sparklineGraphRect(size image.Point) image.Rectangle { rect := panelRects(size)[idWarp] if rect.Empty() { return image.Rectangle{} } return image.Rect( rect.Min.X+2, rect.Min.Y+2, rect.Max.X-2, rect.Max.Y-2, ) } func statusContentOrigin(size image.Point) image.Point { rect := panelRects(size)[idLCARS] return image.Point{X: rect.Min.X + 3, Y: rect.Min.Y + 2} } func radioChoiceText(selected bool, label string) string { indicator := radio.IndicatorSets.Circle.Unselected if selected { indicator = radio.IndicatorSets.Circle.Selected } return indicator + " " + label } func dropdownPreview(label string) string { return "[" + label + " " + string(dropdown.GlyphProfiles.Classic.ClosedArrow) + "]" } func checkboxIndicator(checked bool) string { if checked { return checkbox.IndicatorSets.Classic.Checked } return checkbox.IndicatorSets.Classic.Unchecked } func statusControlRects(size image.Point, warpOnline bool) (image.Rectangle, image.Rectangle, image.Rectangle, image.Rectangle, image.Rectangle, image.Rectangle) { origin := statusContentOrigin(size) lineY := origin.Y + 1 stateText := "ONLINE" if !warpOnline { stateText = "OFFLINE" } const prefix = " WARP CORE " const spacer = " " onLabel := radioChoiceText(true, "ON") offLabel := radioChoiceText(false, "OFF") const shieldPrefix = " SHIELDS 000% [" const shieldWidth = 18 const torpedoPrefix = " TORPEDOES " torpedoLabel := dropdownPreview("12") const cloakPrefix = " CLOAK " cloakLabel := checkboxIndicator(false) const alarmPrefix = " ALARM " alarmLabel := dropdownPreview("500") onX := origin.X + len([]rune(prefix)) + len([]rune(stateText)) + len([]rune(spacer)) offX := onX + len([]rune(onLabel)) + len([]rune(spacer)) sliderX := origin.X + len([]rune(shieldPrefix)) sliderY := origin.Y + 2 torpedoX := origin.X + len([]rune(torpedoPrefix)) torpedoY := origin.Y + 6 cloakX := origin.X + len([]rune(cloakPrefix)) cloakY := origin.Y + 7 alarmX := origin.X + len([]rune(alarmPrefix)) alarmY := origin.Y + 8 return image.Rect(onX, lineY, onX+len([]rune(onLabel)), lineY+1), image.Rect(offX, lineY, offX+len([]rune(offLabel)), lineY+1), image.Rect(sliderX, sliderY, sliderX+shieldWidth, sliderY+1), image.Rect(torpedoX, torpedoY, torpedoX+len([]rune(torpedoLabel)), torpedoY+1), image.Rect(cloakX, cloakY, cloakX+len([]rune(cloakLabel)), cloakY+1), image.Rect(alarmX, alarmY, alarmX+len([]rune(alarmLabel)), alarmY+1) } func handleStatusControlClick(size, pos image.Point, ship *shipState) bool { warpOnline, _, _, _, _, _, _, _, _, _, _ := ship.snapshot() onRect, offRect, _, _, _, _ := statusControlRects(size, warpOnline) switch { case pos.In(onRect): ship.setWarpOnline(true) return true case pos.In(offRect): ship.setWarpOnline(false) return true default: return false } } func (sp *sparkProbe) add(v int) { sp.addBatch([]int{v}) } func (sp *sparkProbe) addBatch(values []int) { if len(values) == 0 { return } sp.mu.Lock() defer sp.mu.Unlock() sp.values = append(sp.values, values...) if len(sp.values) > 512 { copy(sp.values, sp.values[len(sp.values)-512:]) sp.values = sp.values[:512] } } func (sp *sparkProbe) clear() { sp.mu.Lock() defer sp.mu.Unlock() sp.values = nil } // floatValues returns a copy of the probe history as float64 samples. func (sp *sparkProbe) floatValues() []float64 { sp.mu.Lock() defer sp.mu.Unlock() values := make([]float64, len(sp.values)) for i, value := range sp.values { values[i] = float64(value) } return values } // sparklineReadout returns an X/Y hover readout only when the cursor is over a // rendered line segment inside the warp graph. func sparklineReadout(chart *linechart.LineChart, size, pos image.Point) string { graph := sparklineGraphRect(size) if !pos.In(graph) || graph.Dx() <= 0 || graph.Dy() <= 0 || chart == nil { return "" } sample, ok := chart.ValueAt( image.Point{X: graph.Dx(), Y: graph.Dy()}, image.Point{X: pos.X - graph.Min.X, Y: pos.Y - graph.Min.Y}, ) if !ok { return "" } return fmt.Sprintf(" X: %03d \n Y: %03d ", sample.X, int(math.Round(sample.Y))) } func (ct *clickTracker) press(pos image.Point) { ct.pressed = true ct.pressPos = pos } // releaseCount returns the number of consecutive release clicks near the same // location within the selection cadence window. func (ct *clickTracker) releaseCount(now time.Time, pos image.Point) int { if !ct.pressed || !closeTo(ct.pressPos, pos) { ct.pressed = false return 0 } ct.pressed = false if ct.lastAt.IsZero() || now.Sub(ct.lastAt) > 475*time.Millisecond || !closeTo(ct.lastPos, pos) { ct.count = 1 ct.lastAt = now ct.lastPos = pos return ct.count } ct.count++ ct.lastAt = now ct.lastPos = pos return ct.count } type sparkProfileStyle struct { color cell.Color } func sparkStyleForProfile(profile telemetryStyleProfile) sparkProfileStyle { switch profile { case styleProfileNeedle: return sparkProfileStyle{ color: cell.ColorNumber(116), } case styleProfileBars: return sparkProfileStyle{ color: cell.ColorNumber(117), } case styleProfileMatrix: return sparkProfileStyle{ color: cell.ColorNumber(118), } case styleProfileMinimal: return sparkProfileStyle{ color: cell.ColorNumber(250), } default: return sparkProfileStyle{ color: cell.ColorNumber(117), } } } func isDataProfileKey(key keyboard.Key) bool { _, ok := dataProfileForKey(key) return ok } func isStyleProfileKey(key keyboard.Key) bool { _, ok := styleProfileForKey(key) return ok } func handleGraphProfileKey(key keyboard.Key, profiles *telemetryProfiles) bool { now := time.Now() if profile, ok := dataProfileForKey(key); ok { return profiles.setData(profile, key, now) } if profile, ok := styleProfileForKey(key); ok { return profiles.setStyle(profile, key, now) } switch key { case 'd', 'D': return profiles.cycleData(key, now) case 's', 'S': return profiles.cycleStyle(key, now) default: return false } } func dataProfileForKey(key keyboard.Key) (telemetryDataProfile, bool) { switch key { case '1', '!', keyboard.KeyEnd: return dataProfileBurst, true case '3', '#', '"', keyboard.KeyPgDn: return dataProfileSaw, true case '5', '%': return dataProfilePulse, true case '7', '&', keyboard.KeyHome: return dataProfileStorm, true case '9', '(', keyboard.KeyPgUp: return dataProfileSine, true default: return dataProfileSine, false } } func styleProfileForKey(key keyboard.Key) (telemetryStyleProfile, bool) { switch key { case '2', '@', 'รฉ', keyboard.KeyArrowDown: return styleProfileNeedle, true case '4', '$', '\'', keyboard.KeyArrowLeft: return styleProfileBars, true case '6', '^', '-', keyboard.KeyArrowRight: return styleProfileMatrix, true case '8', '*', '_', keyboard.KeyArrowUp: return styleProfileMinimal, true case '0', ')', 'ร ', keyboard.KeyInsert: return styleProfileBraille, true default: return styleProfileBraille, false } } func dataProfileName(profile telemetryDataProfile) string { switch profile { case dataProfileBurst: return "Burst" case dataProfileSaw: return "Saw" case dataProfilePulse: return "Pulse" case dataProfileStorm: return "Storm" default: return "Sine" } } func styleProfileName(profile telemetryStyleProfile) string { switch profile { case styleProfileNeedle: return "Needle" case styleProfileBars: return "Bars" case styleProfileMatrix: return "Matrix" case styleProfileMinimal: return "Minimal" default: return "Braille" } } func graphProfileStatus(tp *telemetryProfiles) string { data, style, lastKey := tp.snapshot() if lastKey == "" { return fmt.Sprintf("Data=%s Style=%s", dataProfileName(data), styleProfileName(style)) } return fmt.Sprintf("Data=%s Style=%s Key=%s", dataProfileName(data), styleProfileName(style), lastKey) } func inactivePins(_ string, bc container.BorderCell) container.BorderCellStyle { if (bc.Point.X == bc.Border.Min.X || bc.Point.X == bc.Border.Max.X-1) && (bc.Point.Y == bc.Border.Min.Y || bc.Point.Y == bc.Border.Max.Y-1) { return container.BorderCellStyle{ Rune: 'โ—‰', CellOpts: []cell.Option{cell.FgColor(inactiveText)}, } } return container.BorderCellStyle{ Rune: bc.Rune, CellOpts: []cell.Option{cell.FgColor(inactiveEdge)}, } } // bootSensorFrame returns the staged loading copy for the sensor window. func bootSensorFrame(stage int) string { lines := []string{ " :: carrier lock ::\n\n preparing window .............\n\n signal lattice ...............\n\n telemetry uplink .............\n", " :: carrier lock ::\n ::::::::::::::::::::::::::::::\n preparing window .............\n ::::::::::::::::::::::::::::::\n telemetry uplink .............\n", " :: carrier lock ::\n preparing window .... staged\n signal lattice ...... acquired\n phase bus ........... stable\n focus plane ......... warming\n", " :: carrier lock ::\n preparing window .... aligned\n telemetry uplink .... synced\n render plane ........ ready\n interface gate ...... opening\n", } if stage < 0 { stage = 0 } if stage >= len(lines) { stage = len(lines) - 1 } return lines[stage] } // bootStatusFrame returns the staged loading copy for the LCARS window. func bootStatusFrame(stage int) string { lines := [][]string{ { " preparing telemetry window", " warp core .......... offline", " shield grid ....... cold start", " threat board ...... asleep", }, { " preparing telemetry window", " warp core .......... offline", " shield grid ....... parking", " threat board ...... indexing", }, { " preparing telemetry window", " warp core .......... offline", " shield grid ....... standby", " threat board ...... queued", }, { " telemetry window ready", " warp core .......... offline", " shield grid ....... standby", " threat board ...... standing by", }, } if stage < 0 { stage = 0 } if stage >= len(lines) { stage = len(lines) - 1 } return strings.Join(lines[stage], "\n\n") + "\n" } // bootWarpFrame returns the staged loading copy for the warp graph window. func bootWarpFrame(stage int) string { lines := [][]string{ { " preparing flux graph", " subspace trace .... dark", " sampling lattice .. interlaced", " threshold rail .... parked", }, { " preparing flux graph", " subspace trace .... buffering", " sampling lattice .. aligning", " threshold rail .... parked", }, { " flux graph warming", " subspace trace .... staged", " sampling lattice .. synchronized", " threshold rail .... watching", }, { " flux graph ready", " subspace trace .... offline", " sampling lattice .. synchronized", " threshold rail .... watching", }, } if stage < 0 { stage = 0 } if stage >= len(lines) { stage = len(lines) - 1 } return strings.Join(lines[stage], "\n\n") + "\n" } func bootEventsFrame(stage int) string { lines := [][]string{ { " preparing comms window", " IN 15:04 carrier trace buffering", " OPS 15:04 subspace archive mounting", " NAV 15:04 relay paths reserving", }, { " preparing comms window", " IN 15:04 carrier trace buffering", " OPS 15:04 priority channels mapping", " NAV 15:04 relay paths reserving", }, { " preparing comms window", " IN 15:04 archive mounted", " OPS 15:04 priority channels locked", " NAV 15:04 relay paths green", }, { " comms window ready", " IN 15:04 archive mounted", " OPS 15:04 priority channels locked", " NAV 15:04 relay paths green", }, } if stage < 0 { stage = 0 } if stage >= len(lines) { stage = len(lines) - 1 } return strings.Join(lines[stage], "\n\n") + "\n" } func bootHelpFrame(stage int) string { lines := []string{ " preparing control window\n\n scanlines settling\n\n awaiting bridge sync\n", " preparing control window\n\n scanlines settling\n\n routing input lattice\n", " preparing control window\n\n focus map warming\n\n routing input lattice\n", " control window ready\n\n focus map warmed\n\n operator handoff pending\n", } if stage < 0 { stage = 0 } if stage >= len(lines) { stage = len(lines) - 1 } return lines[stage] } func writeStatus(w *text.Text, inactive bool, warpOnline bool, shieldsPct, torpedoSet, torpedoLoaded int, torpedoLoading, cloakOnline, cloakEnabling, cloakDisabling bool, alarmThreshold int, redAlert bool, blinkOn bool) { muted := cell.ColorNumber(246) green := cell.ColorGreen yellow := cell.ColorYellow cyan := cell.ColorCyan red := cell.ColorRed onColor := cell.ColorNumber(118) offColor := cell.ColorNumber(203) controlMuted := cell.ColorNumber(241) sliderFill := cell.ColorNumber(221) sliderTrack := cell.ColorNumber(239) sliderKnob := cell.ColorWhite loadedColor := cell.ColorNumber(118) dropdownColor := cell.ColorNumber(81) cloakColor := cell.ColorNumber(87) alertColor := cell.ColorRed poweredDown := !warpOnline if inactive || poweredDown { green, yellow, cyan, red = muted, muted, muted, muted onColor, offColor, controlMuted = muted, muted, muted sliderFill, sliderTrack, sliderKnob = muted, muted, muted loadedColor, dropdownColor, cloakColor, alertColor = muted, muted, muted, muted } statusLabel := "ONLINE" statusColor := green onLabel := radioChoiceText(true, "ON") offLabel := radioChoiceText(false, "OFF") if !warpOnline { statusLabel = "OFFLINE" statusColor = muted onLabel = radioChoiceText(false, "ON") offLabel = radioChoiceText(true, "OFF") } if !inactive && !poweredDown { onLabel = strings.Repeat(" ", len([]rune(onLabel))) offLabel = strings.Repeat(" ", len([]rune(offLabel))) } slider := []rune(shieldsSlider(shieldsPct)) w.Reset() _ = w.Write("\n", text.WriteReplace()) _ = w.Write(" WARP CORE ", text.WriteCellOpts(cell.FgColor(statusColor))) _ = w.Write(statusLabel, text.WriteCellOpts(cell.FgColor(statusColor))) _ = w.Write(" ", text.WriteCellOpts(cell.FgColor(controlMuted))) _ = w.Write(onLabel, text.WriteCellOpts(cell.FgColor(onColor))) _ = w.Write(" ", text.WriteCellOpts(cell.FgColor(controlMuted))) _ = w.Write(offLabel+"\n", text.WriteCellOpts(cell.FgColor(offColor))) _ = w.Write(fmt.Sprintf(" SHIELDS %3d%% [", shieldsPct), text.WriteCellOpts(cell.FgColor(yellow))) if !inactive && !poweredDown { slider = []rune(strings.Repeat(" ", len(slider))) } for _, r := range slider[:len(slider)-1] { color := sliderTrack if r == 'โ–ˆ' { color = sliderFill } _ = w.Write(string(r), text.WriteCellOpts(cell.FgColor(color))) } _ = w.Write(string(slider[len(slider)-1]), text.WriteCellOpts(cell.FgColor(sliderKnob))) _ = w.Write("]\n", text.WriteCellOpts(cell.FgColor(yellow))) _ = w.Write(" LIFE SUPPORT NOMINAL\n", text.WriteCellOpts(cell.FgColor(green))) _ = w.Write(" HULL 96%%\n", text.WriteCellOpts(cell.FgColor(green))) _ = w.Write(" PHASERS STANDBY\n", text.WriteCellOpts(cell.FgColor(cyan))) _ = w.Write(" TORPEDOES ", text.WriteCellOpts(cell.FgColor(cyan))) torpedoControl := dropdownPreview(fmt.Sprintf("%02d", torpedoSet)) if !inactive && !poweredDown { torpedoControl = strings.Repeat(" ", len([]rune(torpedoControl))) } _ = w.Write(torpedoControl, text.WriteCellOpts(cell.FgColor(dropdownColor))) _ = w.Write(" ", text.WriteCellOpts(cell.FgColor(controlMuted))) if torpedoLoading { _ = w.Write("Loading...\n", text.WriteCellOpts(cell.FgColor(yellow))) } else { _ = w.Write(fmt.Sprintf("%02d LOADED\n", torpedoLoaded), text.WriteCellOpts(cell.FgColor(loadedColor))) } cloakBox := checkboxIndicator(false) cloakStatus := "OFFLINE" cloakStatusColor := red if cloakEnabling { cloakBox = checkboxIndicator(true) cloakStatus = "ENABLING CLOAKING..." cloakStatusColor = yellow } else if cloakDisabling { cloakBox = checkboxIndicator(false) cloakStatus = "DISABLING CLOAKING..." cloakStatusColor = yellow } else if cloakOnline { cloakBox = checkboxIndicator(true) cloakStatus = "ONLINE" cloakStatusColor = green } _ = w.Write(" CLOAK ", text.WriteCellOpts(cell.FgColor(red))) if !inactive && !poweredDown { cloakBox = strings.Repeat(" ", len([]rune(cloakBox))) } _ = w.Write(cloakBox, text.WriteCellOpts(cell.FgColor(cloakColor))) _ = w.Write(" ", text.WriteCellOpts(cell.FgColor(controlMuted))) _ = w.Write(cloakStatus+"\n", text.WriteCellOpts(cell.FgColor(cloakStatusColor))) _ = w.Write(" ALARM ", text.WriteCellOpts(cell.FgColor(yellow))) alarmControl := dropdownPreview(fmt.Sprintf("%03d", alarmThreshold)) if !inactive && !poweredDown { alarmControl = strings.Repeat(" ", len([]rune(alarmControl))) } _ = w.Write(alarmControl+"\n", text.WriteCellOpts(cell.FgColor(dropdownColor))) _ = w.Write("\n") alertText := "INACTIVE" alertOpts := []cell.Option{cell.FgColor(cell.ColorNumber(240))} alertIcon := " " if redAlert { alertText = "ACTIVE" alertOpts = []cell.Option{cell.FgColor(alertColor)} if blinkOn { alertIcon = "๐Ÿšจ " } } _ = w.Write(" RED ALERT ", text.WriteCellOpts(cell.FgColor(cell.ColorNumber(240)))) _ = w.Write(alertText, text.WriteCellOpts(alertOpts...)) _ = w.Write(" ", text.WriteCellOpts(cell.FgColor(cell.ColorNumber(240)))) _ = w.Write(alertIcon+"\n", text.WriteCellOpts(cell.FgColor(alertColor))) } func shieldsSlider(pct int) string { const width = 18 if pct < 1 { pct = 1 } if pct > 100 { pct = 100 } knob := (pct - 1) * (width - 1) / 99 runes := make([]rune, width) for i := range runes { switch { case i < knob: runes[i] = 'โ–ˆ' case i == knob: runes[i] = 'โ—' default: runes[i] = 'โ–‘' } } return string(runes) } func writeHelp(w *text.Text, inactive bool, mouseSelectMode bool, sparkReadout string) { graphStatus := sparkReadout if graphStatus == "" { graphStatus = "Data=Sine Style=Braille" } primary := cell.ColorNumber(250) secondary := cell.ColorNumber(220) accent := cell.ColorRed if inactive { primary, secondary, accent = inactiveText, inactiveText, inactiveText } mouseLine := "Mouse=Focus" if mouseSelectMode { mouseLine = "Mouse=Select" } _ = w.Write(" Graph controls: odd keys cycle DATA, even keys cycle STYLE. ", text.WriteReplace(), text.WriteCellOpts(cell.FgColor(primary))) _ = w.Write("1=Burst 3=Saw 5=Pulse 7=Storm 9=Sine 2/4/6/8/0=Styles d/s=Cycle "+graphStatus+" ", text.WriteCellOpts(cell.FgColor(secondary))) _ = w.Write("Tab=Focus focused text click=Select m="+mouseLine+" q=Quit z..g=border presets panes showcase decrypt charsets + preset profiles", text.WriteCellOpts(cell.FgColor(accent))) } func defaultStyle() panelStyle { return styleInterlace } func defaultStyleForPanel(id string) panelStyle { switch id { case idLCARS: return styleNeon case idWarp: return styleIce case idComms: return styleMatrix case idHelp: return styleRainbow default: return defaultStyle() } } func themedStyle(style panelStyle) *borderfx.Effect { if style == styleNeon { return borderfx.Presets.Noise.With(borderfx.Colors( cell.ColorNumber(159), cell.ColorNumber(117), cell.ColorNumber(39), )) } if style == styleRainbow { return borderfx.Presets.Noise.With(borderfx.Colors( cell.ColorNumber(195), cell.ColorNumber(251), cell.ColorNumber(240), )) } return themedMacro(style).With(panelPalette()) } func themedMacro(style panelStyle) borderfx.Macro { switch style { case styleInterlace: return borderfx.Presets.Interlace case styleFire: return borderfx.Presets.Shard case styleIce: return borderfx.Presets.Pulse case styleRainbow: return borderfx.Presets.Ribbon case styleMatrix: return borderfx.Presets.Power case styleSynthwave: return borderfx.Presets.Emoji case styleNeon: return borderfx.Presets.Noise default: return borderfx.Presets.Focus } } func panelPalette() borderfx.Palette { return borderfx.Colors( cell.ColorNumber(117), cell.ColorNumber(251), cell.ColorNumber(233), ) } // ------------------------------------------------------------------- func feedLog(ctx context.Context, w *text.Text, bootDone <-chan struct{}) { select { case <-ctx.Done(): return case <-bootDone: } msgs := []struct { icon string msg string color cell.Color }{ {"SCAN", "sensor sweep: sector 31427 clear", cell.ColorCyan}, {"DFLT", "deflector array: nominal output", cell.ColorWhite}, {"COMM", "subspace signal detected - bearing 247 mark 3", cell.ColorYellow}, {"SHLD", "shield harmonics: realigned to 47.3 kHz", cell.ColorGreen}, {"TEMP", "tachyon grid: no temporal anomalies", cell.ColorWhite}, {"WARP", "warp field: stable at factor 6.2", cell.ColorGreen}, {"HAIL", "hailing frequencies open - all bands", cell.ColorCyan}, {"TRNS", "transporter: pattern buffers at 99.8%%", cell.ColorWhite}, {"WARN", "ion storm detected at 2.4 parsecs", cell.ColorYellow}, {"PHSR", "phaser bank 3: fully recharged", cell.ColorGreen}, {"BIO", "2 non-humanoid life signs - bearing 118", cell.ColorYellow}, {"CORE", "antimatter containment: 99.97%%", cell.ColorGreen}, {"ORBT", "entering orbit: class M planet", cell.ColorCyan}, {"LAB", "anomalous readings in cargo bay 4", cell.ColorYellow}, } ticker := time.NewTicker(500 * time.Millisecond) defer ticker.Stop() i := 0 for { select { case <-ctx.Done(): return case <-ticker.C: m := msgs[i%len(msgs)] ts := time.Now().Format("15:04:05") _ = w.Write(fmt.Sprintf(" %-4s %s %s\n", m.icon, ts, m.msg), text.WriteCellOpts(cell.FgColor(m.color))) i++ } } } func feedSparkline(ctx context.Context, s *linechart.LineChart, probe *sparkProbe, ship *shipState, profiles *telemetryProfiles, bootDone <-chan struct{}) { select { case <-ctx.Done(): return case <-bootDone: } reseedSparkline(s, probe, ship, profiles) phase := 0.0 ticker := time.NewTicker(sparkFrameInterval) defer ticker.Stop() for { select { case <-ctx.Done(): return case <-ticker.C: dataProfile, styleProfile, _ := profiles.snapshot() frame := make([]int, 0, sparkSamplesPerTick) for i := 0; i < sparkSamplesPerTick; i++ { phase += profilePhaseStep(dataProfile) frame = append(frame, fabricatedPingSample(dataProfile, phase)) } applySparklineBatch(s, probe, ship, frame, sparkStyleForProfile(styleProfile)) } } } func reseedSparkline(s *linechart.LineChart, probe *sparkProbe, ship *shipState, profiles *telemetryProfiles) { dataProfile, styleProfile, _ := profiles.snapshot() phase := 0.0 warmup := make([]int, 0, sparkWarmupSamples) for i := 0; i < sparkWarmupSamples; i++ { phase += profilePhaseStep(dataProfile) warmup = append(warmup, fabricatedPingSample(dataProfile, phase)) } probe.clear() applySparklineBatch(s, probe, ship, warmup, sparkStyleForProfile(styleProfile)) } // fabricatedPingSample produces one telemetry sample for the selected data // profile. Each profile intentionally has distinct motion so switching profiles // is obvious to operators. func fabricatedPingSample(profile telemetryDataProfile, phase float64) int { switch profile { case dataProfileBurst: return clampGraphSample(profileBurstSample(phase)) case dataProfileSaw: return clampGraphSample(profileSawSample(phase)) case dataProfilePulse: return clampGraphSample(profilePulseSample(phase)) case dataProfileStorm: return clampGraphSample(profileStormSample(phase)) default: return clampGraphSample(profileSineSample(phase)) } } func profilePhaseStep(profile telemetryDataProfile) float64 { switch profile { case dataProfileBurst: return 0.18 case dataProfileSaw: return 0.11 case dataProfilePulse: return 0.16 case dataProfileStorm: return 0.21 default: return 0.12 } } func profileSineSample(phase float64) int { base := 302.0 + 64.0*math.Sin(phase*0.34) + 28.0*math.Sin(phase*0.93+1.4) jitter := 10.0*math.Sin(phase*5.1) + 6.0*math.Sin(phase*8.4+0.7) v := int(base + jitter) return (v / 4) * 4 } func profileBurstSample(phase float64) int { baseline := 294.0 + 36.0*math.Sin(phase*0.26+0.3) jitter := 14.0*math.Sin(phase*5.3) + 10.0*math.Sin(phase*10.9+0.8) spikeGate := math.Pow(0.5+0.5*math.Sin(phase*0.49+0.2), 11) spike := spikeGate * (96.0 + 34.0*(0.5+0.5*math.Sin(phase*3.1+1.5))) v := int(baseline + jitter + spike) return (v / 6) * 6 } func profileSawSample(phase float64) int { saw := (frac(phase*0.29)*2.0 - 1.0) * 78.0 envelope := 300.0 + 26.0*math.Sin(phase*0.57+1.1) edge := 12.0 * math.Sin(phase*7.2) v := int(envelope + saw + edge) return (v / 5) * 5 } func profilePulseSample(phase float64) int { base := 288.0 + 24.0*math.Sin(phase*0.37+0.9) pulseGate := math.Pow(0.5+0.5*math.Sin(phase*0.74), 10) pulse := pulseGate * (134.0 + 24.0*(0.5+0.5*math.Sin(phase*2.8+1.8))) jitter := 10.0*math.Sin(phase*9.2+0.1) + 6.0*math.Sin(phase*13.5) v := int(base + pulse + jitter) return (v / 6) * 6 } func profileStormSample(phase float64) int { base := 290.0 + 48.0*math.Sin(phase*0.25+0.4) + 24.0*math.Sin(phase*0.71+1.9) jitter := 18.0*math.Sin(phase*4.8) + 12.0*math.Sin(phase*9.7+0.8) + 6.0*math.Sin(phase*17.3) ramp := (frac(phase*0.31)*2.0 - 1.0) * 20.0 spikeGate := math.Pow(0.5+0.5*math.Sin(phase*0.47+0.2), 12) dropGate := math.Pow(0.5+0.5*math.Sin(phase*0.67+2.4), 16) spike := spikeGate * (96.0 + 42.0*(0.5+0.5*math.Sin(phase*3.1+1.5))) drop := dropGate * (72.0 + 24.0*(0.5+0.5*math.Sin(phase*2.7+0.9))) v := int(base + jitter + ramp + spike - drop) return (v / 4) * 4 } func clampGraphSample(v int) int { switch { case v < 120: return 120 case v > 700: return 700 default: return v } } func frac(v float64) float64 { return v - math.Floor(v) } // applySparklineBatch appends values to the graph, updates tooltip history, and // synchronizes red-alert state against the current alarm threshold. func applySparklineBatch(s *linechart.LineChart, probe *sparkProbe, ship *shipState, values []int, style sparkProfileStyle) { if len(values) == 0 { return } probe.addBatch(values) _, _, _, _, _, _, _, _, alarmThreshold, _, _ := ship.snapshot() s.SetThresholdLine(float64(alarmThreshold), cell.FgColor(cell.ColorRed)) red := false for _, v := range values { if v >= alarmThreshold { red = true break } } ship.setRedAlert(red) history := probe.floatValues() _ = alarmThreshold _ = s.Series("subspace", history, linechart.SeriesCellOpts(cell.FgColor(style.color))) } func feedEvents(ctx context.Context, w *text.Text, bootDone <-chan struct{}) { select { case <-ctx.Done(): return case <-bootDone: } evts := []struct { icon string msg string color cell.Color }{ {"IN", "incoming: starbase 12 priority one", cell.ColorCyan}, {"NAV", "course correction: +0.3 mark 2", cell.ColorWhite}, {"DIP", "diplomatic envoy requesting docking", cell.ColorYellow}, {"AWY", "away team: check-in confirmed", cell.ColorGreen}, {"RED", "vessel at warp 9 - closing fast", cell.ColorRed}, {"SCI", "science: anomaly catalogued #7741", cell.ColorMagenta}, {"OPS", "duty shift rotation complete", cell.ColorWhite}, {"MED", "all crew cleared for duty", cell.ColorGreen}, {"UNK", "unidentified craft decloaking - port bow", cell.ColorRed}, {"CRG", "cargo transfer from station complete", cell.ColorCyan}, } ticker := time.NewTicker(700 * time.Millisecond) defer ticker.Stop() i := 0 for { select { case <-ctx.Done(): return case <-ticker.C: e := evts[i%len(evts)] ts := time.Now().Format("15:04") _ = w.Write(fmt.Sprintf(" %-3s %s %s\n", e.icon, ts, e.msg), text.WriteCellOpts(cell.FgColor(e.color))) i++ } } } // โ”€โ”€ Loading overlay helpers โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ // // These helpers were previously part of the borderfx widget package. They are // demo-specific: loadingText contains ready-made boot-screen copy, and // applyInterlacedLoadingContent is a two-line convenience wrapper that wires // the FuturisticSweep profile and shows the overlay in one call. Applications // that want a custom loading experience should call ApplyProfile and Show // directly. // loadingText provides ready-made boot-screen text templates for use with // borderfx.LoadingOverlay.SetContent. Each template is multi-line copy that // fits comfortably inside a typical bordered panel. // // Example: // // lo.SetContent("sensors", loadingText.BootSequence) // lo.SetContent("db", loadingText.DataSync) var loadingText = struct { // BootSequence mimics an RF carrier-lock + telemetry initialisation. // Good for sensor, signal, or graph panels. BootSequence string // DataSync shows a database / schema hydration sequence. // Good for panels that load data from a backend. DataSync string // Initializing shows a generic component-wiring startup sequence. // Good for catch-all or secondary panels. Initializing string // Standby shows a minimal "waiting for signal" state. // Good for panels that depend on an upstream source not yet ready. Standby string // NetworkBoot shows a network stack initialization sequence. // Good for panels that require connectivity. NetworkBoot string }{ BootSequence: "" + " :: carrier lock ::\n\n" + " preparing window .............\n\n" + " signal lattice ...............\n\n" + " telemetry uplink .............\n", DataSync: "" + " :: data sync ::\n\n" + " connecting .....................\n\n" + " fetching schema ................\n\n" + " hydrating cache ................\n", Initializing: "" + " :: initializing ::\n\n" + " loading components .............\n\n" + " wiring dependencies ............\n\n" + " ready check ....................\n", Standby: "" + " :: standby ::\n\n" + " waiting for signal .............\n\n" + " ยท ยท ยท ยท ยท ยท ยท ยท ยท ยท \n\n" + " ยท ยท ยท ยท ยท ยท ยท ยท ยท ยท \n", NetworkBoot: "" + " :: network boot ::\n\n" + " resolving address ..............\n\n" + " establishing link ..............\n\n" + " syncing clock ..................\n", } // applyInterlacedLoadingContent wires the FuturisticSweep border profile to // each of the given container IDs and activates the interlaced loading overlay. // It is the single call that makes panels look like the borderfx demo boot // screen: animated braille-interlaced cyan borders with a striped background. // // Callers should call lo.Hide() once the application has finished loading. func applyInterlacedLoadingContent(a *borderfx.Animator, lo *borderfx.LoadingOverlay, ids ...string) { a.ApplyProfile(borderfx.Profiles.FuturisticSweep, ids...) lo.Show() } // โ”€โ”€ Title animation controller โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ // titleController manages border title reveal and spinner animation for focused panes. // It is demo-internal: the borderfx package exposes the TitleSpec primitives // (Scrambled, Decorated, HasSpinners) and this controller wires them into the // demo's container focus loop. type titleController struct { container *container.Container animator *borderfx.Animator titles map[string]borderfx.TitleSpec effectFor func(string) *borderfx.Effect pollInterval time.Duration revealDelay time.Duration } // newTitleController builds a reusable title animation controller around the // low-level title and effect hooks provided by container and borderfx. func newTitleController(c *container.Container, a *borderfx.Animator, titles map[string]borderfx.TitleSpec, effectFor func(string) *borderfx.Effect) *titleController { return &titleController{ container: c, animator: a, titles: titles, effectFor: effectFor, pollInterval: 35 * time.Millisecond, revealDelay: 38 * time.Millisecond, } } // run starts the focus-title update loop and exits when the context is done. func (tc *titleController) run(ctx context.Context, ready <-chan struct{}) { if tc == nil || tc.container == nil { <-ctx.Done() return } if ready != nil { select { case <-ctx.Done(): return case <-ready: } } lastID := "" titleFrame := 0 for { select { case <-ctx.Done(): return default: } activeID := tc.container.ActiveID() if activeID != "" && activeID != lastID { if tc.animator != nil && tc.effectFor != nil { tc.animator.Register(activeID, tc.effectFor(activeID)) } tc.resetInactiveTitles(activeID) if spec, ok := tc.titles[activeID]; ok { tc.animateReveal(ctx, activeID, spec) } lastID = activeID titleFrame = 0 } if activeID != "" { if spec, ok := tc.titles[activeID]; ok { if !spec.HasSpinners() { time.Sleep(tc.pollInterval) continue } _ = tc.container.Update(activeID, container.BorderTitle(spec.Decorated(titleFrame))) titleFrame++ } } time.Sleep(tc.pollInterval) } } func (tc *titleController) resetInactiveTitles(activeID string) { for id, spec := range tc.titles { if id == activeID { continue } _ = tc.container.Update(id, container.BorderTitle(spec.Plain())) } } func (tc *titleController) animateReveal(ctx context.Context, id string, spec borderfx.TitleSpec) { runes := []rune(spec.Base) for step := 0; step <= len(runes); step++ { select { case <-ctx.Done(): return default: } if tc.container.ActiveID() != id { return } _ = tc.container.Update(id, container.BorderTitle(spec.Scrambled(step))) time.Sleep(tc.revealDelay) } _ = tc.container.Update(id, container.BorderTitle(spec.Plain())) }