//============================================================================ // MOG_TitlePictureCom.js // Translate to Japanese : fungamemake.com //============================================================================ /*: * @plugindesc (v1.6 *) Adiciona comandos em imagens no lugar da janela. * @author Moghunter * * @param -> Main <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Animation Mode * @desc Definição do tipo de animação. * 0 - None 1 - Pulse 2 - Shake * @default 2 * @type select * @option None * @value 0 * @option Pulse Effect * @value 1 * @option Shake Effect * @value 2 * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param Left & Right Input * @desc Ativar a seleção de comandos com as teclas Right/Left. * @default true * @type boolean * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param Com Fade-In Duration * @text Fade-In Duration * @desc Faz os comandos aparecerem gradualmente. * @default 13 * @type number * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param Slide X-Axis * @desc Faz os comandos deslizarem na horizontal. * @default -100 * @type number * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param Slide Y-Axis * @desc Faz os comandos deslizarem na vertical. * @default 0 * @type number * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param * * @param -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Smart Background * @text Visible * @desc Ativar a imagem de fundo baseado na seleção de comando. * @default true * @type boolean * @parent -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * * @param Background X-Axis * @text X-Axis * @desc Definição X-Axis da imagem de fundo. * @default 0 * @type number * @parent -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * * @param Background Y-Axis * @text Y-Axis * @desc Definição Y-Axis da imagem de fundo. * @default 0 * @type number * @parent -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * * @param Background Fade-In Duration * @text Fade-In Duration * @desc Definição do tempo para apresentar a imagem. * @default 90 * @type number * @parent -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * * @param * * @param -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Title Sprite * @text Visible * @desc Ativar o nome do título em sprite. * É necessário ter o arquivo Title.png na pasta img/titles2/ * @default true * @type boolean * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Title Sprite X-Axis * @text X-Axis * @desc Definição X-axis. * @default 300 * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Title Sprite Y-Axis * @text Y-Axis * @desc Definição Y-axis. * @default 150 * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Fade-In Duration * @desc Define o tempo para fazer o título aparecer. * @default 40 * @type number * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Zoom Effect * @desc Ativar o efeito de zoom. * @default true * @type boolean * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Zoom Speed * @desc Definição do tempo de zoom. * @default 40 * @type number * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param * * @param -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Cursor X-Axis * @text X-Axis * @desc Definição X-axis do cursor. * @default 0 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Y-Axis * @text Y-Axis * @desc Definição Y-axis do cursor. * @default 5 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Visible * @text Visible * @desc Ativar cursor. * @default true * @type boolean * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Wave Animation * @text Wave Animation * @desc Ativar animação de deslize. * @default true * @type boolean * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Rotation Animation * @text Rotation Animation * @desc Ativar animação de rotação. * @default true * @type boolean * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Rotation Speed * @text Rotation Speed * @desc Definição da velociade de rotação. * @default 0.05 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param * * @param -> Commands <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Command Pos 1 * @desc Definição da posição do comando 1. * E.g - 32,32 * @default 650,460 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 2 * @desc Definição da posição do comando 2. * E.g - 32,32 * @default 660,490 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 3 * @desc Definição da posição do comando 3. * E.g - 32,32 * @default 665,520 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 4 * @desc Definição da posição do comando 4. * E.g - 32,32 * @default 670,550 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 5 * @desc Definição da posição do comando 5. * E.g - 32,32 * @default 345,498 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 6 * @desc Definição da posição do comando 6. * E.g - 32,32 * @default 345,530 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 7 * @desc Definição da posição do comando 7. * E.g - 32,32 * @default 0,192 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 8 * @desc Definição da posição do comando 8. * E.g - 32,32 * @default 0,224 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 9 * @desc Definição da posição do comando 9. * E.g - 32,32 * @default 0,256 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 10 * @desc Definição da posição do comando 10. * E.g - 32,32 * @default 0,288 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @help * =========================================================================== * +++ MOG - Title Picture Commands (v1.6) +++ * By Moghunter * https://atelierrgss.wordpress.com/ * =========================================================================== * Adiciona comandos em imagens no lugar da janela. * É necessário ter os arquivos: * * Command_0.png, Command_1.png, Command_2.png , Command_3.png ... * * Grave as imagens na pasta: * * img/titles2/ * =========================================================================== * Será necessário também uma imagem representando o cursor. * * Cursor.png * * =========================================================================== * - WHAT'S NEW (version 1.6) * =========================================================================== * (BUG FIX) - Correção de alguns plugin parameters não funcionarem. * */ /*:ja * @plugindesc (v1.6 *) タイトルメニューのコマンドを画像で表示します * @author Moghunter * * @param -> Main <<<<<<<<<<<<<<<<<<<<<<< * @text -> コマンド全般 <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Animation Mode * @text アニメーション設定 * @desc アニメーション形式を選択 * 0:なし / 1:波打ち / 2:振動 * @default 2 * @type select * @option なし * @value 0 * @option 波打ち * @value 1 * @option 振動 * @value 2 * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param Left & Right Input * @text 右左キーコマンド選択 * @desc 右/左キーでのコマンド選択の有効設定 * @on 有効 * @off 無効 * @default true * @type boolean * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param Com Fade-In Duration * @text コマンドのフェードイン時間 * @desc コマンドがフェードイン完了するまでの時間 * @default 13 * @type number * @max 9007 * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param Slide X-Axis * @text X軸スライド * @desc コマンドを水平方向にスライドさせる量 * @default -100 * @type number * @min -9007 * @max 9007 * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param Slide Y-Axis * @text Y軸スライド * @desc コマンドを垂直方向にスライドさせる量 * @default 0 * @type number * @min -9007 * @max 9007 * @parent -> Main <<<<<<<<<<<<<<<<<<<<<<< * * @param * * @param -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * @text -> コマンド選択時イメージ <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Smart Background * @text 表示設定 * @desc コマンド選択時のイメージ画像表示設定 * @on 有効 * @off 無効 * @default true * @type boolean * @parent -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * * @param Background X-Axis * @text X軸設定 * @desc X軸設定 * @default 0 * @type number * @min -9007 * @max 9007 * @parent -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * * @param Background Y-Axis * @text Y軸設定 * @desc Y軸設定 * @default 0 * @type number * @min -9007 * @max 9007 * @parent -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * * @param Background Fade-In Duration * @text フェードイン時間 * @desc フェードイン完了するまでの時間 * @default 90 * @type number * @max 9007 * @parent -> Smart Background <<<<<<<<<<<<<<<<<<<<<<< * * @param * * @param -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * @text -> タイトル画像 <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Title Sprite * @text タイトル画像表示設定 * @desc タイトル画像表示の有効設定 * @default true * @type boolean * @on 有効 * @off 無効 * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Title Sprite X-Axis * @text X軸設定 * @desc X軸設定(原点:中央) * @default 300 * @type number * @max 9007 * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Title Sprite Y-Axis * @text Y軸設定 * @desc Y軸設定(原点:中央) * @default 150 * @type number * @max 9007 * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Fade-In Duration * @text フェードイン時間 * @desc フェードイン完了するまでの時間 * @default 40 * @type number * @max 9007 * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Zoom Effect * @text ズーム効果 * @desc ズーム効果の有効設定 * @default true * @type boolean * @on 有効 * @off 無効 * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param Zoom Speed * @text ズーム速度 * @desc ズーム完了するまでの時間 * @default 40 * @type number * @max 9007 * @parent -> Title Sprite <<<<<<<<<<<<<<<<<<<<<<< * * @param * * @param -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * @text -> カーソル <<<<<<<<<<<<<<<<<<<<<<< * @desc * * @param Cursor Visible * @text カーソル有効化 * @desc カーソルの有効設定 * @default true * @type boolean * @on 有効 * @off 無効 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Wave Animation * @text 波打ちアニメ有効化 * @desc 波打ちアニメーションの有効設定 * @default true * @type boolean * @on 有効 * @off 無効 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Rotation Animation * @text 回転アニメ有効化 * @desc 回転アニメーションを有効にします。 * @default true * @type boolean * @on 有効 * @off 無効 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Rotation Speed * @text 回転アニメ速度 * @desc 正:時計回り / 負:反時計回り。絶対値が大きいほど高速。 * @default 0.05 * @type number * @min -9007 * @max 9007 * @decimals 2 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor X-Axis * @text X軸設定 * @desc カーソルのX軸設定 * @default 0 * @type number * @min -9007 * @max 9007 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param Cursor Y-Axis * @text Y軸設定 * @desc カーソルのY軸設定 * @default 5 * @type number * @min -9007 * @max 9007 * @parent -> Cursor <<<<<<<<<<<<<<<<<<<<<<< * * @param * * @param -> Commands <<<<<<<<<<<<<<<<<<<<<<< * @text コマンド位置 * @desc * * @param Command Pos 1 * @desc コマンド1の座標 * 書式: 32,32 * @default 650,460 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 2 * @desc コマンド2の座標 * 書式: 32,32 * @default 660,490 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 3 * @desc コマンド3の座標 * 書式: 32,32 * @default 665,520 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 4 * @desc コマンド4の座標 * 書式: 32,32 * @default 670,550 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 5 * @desc コマンド5の座標 * 書式: 32,32 * @default 345,498 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 6 * @desc コマンド6の座標 * 書式: 32,32 * @default 345,530 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 7 * @desc コマンド7の座標 * 書式: 32,32 * @default 0,192 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 8 * @desc コマンド8の座標 * 書式: 32,32 * @default 0,224 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 9 * @desc コマンド9の座標 * 書式: 32,32 * @default 0,256 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @param Command Pos 10 * @desc コマンド10の座標 * 書式: 32,32 * @default 0,288 * @parent -> Commands <<<<<<<<<<<<<<<<<<<<<<< * * @help * 翻訳:ムノクラ * https://fungamemake.com/ * https://twitter.com/munokura/ * * =========================================================================== * +++ MOG - Title Picture Commands (v1.6) +++ * By Moghunter * https://atelierrgss.wordpress.com/ * =========================================================================== * 必要な画像は下記のフォルダに保存してください。 * * img/titles2/ * * --------------------------------------------------------------------------- * タイトルウィンドウの代わりに画像でコマンドを表示します。 * 下記のような画像ファイルがコマンドの数だけ必要です。 * * Command_0.png, Command_1.png, Command_2.png , Command_3.png ... * * --------------------------------------------------------------------------- * "コマンド選択時イメージ"を有効にする場合、下記画像ファイルが必要です。 * コマンドの数だけ必要です。 * * Sub_0.png, Sub_1.png, Sub_2.png , Sub_3.png ... * * --------------------------------------------------------------------------- * "タイトル画像表示"を有効にする場合、下記画像ファイルが必要です。 * * Title.png * * --------------------------------------------------------------------------- * "カーソル"を有効にする場合、下記画像ファイルが必要です。 * * Cursor.png * * =========================================================================== * - WHAT'S NEW (version 1.6) * =========================================================================== * (BUG FIX) - 一部のプラグインパラメータが機能しない問題を修正しました。 * */ //============================================================================ // ** PLUGIN PARAMETERS //============================================================================ var Imported = Imported || {}; Imported.MOG_Picture_Command = true; var Moghunter = Moghunter || {}; Moghunter.parameters = PluginManager.parameters('MOG_TitlePictureCom'); Moghunter.title_sprite = (Moghunter.parameters['Title Sprite'] || false); Moghunter.title_x = Number(Moghunter.parameters['Title Sprite X-Axis'] || 300); Moghunter.title_y = Number(Moghunter.parameters['Title Sprite Y-Axis'] || 150); Moghunter.title_zoomEffect = String(Moghunter.parameters['Zoom Effect'] || "true"); Moghunter.title_zoomDuration = Number(Moghunter.parameters['Zoom Speed'] || 40); Moghunter.title_FadeInDuration = Number(Moghunter.parameters['Fade-In Duration'] || 40); Moghunter.title_comMode = Number(Moghunter.parameters['Animation Mode'] || 2); Moghunter.title_ComFadeInDuration = Number(Moghunter.parameters['Com Fade-In Duration'] || 13); Moghunter.title_sideInput = String(Moghunter.parameters['Left & Right Input'] || "true"); Moghunter.title_subPicture = String(Moghunter.parameters['Smart Background'] || "true"); Moghunter.title_slideXaxis = Number(Moghunter.parameters['Slide X-Axis'] || -100); Moghunter.title_slideYaxis = Number(Moghunter.parameters['Slide Y-Axis'] || 0); Moghunter.title_subPictureX = Number(Moghunter.parameters['Background X-Axis'] || 0); Moghunter.title_subPictureY = Number(Moghunter.parameters['Background Y-Axis'] || 0); Moghunter.title_subFadeInDuration = Number(Moghunter.parameters['Background Fade-In Duration'] || 90); Moghunter.title_cursorVisible = String(Moghunter.parameters['Cursor Visible'] || "true"); Moghunter.title_cursorSlide = String(Moghunter.parameters['Cursor Wave Animation'] || "true"); Moghunter.title_cursorX = Number(Moghunter.parameters['Cursor X-Axis'] || 8); Moghunter.title_cursorY = Number(Moghunter.parameters['Cursor Y-Axis'] || -10); Moghunter.title_cursorRot = String(Moghunter.parameters['Cursor Rotation Animation'] || "true"); Moghunter.title_cursorRotSpeed = Number(Moghunter.parameters['Cursor Rotation Speed'] || 0.05); Moghunter.title_com_pos = []; for (var i = 0; i < 10; i++) { Moghunter.title_com_pos[i] = (Moghunter.parameters['Command Pos ' + String(i + 1)] || null); }; //============================================================================ // ** Window_TitleCommand //============================================================================ //============================== // * updatePlacement //============================== var _alias_mog_title_picture_commands_updatePlacement = Scene_Title.prototype.updatePlacement; Window_TitleCommand.prototype.updatePlacement = function () { this.x = -Graphics.boxWidth; this.y = -Graphics.boxheight; this.visible = false; }; //============================================================================ // ** Scene Base //============================================================================ //============================== // ** create Hud Field //============================== Scene_Base.prototype.createHudField = function () { this._hudField = new Sprite(); this._hudField.z = 10; this.addChild(this._hudField); }; //============================== // ** sort MZ //============================== Scene_Base.prototype.sortMz = function () { this._hudField.children.sort(function (a, b) { return a.mz - b.mz }); }; //============================================================================ // ** Scene Title //============================================================================ //============================== // * Create //============================== var _mog_title_picture_commands_create = Scene_Title.prototype.create; Scene_Title.prototype.create = function () { _mog_title_picture_commands_create.call(this); if (!this._hudField) { this.createHudField() }; this._sideInput = String(Moghunter.title_sideInput) == "true" ? true : false; this._comSave = this._commandWindow.isContinueEnabled(); this._comInitVis = true; this.createComSprites(); this.sortMz(); }; //============================== // * set tcp //============================== Scene_Title.prototype.set_tcp = function (value) { if (!value) { return null }; var s = value.split(','); if (!s[0] || !s[1]) { return null }; return [Number(s[0]), Number(s[1])]; }; //============================== // * create Com Sprites //============================== Scene_Title.prototype.createComSprites = function (value) { if (Moghunter.title_comMode == 1) { this._com_pulse = true; this._comshake = false; } else if (Moghunter.title_comMode == 2) { this._com_pulse = false; this._comshake = true; } else { this._com_pulse = false; this._comshake = false; }; this.createPictureCommands(); if (String(Moghunter.title_subPicture) == "true") { this.createSubPicture() }; if (String(Moghunter.title_cursorVisible) == "true") { this.createCursorCommand() }; if (String(Moghunter.title_sprite) == "true") { this.createTitleSprite(); } }; //============================== // * Create Cursor Command //============================== Scene_Title.prototype.createCursorCommand = function () { this._cursorSlide = [0, 0, 0, false]; if (String(Moghunter.title_cursorSlide) == "true") { this._cursorSlide[3] = true }; this._cursor = new Sprite(ImageManager.loadTitle2("Cursor")); this._cursor.anchor.x = 0.5; this._cursor.anchor.y = 0.5; this._cursor.org = [Moghunter.title_cursorX, Moghunter.title_cursorY] if (this._cursorSlide[3]) { this._cursor.org[0] -= 5 } this._cursor.opacity = 0; this._cursor.mz = 500; this._cursor.rot = [true, 0.05]; this._cursor.rot[0] = String(Moghunter.title_cursorRot) == "true" ? true : false; this._cursor.rot[1] = Moghunter.title_cursorRotSpeed; this._hudField.addChild(this._cursor); }; //============================== // * Com Sprite //============================== Scene_Title.prototype.comSprite = function () { return this._com_sprites[this._commandWindow._index]; }; //============================== // * update Cursor //============================== Scene_Title.prototype.updateCursor = function () { if (!this._comInitVis) { return }; if (this._cursorSlide[3]) { this.updateCursorSlide() }; if (this._cursor.rot[0]) { this.updateCursorRotation() }; this._cursor.opacity += 5; var nx = this.comSprite().x - (this.comSprite().bitmap.width / 2) - (this._cursor.width / 2) + this._cursorSlide[0] - this.comSprite().shake[0] + this._cursor.org[0]//+ (this._cursor.width / 2) + this._cursorSlide[0]; var ny = this.comSprite().y - (this.comSprite().bitmap.height / 2) + (this._cursor.height / 2) + this._cursor.org[1]; this._cursor.x = this.cursorMoveto(this._cursor.x, nx, 10); this._cursor.y = this.cursorMoveto(this._cursor.y, ny, 10); }; //============================== // * Uodate Cursor Rotation //============================== Scene_Title.prototype.updateCursorRotation = function () { this._cursor.rotation += this._cursor.rot[1]; }; //============================== // * update Cursor Slide //============================== Scene_Title.prototype.updateCursorSlide = function () { this._cursorSlide[1]++ if (this._cursorSlide[1] < 3) { return }; this._cursorSlide[1] = 0 this._cursorSlide[2]++ if (this._cursorSlide[2] < 15) { this._cursorSlide[0]++; } else if (this._cursorSlide[2] < 30) { this._cursorSlide[0]--; } else { this._cursorSlide[0] = 0; this._cursorSlide[2] = 0; }; }; //============================== // * Sprite Move To //============================== Scene_Title.prototype.cursorMoveto = function (value, real_value, speed) { if (value == real_value) { return value }; var dnspeed = 3 + (Math.abs(value - real_value) / speed); if (value > real_value) { value -= dnspeed; if (value < real_value) { value = real_value }; } else if (value < real_value) { value += dnspeed; if (value > real_value) { value = real_value }; }; return Math.floor(value); }; //============================== // * Create Picture Commands //============================== Scene_Title.prototype.createPictureCommands = function () { this._com_position = []; for (var i = 0; i < 10; i++) { this._com_position[i] = this.set_tcp(Moghunter.title_com_pos[i]); }; var _com_index_old = -2; if (this._subPic) { this.createSubPicture() }; this._csel = false; this._com_int = true; this._com_pictures = []; this._com_sprites = []; this._com_pictures_data = []; for (i = 0; i < this._commandWindow._list.length; i++) { this._com_pictures[i] = ImageManager.loadTitle2("Command_" + i); this._com_sprites[i] = new Sprite(this._com_pictures[i]); this._com_sprites[i].org = [0, 0]; this._com_sprites[i].shake = [0, 0, 0]; this._com_sprites[i].pulse = [0, 0, 0]; this._com_sprites[i].mz = i + 200; this._com_sprites[i].wait = 0; this._com_sprites[i].enabled = true; this._com_sprites[i].anchor.x = 0.5; this._com_sprites[i].anchor.y = 0.5; this._com_sprites[i].size = [0, 0]; this._hudField.addChild(this._com_sprites[i]); }; }; //============================== // * Create Sub Picture //============================== Scene_Title.prototype.createSubPicture = function () { this._subPictures = []; for (i = 0; i < this._commandWindow._list.length; i++) { this._subPictures[i] = ImageManager.loadTitle2("Sub_" + i); }; this._subPic = new Sprite(); this._subPic.x = Moghunter.title_subPictureX; this._subPic.y = Moghunter.title_subPictureY; this._subPic.mz = 130; this._subPic.index = -1; this._subPic.opacity = 0; this._subPic.wait = Moghunter.title_subFadeInDuration; this._hudField.addChild(this._subPic); }; //============================== // * Refresh Com Sub Pic //============================== Scene_Title.prototype.refreshComSubPic = function () { this._subPic.index = this._commandWindow._index; this._subPic.opacity = 0; this._subPic.bitmap = this._subPictures[this._subPic.index]; }; //============================== // * update ComSubPic //============================== Scene_Title.prototype.updateComSubPic = function () { if (this._subPic.index != this._commandWindow._index) { this.refreshComSubPic() }; if (this._subPic.wait > 0) { this._subPic.wait--; return }; this._subPic.opacity += 2; }; //============================== // * Refresh Picture Command //============================== Scene_Title.prototype.refresh_picture_command = function () { this._com_index_old = this._commandWindow._index; for (i = 0; i < this._com_sprites.length; i++) { if (this._commandWindow._index != i) { var chr = this._com_pictures[i].height / 2; this._com_sprites[i].shake = [0, 0, 0]; } else { var chr = 0; this._com_sprites[i].shake = [0, 10, 0]; } this.cpsx = [this._com_position[i][0], this._com_position[i][1]]; if (this._commandWindow._list[i].symbol == 'continue' && !this._comSave) { this._com_sprites[i].enabled = false }; var cw = this._com_sprites[i].bitmap.width / 2; var ch = this._com_sprites[i].bitmap.height / 2; this._com_sprites[i].size = [cw, ch] this._com_sprites[i].setFrame(0, chr, this._com_pictures[i].width, this._com_pictures[i].height / 2); this._com_sprites[i].x = this.cpsx[0] + cw; this._com_sprites[i].y = this.cpsx[1] + ch; this._com_sprites[i].org = [this._com_sprites[i].x, this._com_sprites[i].y]; this._com_pictures_data[i] = []; this._com_pictures_data[i][0] = this._com_sprites[i].x - cw; this._com_pictures_data[i][1] = this._com_sprites[i].x + cw; this._com_pictures_data[i][2] = this._com_sprites[i].y - (ch / 2); this._com_pictures_data[i][3] = this._com_sprites[i].y + (ch / 2); this._com_sprites[i].pulse = [0, 0, 0]; if (!this._comshake) { this._com_sprites[i].shake[1] = 0 }; if (this._com_int) { this._com_sprites[i].x += Moghunter.title_slideXaxis; this._com_sprites[i].y += Moghunter.title_slideYaxis; this._com_sprites[i].shake[1] = 0 this._com_sprites[i].wait = 10 + (Moghunter.title_ComFadeInDuration * i); this._com_sprites[i].opacity = 0; }; }; this._com_int = false; }; //============================== // * Update Com Input //============================== Scene_Title.prototype.updateComInput = function () { if (TouchInput.isTriggered()) { for (i = 0; i < this._com_sprites.length; i++) { if (this.on_picture_com(i) && !this._csel) { this._commandWindow._index = i; this._commandWindow.processOk(); if (this._commandWindow.isCommandEnabled(i)) { this._csel = true }; }; }; }; if (this._sideInput) { this.updateComSideInput() }; }; //============================== // * Update Com Side Inout //============================== Scene_Title.prototype.updateComSideInput = function () { if (Input.isRepeated('right')) { this.addTitleComIndex(1); } else if (Input.isRepeated('left')) { this.addTitleComIndex(-1); }; }; //============================== // * add Title ComIndex //============================== Scene_Title.prototype.addTitleComIndex = function (value) { SoundManager.playCursor(); var maxIndex = this._commandWindow._list.length - 1 this._commandWindow._index += value; if (this._commandWindow._index < 0) { this._commandWindow._index = maxIndex; } else if (this._commandWindow._index > maxIndex) { this._commandWindow._index = 0; }; }; //============================== // * Update Com Shake //============================== Scene_Title.prototype.updateComShake = function (sprite) { sprite.shake[2]++; if (sprite.shake[2] < 2) { return }; sprite.shake[2] = 0 sprite.shake[1]--; sprite.shake[0] = - 2 + Math.randomInt(4); if (sprite.shake[1] == 0) { sprite.shake[0] = 0 }; }; //============================== // * Update Com Pulse //============================== Scene_Title.prototype.updateComPulse = function (sprite, enable) { if (enable) { if (sprite.pulse[0] == 0) { sprite.scale.x += 0.01; if (sprite.scale.x >= 1.25) { sprite.scale.x = 1.25; sprite.pulse[0] = 1; }; } else { sprite.scale.x -= 0.01; if (sprite.scale.x <= 1.00) { sprite.scale.x = 1.00; sprite.pulse[0] = 0; }; }; } else { if (sprite.scale.x > 1.00) { sprite.scale.x -= 0.01; }; }; sprite.scale.y = sprite.scale.x; }; //============================== // * Update Picture Commands //============================== Scene_Title.prototype.updateCommandsPic = function (sprite, enable) { if (sprite.wait > 0) { sprite.wait--; return }; if (this._subPic) { this.updateComSubPic() }; if (sprite.shake[1] > 0) { this.updateComShake(sprite) }; if (this._com_pulse) { this.updateComPulse(sprite, enable) }; var nx = sprite.org[0] + sprite.shake[0]; var ny = sprite.org[1]; sprite.x = this.cursorMoveto(sprite.x, nx, 60); sprite.y = this.cursorMoveto(sprite.y, ny, 60); sprite.opacity += 5; if (!sprite.enabled && sprite.opacity > 160) { sprite.opacity = 160 }; }; //============================== // * On Picture Com //============================== Scene_Title.prototype.on_picture_com = function (index) { if (TouchInput.x < this._com_pictures_data[index][0]) { return false }; if (TouchInput.x > this._com_pictures_data[index][1]) { return false }; if (TouchInput.y < this._com_pictures_data[index][2]) { return false }; if (TouchInput.y > this._com_pictures_data[index][3]) { return false }; return true; }; //============================== // * Create Title Sprite //============================== Scene_Title.prototype.createTitleSprite = function () { if (this._gameTitleSprite) { this.removeChild(this._gameTitleSprite) }; this._gameTitleSprite = new Sprite(ImageManager.loadTitle2("Title")); this._hudField.addChild(this._gameTitleSprite); this._gameTitleSprite.mz = 250; this._gameTitleSprite.x = Moghunter.title_x; this._gameTitleSprite.y = Moghunter.title_y; this._gameTitleSprite.anchor.x = 0.5; this._gameTitleSprite.anchor.y = 0.5; this._gameTitleSprite.wait = 30; this._gameTitleSprite.opacity = 0; this._gameTitleSprite.zoomEffect = Moghunter.title_zoomEffect == "true" ? true : false; this._gameTitleSprite.fadeInDuration = Moghunter.title_zoomDuration; this._gameTitleSprite.zoomSpd = 0.50 / this._gameTitleSprite.fadeInDuration; this._gameTitleSprite.opcSpd = 150 / this._gameTitleSprite.fadeInDuration; if (this._gameTitleSprite.zoomEffect) { this._gameTitleSprite.scale.x = 1.50 this._gameTitleSprite.scale.y = this._gameTitleSprite.scale.x; }; }; //============================== // * update Title Sprite //============================== Scene_Title.prototype.updateTitleSprite = function () { if (this._gameTitleSprite.wait > 0) { this._gameTitleSprite.wait--; return }; this._gameTitleSprite.opacity += this._gameTitleSprite.opcSpd; if (this._gameTitleSprite.scale.x > 1.00) { this._gameTitleSprite.scale.x -= this._gameTitleSprite.zoomSpd if (this._gameTitleSprite.scale.x <= 1.00) { this._gameTitleSprite.scale.x = 1.00 }; }; this._gameTitleSprite.scale.y = this._gameTitleSprite.scale.x; }; //============================== // * Update Picture Commands //============================== Scene_Title.prototype.updatePictureCommands = function () { this._comInitVis = true; for (i = 0; i < this._com_sprites.length; i++) { var sprite = this._com_sprites[i]; var enable = i == this._commandWindow._index ? true : false; this.updateCommandsPic(sprite, enable); }; if (!this._comInitVis) { return }; if (this._com_index_old != this._commandWindow._index) { this.refresh_picture_command() }; this.updateComInput(); this.updateTitleSprite(); if (this._cursor) { this.updateCursor() }; }; //============================== // * Update //============================== var _mog_title_picture_commands_update = Scene_Title.prototype.update; Scene_Title.prototype.update = function () { _mog_title_picture_commands_update.call(this); this.updatePictureCommands(); };