/*:
* @plugindesc Alternative Menu Screen Bust Select. Uses busts to select Actors in the menu. It also displays Side View Battlers.
* @author SumRndmDde
*
* @param Show Gold Window
* @desc Set this to 'true' and the menu will contain the gold window.
* @default true
*
* @param Show SV Window
* @desc Set this to 'true' and the Side-View Battler window will be visible.
* @default true
*
* @param == Bust Position ==
* @default
*
* @param Bust X Pos
* @desc By default, the busts are positioned at (0, 0). Using this Parameter, all the busts' default X positions can be set.
* @default 0
*
* @param Bust Y Pos
* @desc By default, the busts are positioned at (0, 0). Using this Parameter, all the busts' default X positions can be set.
* @default 0
*
* @param == Bust Window ==
* @default
*
* @param Bust Window Rows
* @desc The amount of rows the Bust Window has.
* @default 1
*
* @param Bust Window Cols
* @desc The amount of columns the Bust Window has.
* @default 1
*
* @param Bust Window X
* @desc The X position of the Bust Window.
* Can be a Number or JavaScript eval.
* @default 20
*
* @param Bust Window Y
* @desc The Y position of the Bust Window.
* Can be a Number or JavaScript eval.
* @default (Graphics.height / 2) - (this._statusWindow.height / 2)
*
* @param Bust Window Width
* @desc The width of the Bust Window.
* Can be a Number or JavaScript eval.
* @default (Graphics.width / 2) - 40
*
* @param Bust Window Height
* @desc The height of the Bust Window.
* Can be a Number or JavaScript eval.
* @default Graphics.height - 120
*
* @param == Command Window ==
* @default
*
* @param Command Window X
* @desc This is the x position of the Command Window.
* Can be a Number or JavaScript eval.
* @default Graphics.width - this._commandWindow.width - 20
*
* @param Command Window Y
* @desc This is the x position of the Command Window.
* Can be a Number or JavaScript eval.
* @default (this._statusWindow.y + this._statusWindow.height) - this._commandWindow.height
*
* @param Max Columns
* @desc The maximum amount of columns the command window can have.
* @default 1
*
* @param Visible Rows
* @desc The visible amount of rows the command window will show at once.
* @default 5
*
* @param == HP Window ==
* @default
*
* @param Draw MP Bar
* @desc Set this to 'true' and the HP Window will also have an MP bar displayed underneath the HP.
* @default false
*
* @param Draw TP Bar
* @desc Set this to 'true' and the HP Window will also have a TP bar displayed underneath the HP.
* @default false
*
* @param HP Window X
* @desc This is the x position of the HP Window.
* Can be a Number or JavaScript eval.
* @default this._commandWindow.x
*
* @param HP Window Y
* @desc This is the x position of the HP Window.
* Can be a Number or JavaScript eval.
* @default ((this._commandWindow.y - (this._goldWindow.y + this._goldWindow.height)) / 2) - (this._hpWindow.height / 2) + (this._goldWindow.y + this._goldWindow.height)
*
* @param HP Window Width
* @desc This is the width of the HP Window. Set this to be larger or smaller depending on screen size. Default is 256.
* @default 256
*
* @param == Battler Window ==
* @default
*
* @param Battler X Pos
* @desc The X position of the Side-View Battler in the window.
* @default 6
*
* @param Battler Y Pos
* @desc The Y position of the Side-View Battler in the window.
* @default 6
*
* @param B. Window X
* @desc The x position of the Battler Window.
* Can be a Number or JavaScript eval.
* @default Graphics.width - 128
*
* @param B. Window Y
* @desc The y position of the Battler Window.
* Can be a Number or JavaScript eval.
* @default this._hpWindow.y
*
* @param B. Window Width
* @desc The width of the Battler Window.
* Can be a Number or JavaScript eval.
* @default this.fittingHeight(2)
*
* @param B. Window Height
* @desc The height of the Battler Window.
* Can be a Number or JavaScript eval.
* @default this.fittingHeight(2)
*
* @param == Gold Window ==
* @default
*
* @param Gold Window X
* @desc This is the x position of the HP Window.
* Can be a Number or JavaScript eval.
* @default this._commandWindow.x
*
* @param Gold Window Y
* @desc This is the x position of the HP Window.
* Can be a Number or JavaScript eval.
* @default this._statusWindow.y
* @help
*
* Alternative Menu Screen: Bust Select
* Version 1.02
* SumRndmDde
*
*
* Changelog: Version 1.01
* - Allowed customization of positions for Gold,
* Command, and HP windows.
* - Can customize rows and columns for Bust Window
*
*
* Gives your game an alternative menu screen.
*
* This was a special request that features the Actor's bust
* and Side-View Battler.
*
*
* ==========================================================================
* How to Set Up Bust Images
* ==========================================================================
*
* In order to set the Bust Image for each Actor,
* use the following Notetags in the Notebox of the Actor:
*
*