/*:----------------------------------------------------------------------------------- * NUUN_ItemBook_Global.js * * Copyright (C) 2022 NUUN * This software is released under the MIT License. * http://opensource.org/licenses/mit-license.php * ------------------------------------------------------------------------------------- */ /*: @target MZ @url https://github.com/nuun888/MZ @plugindesc Item encyclopedia (common to all saves) @author NUUN @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/NUUN-MZ-plugins ). Original plugin by NUUN. Please check the latest official version at: https://github.com/nuun888/MZ ----- Item encyclopedia data is shared across all save data. Terms of Use This plugin is distributed under the MIT License. Update History May 4, 2022 Ver. 1.0.0 First Edition */ /*:ja @target MZ @plugindesc アイテム図鑑全セーブ共通 @author NUUN @version 1.0.0 @base NUUN_GlobalCore @base NUUN_ItemBook @orderAfter NUUN_GlobalCore @orderAfter NUUN_ItemBook @help アイテム図鑑のデータを全セーブデータで共用します。 利用規約 このプラグインはMITライセンスで配布しています。 更新履歴 2022/5/4 Ver.1.0.0 初版 */ var Imported = Imported || {}; Imported.NUUN_ItemBook_Global = true; (() => { const parameters = PluginManager.parameters('NUUN_ItemBook_Global'); const GlobalName = 'ItemBookGlobal'; Nuun_GlobalManager.nuun_ItemBookGlobal = {}; Nuun_GlobalManager.loadItemBook = function(nuunGlobal) { this.applyItemBookData(nuunGlobal); }; Nuun_GlobalManager.makeItemBookData = function() { const global = Nuun_GlobalManager.nuun_ItemBookGlobal || {}; const itemBook = $gameSystem._itembookData; global.itembookItemData = itemBook._itembookItemData; global.itembookWeaponData = itemBook._itembookWeaponData; global.itembookArmorData = itemBook._itembookArmorData; global.itembookItemInfo = itemBook._itembookItemInfo; global.itembookWeaponInfo = itemBook._itembookWeaponInfo; global.itembookArmorInfo = itemBook._itembookArmorInfo; return global; }; Nuun_GlobalManager.applyItemBookData = function(data) { const itemBook = $gameSystem._itembookData; itemBook._itembookItemData = this.readFlag(data, "itembookItemData", []); itemBook._itembookWeaponData = this.readFlag(data, "itembookWeaponData", []); itemBook._itembookArmorData = this.readFlag(data, "itembookArmorData", []); itemBook._itembookItemInfo = this.readFlag(data, "itembookItemInfo", []); itemBook._itembookWeaponInfo = this.readFlag(data, "itembookWeaponInfo", []); itemBook._itembookArmorInfo = this.readFlag(data, "itembookArmorInfo", []); }; const _Nuun_GlobalManager_load = Nuun_GlobalManager.load; Nuun_GlobalManager.load = function() { _Nuun_GlobalManager_load.call(this); this.globalLoad(GlobalName, 'loadItemBook'); }; const _Nuun_GlobalManager_save = Nuun_GlobalManager.save; Nuun_GlobalManager.save = function() { _Nuun_GlobalManager_save.call(this); this.globalSave(GlobalName, 'makeItemBookData'); }; })();