// DarkPlasma_SkillCostExtensionView 1.1.3 // Copyright (c) 2020 DarkPlasma // This software is released under the MIT license. // http://opensource.org/licenses/mit-license.php /** * 2023/05/15 1.1.3 プラグインパラメータの型を変更 * typescript移行 * 2021/07/05 1.1.2 MZ 1.3.2に対応 * 2021/06/22 1.1.1 サブフォルダからの読み込みに対応 * 2020/10/06 1.1.0 変数コストの色設定を追加 * 2020/10/04 1.0.1 アイテムコストが正しく表示されない不具合を修正 * 2020/10/03 1.0.0 公開 */ /*: @target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Expanding skill cost display @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- version: 1.1.3 Displays the extended skill costs set with DarkPlasma_SkillCostExtension in the skill list. Displays only one cost for the target skill in the following order of priority: Variables > Money > Items > HP > TP > MP This plugin requires the following plugin: DarkPlasma_SkillCostExtension version: 1.3.4 @param hpCostColor @text HP cost color @desc Specify the HP cost color using the Maker color number or #+6 hexadecimal number. @type color @default 2 @param itemCostColor @text Item Cost Color @desc Specify the color of the item cost using the Maker color number or #+6 digit hexadecimal number. @type color @default 0 @param goldCostColor @text Money Cost Color @desc Specify the color of the money cost using the Tsukur color number or #+6 digit hexadecimal number. @type color @default 6 @param variableCostColor @text Variable Cost Color @desc Specify the color of the variable cost using the Maker color number or #+6 digit hexadecimal number. @type color @default 5 */ /*:ja @plugindesc スキルコスト表示を拡張する @author DarkPlasma @license MIT @target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @base DarkPlasma_SkillCostExtension @param hpCostColor @desc HPコストの色をツクールの色番号または#+6桁の16進数で指定します。 @text HPコスト色 @type color @default 2 @param itemCostColor @desc アイテムコストの色をツクールの色番号または#+6桁の16進数で指定します。 @text アイテムコスト色 @type color @default 0 @param goldCostColor @desc お金コストの色をツクールの色番号または#+6桁の16進数で指定します。 @text お金コスト色 @type color @default 6 @param variableCostColor @desc 変数コストの色をツクールの色番号または#+6桁の16進数で指定します。 @text 変数コスト色 @type color @default 5 @help version: 1.1.3 DarkPlasma_SkillCostExtensionで設定した拡張スキルコストを スキルリスト上で表示します。 以下の優先度で対象スキルのコストを1つだけ表示します。 変数 > お金 > アイテム > HP > TP > MP 本プラグインの利用には下記プラグインを必要とします。 DarkPlasma_SkillCostExtension version:1.3.4 */ (() => { 'use strict'; const pluginName = document.currentScript.src.replace(/^.*\/(.*).js$/, function () { return arguments[1]; }); const pluginParametersOf = (pluginName) => PluginManager.parameters(pluginName); const pluginParameters = pluginParametersOf(pluginName); const settings = { hpCostColor: pluginParameters.hpCostColor?.startsWith('#') ? String(pluginParameters.hpCostColor) : Number(pluginParameters.hpCostColor || 2), itemCostColor: pluginParameters.itemCostColor?.startsWith('#') ? String(pluginParameters.itemCostColor) : Number(pluginParameters.itemCostColor || 0), goldCostColor: pluginParameters.goldCostColor?.startsWith('#') ? String(pluginParameters.goldCostColor) : Number(pluginParameters.goldCostColor || 6), variableCostColor: pluginParameters.variableCostColor?.startsWith('#') ? String(pluginParameters.variableCostColor) : Number(pluginParameters.variableCostColor || 5), }; function ColorManager_SkillCostExtensionViewMixIn(colorManager) { colorManager.hpCostColor = function () { return this.additionalCostColor(settings.hpCostColor); }; colorManager.itemCostColor = function () { return this.additionalCostColor(settings.itemCostColor); }; colorManager.goldCostColor = function () { return this.additionalCostColor(settings.goldCostColor); }; colorManager.variableCostColor = function () { return this.additionalCostColor(settings.variableCostColor); }; colorManager.additionalCostColor = function (colorSetting) { return typeof colorSetting === 'string' ? colorSetting : this.textColor(colorSetting); }; } ColorManager_SkillCostExtensionViewMixIn(ColorManager); function Window_SkillList_SkillCostExtensionViewMixIn(windowClass) { const _drawSkillCost = windowClass.drawSkillCost; windowClass.drawSkillCost = function (skill, x, y, width) { if (!this._actor) { _drawSkillCost.call(this, skill, x, y, width); return; } if ((this._actor.skillVariableCosts(skill).length || 0) > 0) { this.changeTextColor(ColorManager.variableCostColor()); this.drawVariableCost(skill, x, y, width); } else if (this._actor.skillGoldCost(skill) > 0) { this.changeTextColor(ColorManager.goldCostColor()); this.drawText(`${this._actor.skillGoldCost(skill)}`, x, y, width, 'right'); } else if (this._actor.skillItemCosts(skill).length > 0) { this.changeTextColor(ColorManager.itemCostColor()); this.drawItemCost(skill, x, y, width); } else if (this._actor.skillHpCost(skill) > 0) { this.changeTextColor(ColorManager.hpCostColor()); this.drawText(`${this._actor.skillHpCost(skill)}`, x, y, width, 'right'); } else { _drawSkillCost.call(this, skill, x, y, width); } }; windowClass.drawItemCost = function (skill, x, y, width) { const firstItemCost = this._actor?.skillItemCosts(skill)[0]; if (!firstItemCost) { return; } this.drawText( `${firstItemCost.num}/${$gameParty.numItemsForDisplay($dataItems[firstItemCost.id])}`, x, y, width, 'right' ); }; windowClass.drawVariableCost = function (skill, x, y, width) { const firstVariableCost = this._actor?.skillVariableCosts(skill)[0]; if (!firstVariableCost) { return; } this.drawText(`${firstVariableCost.num}/${$gameVariables.value(firstVariableCost.id)}`, x, y, width, 'right'); }; } Window_SkillList_SkillCostExtensionViewMixIn(Window_SkillList.prototype); })();