/*: * @plugindesc Allows developers to add movement to the two backgrounds within battles. * @author SumRndmDde * @help * * Battle Background Scroll * Version 1.00 * SumRndmDde * * * This plugin allows the backgrounds within battles to scroll in both the * X and Y directions during a battle. * * * ============================================================================== * Troop Notetags * ============================================================================== * * In order to set scrolling to a troop's battle backgrounds, you can use * the following notetags within the Troop's NAME section: * * * * * Using these, you can set both X and Y Speeds to the Backgrounds 1 and 2 * of the battle. * * * For example: * * Bat*2 * * * ============================================================================== * Plugin Commands * ============================================================================== * * You can also use the following Plugin Command to change the speed of * the battle backgrounds in the middle of the background: * * SetBattleBack1ScrollSpeed [xspeed] [yspeed] * SetBattleBack2ScrollSpeed [xspeed] [yspeed] * * These Plugin Commands are pretty simple. You can use them to manipulate * the Battle Backgrounds 1 and 2 respectively. Simply set "xspeed" and * "yspeed" to the X and Y Speeds you wish to use. * * * For example: * * SetBattleBack1ScrollSpeed 3 6 * SetBattleBack2ScrollSpeed 0 -10 * * * ============================================================================== * End of Help File * ============================================================================== * * Welcome to the bottom of the Help file. * * * Thanks for reading! * If you have questions, or if you enjoyed this Plugin, please check * out my YouTube channel! * * https://www.youtube.com/c/SumRndmDde * * * Until next time, * ~ SumRndmDde */ /*:ja * @plugindesc 戦闘背景をX方向とY方向の両方にスクロールできます。 * @author SumRndmDde * @help * 翻訳:ムノクラ * https://fungamemake.com/ * https://twitter.com/munokura/ * * 元プラグイン: http://sumrndm.site/battle-back-scroll/ * * * Battle Background Scroll * Version 1.00 * SumRndmDde * * * 戦闘中に戦闘背景をX方向とY方向の両方にスクロールできます。 * * * ========================================================================== * 敵グループのメモタグ * ========================================================================== * * スクロールを敵グループの戦闘背景に設定するには、 * 敵グループの名前欄内に以下のメモタグを使用します。 * * * * これらを使用して、戦闘背景1と背景2にXとYの速度を設定することができます。 * * 例: * * Bat*2 * * * ========================================================================== * プラグインコマンド * ========================================================================== * * 以下のプラグインコマンドを使用して、 * 背景の真ん中にある戦闘背景の速度を変更することができます。 * * SetBattleBack1ScrollSpeed [xspeed] [yspeed] * SetBattleBack2ScrollSpeed [xspeed] [yspeed] * * これらのプラグインコマンドはとてもシンプルです。 * これらのコマンドを使って、戦闘背景1と2をそれぞれ操作することができます。 * 'xspeed'と'yspeed'に、使いたいXとYの速度を設定します。 * * 例: * * SetBattleBack1ScrollSpeed 3 6 * SetBattleBack2ScrollSpeed 0 -10 * * * ========================================================================== * ヘルプファイルの終わり * ========================================================================== * * ヘルプファイルの終わりへようこそ。 * * 読んでくれてありがとう! * 質問があったり、このプラグインを楽しめたら、 * 私のYouTubeチャンネルを登録してください!! * * https://www.youtube.com/c/SumRndmDde * * * 次の機会まで * ~ SumRndmDde */ var SRD = SRD || {}; SRD.BattleBackScroll = SRD.BattleBackScroll || {}; var Imported = Imported || {}; Imported["SumRndmDde Battle Back Scroll"] = 1.00; (function (_) { "use strict"; //----------------------------------------------------------------------------- // SRD.BattleBackScroll //----------------------------------------------------------------------------- _.loadNotetags = function () { const back1 = //i; const back2 = //i; for (let i = 1; i < $dataTroops.length; i++) { const troop = $dataTroops[i]; if (!troop) continue; if (troop.name.match(back1)) { const xSpeed = parseInt(RegExp.$1); const ySpeed = parseInt(RegExp.$2); troop._battleBack1XSpeed = xSpeed; troop._battleBack1YSpeed = ySpeed; } else { troop._battleBack1XSpeed = 0; troop._battleBack1YSpeed = 0; } if (troop.name.match(back2)) { const xSpeed = parseInt(RegExp.$1); const ySpeed = parseInt(RegExp.$2); troop._battleBack2XSpeed = xSpeed; troop._battleBack2YSpeed = ySpeed; } else { troop._battleBack2XSpeed = 0; troop._battleBack2YSpeed = 0; } } }; //----------------------------------------------------------------------------- // DataManager //----------------------------------------------------------------------------- let notetagsLoaded = false; const _DataManager_isDatabaseLoaded = DataManager.isDatabaseLoaded; DataManager.isDatabaseLoaded = function () { if (!_DataManager_isDatabaseLoaded.apply(this, arguments)) return false; if (!notetagsLoaded) { _.loadNotetags(); notetagsLoaded = true; } return true; }; //----------------------------------------------------------------------------- // Game_Temp //----------------------------------------------------------------------------- const _Game_Temp_initialize = Game_Temp.prototype.initialize; Game_Temp.prototype.initialize = function () { _Game_Temp_initialize.apply(this, arguments); this._battleBack1XSpeed = 0; this._battleBack1YSpeed = 0; this._battleBack2XSpeed = 0; this._battleBack2YSpeed = 0; }; Game_Temp.prototype.hasBattleBackgroundSpeed = function (id) { if (id === 1) { return !(this._battleBack1XSpeed === 0 && this._battleBack1YSpeed === 0); } else if (id === 2) { return !(this._battleBack2XSpeed === 0 && this._battleBack2YSpeed === 0); } }; Game_Temp.prototype.getBattleBackXSpeed = function (id) { return (id === 1) ? this._battleBack1XSpeed : this._battleBack2XSpeed; }; Game_Temp.prototype.getBattleBackYSpeed = function (id) { return (id === 1) ? this._battleBack1YSpeed : this._battleBack2YSpeed; }; //----------------------------------------------------------------------------- // Game_Troop //----------------------------------------------------------------------------- const _Game_Troop_setup = Game_Troop.prototype.setup; Game_Troop.prototype.setup = function (troopId) { _Game_Troop_setup.apply(this, arguments); const troop = this.troop(); $gameTemp._battleBack1XSpeed = troop._battleBack1XSpeed; $gameTemp._battleBack1YSpeed = troop._battleBack1YSpeed; $gameTemp._battleBack2XSpeed = troop._battleBack2XSpeed; $gameTemp._battleBack2YSpeed = troop._battleBack2YSpeed; }; //----------------------------------------------------------------------------- // Game_Interpreter //----------------------------------------------------------------------------- const _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand; Game_Interpreter.prototype.pluginCommand = function (command, args) { _Game_Interpreter_pluginCommand.apply(this, arguments); if (command.trim().toLowerCase() === 'setbattleback1scrollspeed') { const xSpeed = parseInt(args[0]); const ySpeed = parseInt(args[1]); $gameTemp._battleBack1XSpeed = xSpeed; $gameTemp._battleBack1YSpeed = ySpeed; } if (command.trim().toLowerCase() === 'setbattleback2scrollspeed') { const xSpeed = parseInt(args[0]); const ySpeed = parseInt(args[1]); $gameTemp._battleBack2XSpeed = xSpeed; $gameTemp._battleBack2YSpeed = ySpeed; } }; //----------------------------------------------------------------------------- // Spriteset_Battle //----------------------------------------------------------------------------- const _Spriteset_Battle_update = Spriteset_Battle.prototype.update; Spriteset_Battle.prototype.update = function () { _Spriteset_Battle_update.apply(this, arguments); if ($gameTemp.hasBattleBackgroundSpeed(1)) { this._back1Sprite.origin.x += $gameTemp.getBattleBackXSpeed(1); this._back1Sprite.origin.y += $gameTemp.getBattleBackYSpeed(1); } if ($gameTemp.hasBattleBackgroundSpeed(2)) { this._back2Sprite.origin.x += $gameTemp.getBattleBackXSpeed(2); this._back2Sprite.origin.y += $gameTemp.getBattleBackYSpeed(2); } }; })(SRD.BattleBackScroll);