/*:----------------------------------------------------------------------------------- * NUUN_ShopPurchaseCategory_ShopScene_Extension_cm.js * * Copyright (C) 2022 NUUN * This software is released under the MIT License. * http://opensource.org/licenses/mit-license.php * ------------------------------------------------------------------------------------- */ /*: @target MZ @url https://github.com/nuun888/MZ @plugindesc Shop Purchase Category Display Shop Purchase Category Display Conflict Response @author NUUN @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/NUUN-MZ-plugins ). Original plugin by NUUN. Please check the latest official version at: https://github.com/nuun888/MZ ----- This is a conflict prevention plugin for when using the Shop Purchase Category Display plugin and Unagi Otoro's Shop Purchase Category Display plugin together. Terms of Use This plugin is distributed under the MIT License. Update History December 3, 2022, Version 1.0.0 First Edition */ /*:ja @target MZ @plugindesc ショップ購入カテゴリー表示ショップ購入カテゴリー表示競合対応 @author NUUN @orderAfter NUUN_PurchaseCategory @orderAfter ShopScene_Extension @version 1.0.0 @help ショップ購入カテゴリー表示プラグインとうなぎおおとろ様のショップ購入カテゴリー表示プラグインを併用するときの 競合対策プラグインです。 利用規約 このプラグインはMITライセンスで配布しています。 更新履歴 2022/12/3 Ver.1.0.0 初版 */ var Imported = Imported || {}; Imported.NUUN_ShopPurchaseCategory_ShopScene_Extension_cm = true; (() => { const parameters = PluginManager.parameters('NUUN_ShopPurchaseCategory_ShopScene_Extension_cm'); const _Window_ShopStatus_refresh = Window_ShopStatus.prototype.refresh; Window_ShopStatus.prototype.refresh = function() { if (this._actorSprites) { this.hideActorCharacters(); } if (this._leftActorArrowSprite && this._rightActorArrowSprite) { this.hideActorCursors(); } _Window_ShopStatus_refresh.call(this); }; const _Window_ShopStatus_createActorArrowSprites = Window_ShopStatus.prototype.createActorArrowSprites; Window_ShopStatus.prototype.createActorArrowSprites = function() { _Window_ShopStatus_createActorArrowSprites.call(this); this.hideActorCursors(); }; })();